Along the road, you are two hours from the village ahead, and four hours from the castle behind.ffilz wrote:How far back to the castle (just on the road, of course it will be longer with a detour)?Starbeard wrote:Senichi
Imperial Highway, Beiden Pass [map]
Early Afternoon (Hour of the Horse)
"Death Day" in High Week, 4th of Long Month [calendar]
Weather is mostly pleasant and clear
Senichi and Saburo keep to their horses and make a break for it! The goblins seem oblivious, rushing headlong into the others while you escape. You hear the court shugenja rattling off a spell to encircle his party within a small moat of water, and then are around the bend and out of sight.
Do any goblins pursue? (1 in 3) [1d3] = 2 (No pursuit).
You are now heading along the road north/east. The castle is back south/west, but that way is cut off by a small horde of goblins. Soft Wind Village, where you stayed the other night, is the next stop ahead, still a couple of hours' ride away.
You can always take to the dense woods on either side of the Imperial Highway to double back to the castle, but the valley shoulders are very steep (your horse should be fine for simple riding, but Saburo will almost certainly have to dismount and walk), and there's no telling what you might encounter on the way.
Actions?
登場人物
- Matsumoto Senichi, Unicorn shugenja: TN10, Init +2, wakizashi 4k3 (DR 4k2) | Hnr 3;2, Wnds (4) -2;0 | Void Pts 2/2 | Spells: F2/3 - A2 - W3 - E2 (double heal rate)
- Saburo: 3E/3W/1F/1A/1V | TN5, Init +1, DR 1k1 | Hn 2;7 - Gl 0;0 - Wnds (6) 0;0 | Void Pts 1/1
What kind of resources would be at the village?
Clearly we need to get a message through to the castle, but having escaped we need to make sure the message actually gets through. Is there any safe observation point where we could watch the fight? If the shujega and samurai do prevail, then one would assume they would head back to the castle to warn of the goblin activity, if they don't, I wouldn't want to go back down the road without a decent force. Either way, clearly we can't summon help in time to make a difference in the battle. The castle is most important to alert, but the village needs to be alerted also.
You do see the ruins of a small shrine perched atop a ledge in the mountain that should give a good view of the area. After a quick Perception test vs TN 15 ([1d10] = 8, [1d10] = 5, [1d10] = 5), you think you spot a way up through the trees, and figure you can make it in about 20 minutes.
The village won't have any particular resources, except more runners to get word out. They can also alert the Imperial Waystation at the bottom of the pass, which has two large garrisons (one Imperial, one Lion). It should be about half a day to run down there, and the better part of a day to march back up.