Group 1: OOC I

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GreyWolfVT
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Re: OOC I

#81 Post by GreyWolfVT »

Grimbul HP [1d10] = 6
+3 for Con/+1 dwarven toughness

2nd Lvl HP appears to be 24
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Re: OOC I

#82 Post by dmw71 »

Awesome roll. A sorcerer with 18 hit points at 2nd level is impressive.
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Re: OOC I

#83 Post by dmw71 »

GreyWolfVT wrote:Grimbul HP [1d10] = 6
+3 for Con/+1 dwarven toughness

2nd Lvl HP appears to be 24
Not bad.

24 hit points it is.
  • 1st: 10 + 3 (CON) + 1 (Dwarven Toughness) = 14
  • 2nd: 6 + 3 (CON) + 1 (Dwarven Toughness) = 10
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Re: OOC I

#84 Post by Scott308 »

Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: OOC I

#85 Post by BearSiren817 »

Catarina’s Level two hit points:
[1d8+1] = 8+1 = 9

Total hp = 18

Woohoo got lucky this time.
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Re: OOC I

#86 Post by Dram »

My roll for 2nd level. Total 22hp.

HP Roll[1d8+4] = 6+4 = 10
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Re: OOC I

#87 Post by drpete »

Dram wrote:My roll for 2nd level. Total 22hp.

HP Roll[1d8+4] = 6+4 = 10
Isn't this 8 hp, for a total of 18? Where's the +4 from?
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Re: OOC I

#88 Post by dmw71 »

Dram wrote:My roll for 2nd level. Total 22hp.

HP Roll[1d8+4] = 6+4 = 10
Nice roll, but please see question in your private forum.
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Re: OOC I

#89 Post by dmw71 »

drpete wrote:Isn't this 8 hp, for a total of 18? Where's the +4 from?
I asked the same question in his private forum, and we'll clarify things there.

I think it's a simple mistake, but there's always a chance I'm missing something (I'll admit, trying to stay on top of the changes for 11 characters all at once has been a lot).
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Re: OOC I

#90 Post by dmw71 »

My day was thrown off by taking a personal day from work to deal with a family situation, but I'm working on the updates for both groups now and should have them posted shortly.
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Re: OOC I

#91 Post by Scott308 »

Dave, you don't have Dureau's Channel Divinity actions for 2nd level in his footer.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: OOC I

#92 Post by dmw71 »

Scott308 wrote:Dave, you don't have Dureau's Channel Divinity actions for 2nd level in his footer.
I screwed things up majorly while tinkering with this, which ultimately led me to rework your section. Essentially, I combined your regular cleric features and your domain features into the same list, listed by level (they used to be separate).

I'm pretty sure I got everything, and all the formatting is fixed, but take a look and let me know if I'm still missing anything.
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Re: OOC I

#93 Post by dmw71 »

Yesterday was super busy during the day, then I had my in-person game last night (my character -- a 9th level wizard -- was killed (again) and raised (again). While we're not quite finished with everything, the finale of the hardcover we've been working through will be held in two weeks, which is pretty exciting. There's also a chance we'll have a new player for this final session, which will be really cool. ;)

Our DM is starting something new after that, which means new characters, so I need to start investing some time exploring a few character concepts I'm considering.


Anyway, with today being Friday, I'm not going to kill myself to get updates out today (but I will try). If not, definitely this weekend. Sorry for the delay.
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Re: OOC I

#94 Post by BearSiren817 »

Excited to play with you in person! Belladonna, my acolyte rogue assassin of Anubis, won’t let you die again! For whatever reason my God is not ready to usher your soul to the Underworld!
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Re: OOC I

#95 Post by dmw71 »

BearSiren817 wrote:Excited to play with you in person! Belladonna, my acolyte rogue assassin of Anubis, won’t let you die again! For whatever reason my God is not ready to usher your soul to the Underworld!
I'm not worried about my character; I'm just going to feel bad for you, and for Karl, who's also set to bring in a new character for a single (deadly) session.

It'll be fun!
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Announcement

#96 Post by dmw71 »

Announcement
I am thinking of splitting this game into two -- one for Group 1, the other for Group 2. I had to do something earlier on the D&D Beyond website, and it kind of makes sense to do that here as well.

Part of my reason for keeping everything nested together under this one forum was because I could anticipate the potential for a player needing/wanting to shift from one group to another. This, I suppose, is still a possibility, but an unlikely one (and, with my nifty admin powers, I can still accommodate a request like that if needed).

It's going to require a bit of work on my end to shuffle things around, but I'm thinking it will be worth it in the end. I can't remember who it was (BearSiren817, I think) that asked if you could subscribe to notifications for the entire game (and not need to go into just the topics set up for the group you're in), which wasn't possible. If I go ahead and make this change, now that (e.g. subscribe to the entire forum) would definitely be possible. Plus, while it's not a huge thing (now), it would also decrease the chance of accidentally reading what's taking place with the other group, and limit temptation to purposely do so. :D

I will probably go ahead and make this change tonight if/when I'm confident I know how to shuffle everything around (I think I know what needs to be done, but my biggest question surrounds how to move the individual private forums over from this game to a new one).

This will mainly impact those players in Group 2 (sorry, guys!), but I expect it to be a relatively smooth transition.
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Re: OOC I

#97 Post by dmw71 »

This is done.

For this group, there should not be any change... except one. I've decided I do not want to manually track experience points, so I'm going to have everyone switch from 'XP' to 'Milestone' in their "Advancement Type" option.

This can be accomplished by following these steps:
  1. Click on your character name and select 'Edit Character' from the menu:
    Edit Character.jpg
    Edit Character.jpg (16.73 KiB) Viewed 2213 times
  2. Switch to the 'Home' menu:
    Home.jpg
    Home.jpg (4.64 KiB) Viewed 2213 times
  3. Switch from the 'XP' to the 'Milestone' option:
    Advancement Type.jpg
    Advancement Type.jpg (18.93 KiB) Viewed 2213 times
[/ooc]
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Re: OOC I

#98 Post by Rex »

I think Strega is all set.
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Re: OOC I

#99 Post by drpete »

All set, boss.
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Re: OOC I

#100 Post by ravenn4544 »

Done!
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