Chapter 1: In the Dungeon!

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drpete
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Re: Chapter 1: In the Dungeon!

#81 Post by drpete »

Fiapy's search turns up a bronze hairpin, about four inches long, resting in a groove between two flagstones.

Shmehk notices that one of the bars of this cell is loose, and it might be possible to pull it out.
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shaidar
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Re: Chapter 1: In the Dungeon!

#82 Post by shaidar »

Shmehk tries to pull the bar loose.
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drpete
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Re: Chapter 1: In the Dungeon!

#83 Post by drpete »

It comes loose. The gap is wide enough that a prisoner could probably get through it, and the big metal bar seems likeit might make an ok weapon... it is awkward (will take two hands) and would do 1d6 damage if you are trained in some vaguely similar weapon (thief and wizard can use it like a staff, and warriors can treat it as a pole arm)
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Re: Chapter 1: In the Dungeon!

#84 Post by ctcharger »

Fiapy:
Looks at his newly found bronze hairpin in disgust….

Pulls at a bar with no effect…

Frowns

In Northernese:
“I should have stayed on the boat. But hey, I have this gold hairpin which must be worth a fortune!”
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Re: Chapter 1: In the Dungeon!

#85 Post by NJWilliam »

Dunulk

Dunulk takes the greasy plate and old knife.

If his shackles seem loose enough about his wrists that the grease would let him pull a hand out, he’ll grease up his right hand and wrist and try that. Otherwise he’ll try the tip of the old knife in the keyhole to the shackles.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
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shaidar
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Re: Chapter 1: In the Dungeon!

#86 Post by shaidar »

Shmehk turns to Dunulk and gestures towards Fiapy

In low lankhmarese
Would a hairpin be better than that knife?
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Re: Chapter 1: In the Dungeon!

#87 Post by ctcharger »

Fiapy shrugs his shoulders not knowing what the heck Schmehk is talking about but walks over to him..
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shaidar
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Re: Chapter 1: In the Dungeon!

#88 Post by shaidar »

Shmehk

In Northspeak
"That hairpin might be better than the knife at opening those manacles"
This language barrier is becoming tedious pretty quickly, as the one stuck as translator
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Re: Chapter 1: In the Dungeon!

#89 Post by ctcharger »

Fiapy a bit reluctant to hand over his gold hairpin but concludes that they aren’t going anywhere soon so what’s the harm as he hands over the hairpin and holds out his manacled hands
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drpete
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Re: Chapter 1: In the Dungeon!

#90 Post by drpete »

We can dispense with the translation stuff, for now... should situations arise where it proves to be an issue thst creates an actual issue (under time pressure, where translation is not practical, etc) actually complicating things in an interesting way can earn fleeting luck. There being a language issue, Shmehk wouldn't actually just repeat everything for everyone, so you might want to tailor what you are doing to more descriptive actions rather than long dialog boxes.

In the meantime, there seems to be a wealth of options for Dunulk.
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Re: Chapter 1: In the Dungeon!

#91 Post by ctcharger »

Fiapy:

In low Lankhmarese:
"I have to say, I am barging to understand what you bricks are eroding."
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Re: Chapter 1: In the Dungeon!

#92 Post by NJWilliam »

Dunulk

Dunulk takes the hairpin from the northerner and sets to work on the northerner’s shackles with it in an attempt to pick the lock.

Pick lock (w/o urban affinity): [1d20+1] = 11+1 = 12
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
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drpete
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Re: Chapter 1: In the Dungeon!

#93 Post by drpete »

Dunulk works with the hairpin on Fiapy's manacles for a bit. He finds the lock to be pretty straightforward, and he unlocks them with no difficulty.

A 10 is needed to unlock the manacles, if you want to do your own, as well...
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Re: Chapter 1: In the Dungeon!

#94 Post by NJWilliam »

Dunulk

Dunulk turns his attention to the locks on his own manacles.

Pick lock (w/o urban affinity): [1d20+1] = 3+1 = 4

“*#@!!”

Without luck with the hairpin, he applies the grease to his wrist and hand, hoping to slip a hand out of the manacles.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
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drpete
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Re: Chapter 1: In the Dungeon!

#95 Post by drpete »

Ok, so you can give me a pick pockets roll (to let your thief training help with this) with +1 dice (for the grease) to escape... call it DC 20, so... d24+3>=20?
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Re: Chapter 1: In the Dungeon!

#96 Post by NJWilliam »

Dunulk

Dunulk smiles broadly after smearing his hand with grease.
Sitting down, he traps the chain between his hands beneath one foot and stands up, fiercely trying to pull his hand through the manacles. Gritting his teeth he twists and turns his wrist, all to no avail.

Slip the manacles: [1d24+3] = 7+3 = 10

Standing up, he re-introduces himself, “Dunulk of the Manacles, it seems.”
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
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Re: Chapter 1: In the Dungeon!

#97 Post by ctcharger »

Fiapy:

"Green to meet hat, Master Dunulk"
"Thanks for happy my turtles"

"and thanks for teaching me a few new words!"


"Any thoughts on what to do shirt?
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Re: Chapter 1: In the Dungeon!

#98 Post by drpete »

NJWilliam wrote:Dunulk

Dunulk smiles broadly after smearing his hand with grease.
Sitting down, he traps the chain between his hands beneath one foot and stands up, fiercely trying to pull his hand through the manacles. Gritting his teeth he twists and turns his wrist, all to no avail.

Slip the manacles: [1d24+3] = 7+3 = 10

Standing up, he re-introduces himself, “Dunulk of the Manacles, it seems.”
Alright. Here goes... you have the banter marker. The holder of the marker can cash it in as a 1d3 luck point spend. Only one person can have it at a time.

Players can nominate other players to get it at any time, which initiates a vote on whether the marker will move. With three players, I guess that means that Fiapy or Shmehk can nominate the other to get it, and then either Dunulk or I (as tie breaker) can give it a thumbs up. To make it move. Theoretically, it's awarded for witticism, astute observation or other repartee.

We'll see if this works, I guess :)
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Re: Chapter 1: In the Dungeon!

#99 Post by NJWilliam »

Dunulk

Dunulk looks down at his manacles again, and picks the old knife up again.

“Maybe a stouter blade will do the trick.”

Pick lock (w/o urban affinity): [1d20+1] = 3+1 = 4

“And maybe not.”

Not even worth trying to boost that result with luck. Ugh.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
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Re: Chapter 1: In the Dungeon!

#100 Post by ctcharger »

Fiapy:
“Think lady magic could spare some to help him get free of the manacles?”
“I would prefer to save it also but we need everyone free to take that brute down and his pet”
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