Init [1d6] = 2
[1d20] = 5
[1d100] = 94

The one ghoul escaped into the night since its initiative was after Yenny's action. Missile fire won't break the turn, nor will taking an attack of opportunity (which was Chet's action last round). The undead will only fight if they are cornered or engaged in melee again, but otherwise will flee this round, repelled by Yenny's mighty power.Zhym wrote: Does attacking turned undead "break" the turning in your game? I'm assuming so in the above post.
If so, and if Tempus's attack breaks the turn, or if a ghoul stays and attacks for any other reason, here's a roll:
Hammer +1 (THAC0 18): TH: [1d20+1] = 6+1 = 7, Dmg S/L: [1d6+2] = 1+2 = 3/[1d6+1] = 6+1 = 7, Crit: [1d100] = 85
They move at 90' per round, so he'll get that first shot as normal. His second shot, at the end of the round, will happen after the undead have retreated into darkness. That, plus the -2 penalty for darkness means the second shot would be at a -6 to hit.Zhym wrote:Would Angus get a second shot if I changed his action to firing Bloody Useless? I'm assuming I'd have to use the same attack roll I already rolled for a first bow shot, so switching his attack would only matter if the ghouls wouldn't be out of range by the time Angus got his second shot.