You can have a "virtual" firearm if it makes sense to do so (it just provides no dice). I'm going on the limb that Jesse's contribution to the "well-stocked shuttle" is a robust weapon locker.


Jack wrote:Those last 2 IC posts about Jesse and Boscoe were awesome.
Boscoe can use the Opportunity (DM jinx) to step back the thruster complication, and he probably needs to fix at least the plate from the outside.
Yes, that's awesome and what he should be good at.Quaid Slauson wrote:So if Edmund is good at Treat and it's part of who he is, it would make sense to Treat Percy's Rattled complication, yes?
Is that a single die roll, or would I put Mental d8, Treat d8 (or d10 if using the Tough Love trigger), Signature Asset Belief d6 if roll played, etc?
I can't combine two or more skills, like Noticing the captain's condition and Treating the captain, right?
Using an opportunity costs a PP and then there's no dice rolling, and would remove complication 1 because it's a d6 (p. 47). If you want to keep your PP, you can instead make a pool and do a Set the Stakes roll. Percy will join Bosco for the EVA, and either help out or just stand guard while Bosco works.Rusty Tincanne wrote:Using the DM jinx to our collective advantage is a great idea. If no one objects, I will do so. I will also use my toolkit as a resource. Maybe the PP if needed since - as far as I can tell - I am doing the repair alone.
I think that could actually come in handy in some social situations: some people will have a gut feeling that the pretties are less trustworthy than the uglies. The same with Percy's tattoos: middle class to rich folk may recoil from him, while some Browncoats may find him more trustworthy because of it.Rusty Tincanne wrote:Hey. I just went through all the character sheets again and realized that Bosco is the hideously ugly member on a boat full of charismatic models!What a sore thumb he is going to be in social situations...
Yeah, only 1 attribute, only 1 skill, and optionally distinctions, signature assets, and lent dice - I think Ant will then create a Raise the Stakes pool with rattled [1d6] and a difficulty die. You can, instead of using your PP for a Tough Love step up, keep it to create a Quarry asset later when you have some info on the pirates or one pirate specifically.Quaid Slauson wrote:So if Edmund is good at Treat and it's part of who he is, it would make sense to Treat Percy's Rattled complication, yes?
Is that a single die roll, or would I put Mental d8, Treat d8 (or d10 if using the Tough Love trigger), Signature Asset Belief d6 if roll played, etc?
I can't combine two or more skills, like Noticing the captain's condition and Treating the captain, right?
That's a really good point. With only one PP available to spend, I wouldn't use it on the Treat roll.Jack wrote: You can, instead of using your PP for a Tough Love step up, keep it to create a Quarry asset later when you have some info on the pirates or one pirate specifically.
Quite possibly yes. But keep in mind what Jack said a bit later about waiting until just before you need an asset. In this case wait until you have a bit more info. For example, in this particular case, the only info you have is that someone on the other end of the com said “Pirates,” you know the shuttle was hit by a dirty laser weapon, and the coms were jammed at one point. But, consider the ‘Verse and all the possibilities that might arise from the A-Team/helping the little guy aspect of this campaign. The “Pirates” could be pirates, or rogue military, or a competing corporate entity, or something else altogether—just something to consider. Hope that helps when making decisions.Quaid wrote: Moving forward, this (almost) seems like an opportunity for Edmund the bounty hunter to create a bounty Quarry asset, but obviously he doesn't have time for cortex browsing when both PC crew and NPC base crew are imperiled.