NOTE: not having heard from Ulf, I've decided to leave him at the Scarlet Moon with Savik and Glogs. So the group heading to the smithy is Gordon, Bran and Iomhar.
As late afternoon comes to Tassin's Wood, the villagers start to trickle in from the surrounding fields and orchards. If this is what passes for bustle, this is a very quiet community indeed.
Along the main drag, you pass:
- A row of one-story stone and thatch cottages, by all appearances single-family residences (I-N on the map).
- A one-story stone building whose signboard reads "Egthald Isenphill, Carpenter & Wheelwright" (O).
- A low-ceilinged, rectangular building whose signboard is simply embossed with the symbol of a sheep's pelt. (P)
- A dolmen that appears to enclose the village well. (Q)
- A single-story stone building with woodsmoke curling from the chimney. A man in the yard waves cheerily to you then returns to his task of butchering a hog splayed between two trees. (H)
- A two-story clapboard building. Baskets filled with apples are stacked outside, as well as about a dozen large barrels. Along the side of the building is a decrepit looking cider press. (G)
The clang of metal on metal announces that the smithy is nearby. In the yard, a young man is forming and hammering red-hot metal into small iron rings, while another pumps a large furnace. A burly, balding middle-aged man, covered in soot, leans in the doorway of the smithy building, observing the other two at work while he gnaws on a chicken leg, occasionally barking out some sharply worded instructions to them. Seeing you approach he straightens up.
"Wot, ho! Look alive, lads! We have customers!" He tosses the chicken bone in the dirt and wipes his hands on his smock.
"Ramblinggate's the name. To whom do I owe this pleasure, gentlemen?"
Failure is always an option.