Chapter 4: Investigating Marmor Quarry

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Re: Chapter 4: Investigating Marmor Quarry

#81 Post by PyroArrow »

Dungeon Master:

Almost Finalized Actions for Round 1 : Segment 6:

Initiative:
Party: [1d6] = 1
Goblins: [1d6] = 1

Both attacking at the same time.


Elusev: Turns his aim at the large creature and lets loose his arrow.

Long Bow(Specialized), To Hit:[1d20+4] = 9+4 = 13, Damage: S/M[1d6+1] = 5+1 = 6, L[1d6+1] = 2+1 = 3

The Arrow misses the Worg by the hairs on it's ears!

his 2nd arrow shot does hit the Worg who just keeps on charging:

Elusev lets loose his knocked arrow aimed at the Worg, breathing still calm and even as he reaches for another arrow...

Long Bow(Specialized), To Hit:[1d20+4] = 14+4 = 18, Damage: S/M[1d6+1] = 3+1 = 4, L[1d6+1] = 1+1 = 2

The Worg is approximately 100 feet away & will take approximately 3 segments to reach the group at the back door.

He then quickly grabs another arrow and aims again at the giant beast, his breathing calm and even.

Teladrin: Releases two arrows, each aimed at a separate goblin.

OOC: Only aiming at the larger goblins.

Bow (Point Blank) To Hit: [1d20+6] = 16+6 = 22, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) Hits the Goblin for 12 Hit Points, dropping him.
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 5+2 = 7 (Result is doubled) Hits the Goblin for 14 Hit Points, dropping him.

There are 3 Goblins left standing inside the "L-Shaped" Building with screaming Goblin Children running around in the space between the 2 remaining larger Goblins & Arn, Procyon & Teladrin.

Ok, here the 3 Goblins of the 3 left standing still had their Javelins & threw them at Arn, Teladrin & Procyon, prior to two of them being dropped by Teladrin's arrows.

Goblin Javelin #1: To Hit: [1d20] = 10 on Teladrin & missed!
Goblin Javelin #2: To Hit: [1d20] = 11 on Procyon & was a close one but missed!
Goblin Javelin #3: To Hit: [1d20] = 15 on Arn & missed!

Only one large Goblin left standing & he is Grappled by Arn & kicked in the Stomach, dealing 9 Hit points of wrestling damage, which stuns the Goblin for 1 full round.

So with the Goblin stunned the Goblin Kids are now running around & still screaming like crazy, all trying to avoid, Arn, Procyon & Teladrin.

Does Procyon, seeing that Arn's attempt to grapple was successful, continue with throwing the Javelin at the Goblin?!
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Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
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Re: Chapter 4: Investigating Marmor Quarry

#82 Post by saalaria »

Jenks waits till Worg is in range before throwing.
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Re: Chapter 4: Investigating Marmor Quarry

#83 Post by NeoPlasmaVice »

Procyon hastily pulls away his Javelin in fear of hitting his own teammate.

Did I waste a good roll? QQ
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

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Re: Chapter 4: Investigating Marmor Quarry

#84 Post by Starbeard »

Arn will keep a hold on the stunned goblin, dragging him out of the front of the building. 'Quick! Someone help me bind this one!'
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Re: Chapter 4: Investigating Marmor Quarry

#85 Post by MonkeyWrench »

Elusev ignores the screams of his teammate for now, focusing on bringing down the charging beast. Letting loose another arrow.

Long Bow(Specialized), To Hit:[1d20+4] = 4+4 = 8, Damage: S/M[1d6+1] = 4+1 = 5, L[1d6+1] = 1+1 = 2

He curses at the creatures deftness as it dodges his arrows. Knocking another arrow and firing.

Long Bow(Specialized), To Hit:[1d20+4] = 8+4 = 12, Damage: S/M[1d6+1] = 5+1 = 6, L[1d6+1] = 5+1 = 6
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Re: Chapter 4: Investigating Marmor Quarry

#86 Post by DadsAngry »

Tuireann:

Tuireann will go to Arn's aid and assist him in binding the goblin with his rope from his backpack.
"Hold it still and I will bind it."
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Re: Chapter 4: Investigating Marmor Quarry

#87 Post by Cauchy »

Cayley:

Seeing that Arn and Tuireann seem to have the captured goblin in hand, she will head around the other side of the building where she can hear more fighting going on.
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Re: Chapter 4: Investigating Marmor Quarry

#88 Post by PyroArrow »

Dungeon Master:

Initial Actions for Round 1 : Segment 7:

It will take Arn a little over 2 segments to drag the unconscious Goblin out of the building, the Goblin children still run around screaming, inside the building & move out of the way.

Elusev: Ignores the screams of his teammate for now, focusing on bringing down the charging beast. Letting loose another arrow.

Long Bow(Specialized), To Hit:[1d20+4] = 4+4 = 8, Damage: S/M[1d6+1] = 4+1 = 5, L[1d6+1] = 1+1 = 2

He curses at the creatures deftness as it dodges his arrows. Knocking another arrow and firing.

Long Bow(Specialized), To Hit:[1d20+4] = 8+4 = 12, Damage: S/M[1d6+1] = 5+1 = 6, L[1d6+1] = 5+1 = 6

As Arn begins to drag out the Goblin, Hemlocks is seen to enter the building with a mean look & sling ready!

Both Arrows Miss the Worg!

Any other Actions, especially from the back door?
Last edited by PyroArrow on Fri Nov 07, 2014 8:33 pm, edited 1 time in total.
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Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
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Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
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Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Chapter 4: Investigating Marmor Quarry

#89 Post by MrHemlocks »

I sent you a message a few days ago explaining Hemlock's actions. I sent you another
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Re: Chapter 4: Investigating Marmor Quarry

#90 Post by MonkeyWrench »

Elusev starts to get annoyed as the creature bounds towards them. He clams his breathing and lets off another arrow.

Long Bow(Specialized), To Hit:[1d20+4] = 14+4 = 18, Damage: S/M[1d6+1] = 3+1 = 4, L[1d6+1] = 5+1 = 6

If the creature continues to stand after his assault he drops his bow and un-sheaths his two handed sword, a gift from his departed friend; And charges the beast head on.

Two handed Sword, To Hit:[1d20] = 19, Damage: S/M[1d10+1] = 2+1 = 3, L[3d6+1] = 18+1 = 19

I am assuming the melee roll is the next round so no worries. Just looks better to me when I write it like that, more fluid.
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Re: Chapter 4: Investigating Marmor Quarry

#91 Post by MrHemlocks »

"Not a one of these beast are to leave here alive. None shall be given the chance to rape, torture, pillage nor kill." Albertus takes his sling and aims it at the young goblins.
[1d20] = 8 to hit
[1d5+2] = 3+2 = 5 damage
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Re: Chapter 4: Investigating Marmor Quarry

#92 Post by Mondego »

Teladrin moves to a position where he can fire arrows at the worg.
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Re: Chapter 4: Investigating Marmor Quarry

#93 Post by PyroArrow »

Dungeon Master:

Ok, Let's move on to Round 1 : Segment 8:

Elusev: Starts to get annoyed as the creature bounds towards them. He clams his breathing and lets off another arrow.

Long Bow(Specialized), To Hit:[1d20+4] = 14+4 = 18, Damage: S/M[1d6+1] = 3+1 = 4, L[1d6+1] = 5+1 = 6 The arrow hits the Worg!

Teladrin appears through the back door.

Everyone else at the back door braces as the Worg is about to be on them!

Arn moved past Hemlocks, who moved towards the screaming Goblin children, as Hemlocks just turned the corner, near the front door as Tuireann helps Arn with the Goblin.

Cayley had just turned the corner up towards the back of the building when she sees the Worg about to disappear behind the back of it.

Actions for Procyon, inside the 'L-Shaped' Building ???
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Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
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Re: Chapter 4: Investigating Marmor Quarry

#94 Post by saalaria »

Jenks throws his dagger before the wolf is on the heroes....

Thrown Dagger: [1d20+2] = 3+2 = 5 Damage: [1d4] = 2

...and watches helplessly as it flies high and wide. He marks where it goes to collect it later.
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Re: Chapter 4: Investigating Marmor Quarry

#95 Post by Starbeard »

Arn the Congealer

When they have finished binding the goblin, Arn will thank Tuireann for his help, re-arm himself and run around the building to join the fight against the worg.
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Re: Chapter 4: Investigating Marmor Quarry

#96 Post by MonkeyWrench »

Adding in the second portion to my last post again for reference sake.

If the creature continues to stand after his assault he drops his bow and un-sheaths his two handed sword, a gift from his departed friend; And charges the beast head on.

Two handed Sword, To Hit:[1d20] = 19, Damage: S/M[1d10+1] = 2+1 = 3, L[3d6+1] = 18+1 = 19
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Re: Chapter 4: Investigating Marmor Quarry

#97 Post by Cauchy »

Cayley:

Cayley will continue around the building to see the fate of the worg and whether her healing will be needed.
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Re: Chapter 4: Investigating Marmor Quarry

#99 Post by PyroArrow »

Dungeon Master:

Ok, for Procyon i will have it that he stays with Teladrin, to head out of the backdoor.


Mugg Grimhammer will be helping Arn & Turieann with the Goblin.

This would wrap up the Actions for Round 1 : Segment 8 then.

Now for the Initial Actions for Round 1 : Segment 9:

Elusev Coldharbor: Drops his bow and un-sheaths his two handed sword, a gift from his departed friend; And charges the beast head on.

Two handed Sword, To Hit:[1d20] = 19, Damage: S/M[1d10+1] = 2+1 = 3, L[3d6+1] = 18+1 = 19


Jenks: Throws his dagger before the wolf is on the heroes.... Thrown Dagger: [1d20+2] = 3+2 = 5 Damage: [1d4] = 2

...and watches helplessly as it flies high and wide. He marks where it goes to collect it later.

Arn, Tuireann & Mugg Grimhammer, bind up the Goblin.

Cayley, running, will take this segment & the next to reach the back corner of the 'L-Shaped' Building.

Oddgar: Draws his Longsword: (I goofed, on Oddgar here, he has a Longbow so i will retro-actively have him fire a few shoots)

Procyon: Exits back door & Javelin at the ready:

The Doctor: Readies his Bo-Stick:

Hemlocks: Still inside with the Goblin Children

Teladrin: Exits the back door & fires two arrows at the approaching worg.

Bow (Point Blank) To Hit: [1d20+6] = 10+6 = 16, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 12+6 = 18, Damage: [1d6+2] = 4+2 = 6 (Result is doubled)
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
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Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Chapter 4: Investigating Marmor Quarry

#100 Post by PyroArrow »

Dungeon Master:

Ok, i will have Oddgar fire 4 arrows, for 2 segments after Elusev's first arrow shot:

Arrow #1: [1d20+2] = 8+2 = 10 Damage [1d8] = 5, Arrow #2: [1d20+2] = 7+2 = 9 Damage: [1d8] = 2

Arrow #3: [1d20+2] = 10+2 = 12 Damage [1d8] = 1, Arrow #4: [1d20+2] = 7+2 = 9 Damage: [1d8] = 2

Unfortunately all of Oddgar's arrow shots missed!

Teladrin's two arrow shots drops the Worg!

This will end Round 1 : Segment 9!

Now we need Actions for Round 1 : Segment 10!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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