OOC Banter

Edeldhur
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Edeldhur
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Re: OOC Banter

#81 Post by Edeldhur »

archolewa wrote: Fri May 24, 2024 12:31 pm Hey! 18 Intelligence. Nice.

So, umm, is Achalus male or female?
Up to you ;)
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Re: OOC Banter

#82 Post by archolewa »

Edeldhur wrote: Fri May 24, 2024 1:34 pm
archolewa wrote: Fri May 24, 2024 12:31 pm Hey! 18 Intelligence. Nice.

So, umm, is Achalus male or female?
Up to you ;)
Alright, 1 is male, 2 is female:

Looks like she's female.
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Re: yadda yadda blah blah

#83 Post by Dicey »

Welcome ybn and arch
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Re: OOC Banter

#84 Post by Edeldhur »

Hey everyone,

Just dropping a line to say I might to go a little less free-form going forward regarding (random) encounters, encounter distance, wilderness travel procedures, etc. Hope everyone is ok with it.
The intent of this game, apart from enjoying ourselves with an Adventure!, is to try out the S&W ruleset, and see how well it works out, so I need to start using some of its rules :D

You already noticed the pregens for the new characters are different, and there is a very simple reason for that - the initial pregens I presented were created for the Labyrinth Lord retroclone, and some things are different in that ruleset, namely ability bonuses. Not gonna let that hold us down. Living and learning.
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Re: OOC Banter

#85 Post by Dicey »

Can the original pregens get more equipment? The new ones have huge lists, others like not much at all.
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Rex
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Re: OOC Banter

#86 Post by Rex »

Edeldhur wrote: Tue May 28, 2024 9:13 pm Hey everyone,

Just dropping a line to say I might to go a little less free-form going forward regarding (random) encounters, encounter distance, wilderness travel procedures, etc. Hope everyone is ok with it.
The intent of this game, apart from enjoying ourselves with an Adventure!, is to try out the S&W ruleset, and see how well it works out, so I need to start using some of its rules :D

You already noticed the pregens for the new characters are different, and there is a very simple reason for that - the initial pregens I presented were created for the Labyrinth Lord retroclone, and some things are different in that ruleset, namely ability bonuses. Not gonna let that hold us down. Living and learning.
That all sounds fine with me.
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Re: OOC Banter

#87 Post by Rex »

Dicey wrote: Wed May 29, 2024 2:24 am Can the original pregens get more equipment? The new ones have huge lists, others like not much at all.
I will second this. Not looking for a lot of stuff, just a couple of basics. Bodkin currently only has weapons, armor, shield, and a large sack.
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Re: OOC Banter

#88 Post by Edeldhur »

Rex wrote: Wed May 29, 2024 4:45 am
Dicey wrote: Wed May 29, 2024 2:24 am Can the original pregens get more equipment? The new ones have huge lists, others like not much at all.
I will second this. Not looking for a lot of stuff, just a couple of basics. Bodkin currently only has weapons, armor, shield, and a large sack.
Yes and yes of course! I will add the gear to the original pregen thread - viewtopic.php?p=705943#p705943

Done! Let me know if that was what you were looking for.
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Re: OOC Banter

#89 Post by Rex »

THanks. I added it to notes on his sheet for now but when I have a few more minutes I will get it into his inventory. More than I was expecting, now I need some pack goats. :lorcl:
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Re: OOC Banter

#90 Post by Edeldhur »

Rex wrote: Wed May 29, 2024 2:29 pm THanks. I added it to notes on his sheet for now but when I have a few more minutes I will get it into his inventory. More than I was expecting, now I need some pack goats. :lorcl:
Nothing as old school as needing pack animals hahaha.

And apologies for the delay in moving us forward gang - this week was particularly busy at work, and also my wife had to travel unexpectedly - meaning I am single Dad for the whole week :P
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Re: OOC Banter

#91 Post by Rex »

No problem. Real life first.
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Re: OOC Banter

#92 Post by Edeldhur »

Ironwood topic unlocked - let's get this show on the road :D

viewtopic.php?t=13616
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Re: OOC Banter

#93 Post by gurusql »

I had noted that I was going to cure myself in the morning before be left, is that still possible to have been completed? (I will need a ruling on that before I post an action)
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Re: OOC Banter

#94 Post by Edeldhur »

Yep, that is fine gurusql.
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Re: OOC Banter

#95 Post by Edeldhur »

Ok, so Combat rules update - after some investigation:
(I will be adding this in the Combat thread)

If you are declaring a spell to be cast you cannot move.
You can move and melee.
You can move and fire one shot if your missile weapon has a RoF of 2 or more.
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Re: OOC Banter

#96 Post by Edeldhur »

Just to jot down some relevant things regarding this Combat:

1. Magic is powerful! :D
2. Regarding missile weapons outdoors - the range from the rulebook (e.g 50' for shortbow and 70' for longbow) is effectively tripled (which equals approximately to 50 yards and 70 yards respectively)
3. Missile weapons can be used up to a maximum of double the range, with a -2 penalty (e.g 100 yards for shortbow and 140 yards for longbow)
4. Missile weapon Rate of Fire: longbow and shortbow have RoF 2. I will go with a common ruling for S&W games which allows one shot during the Movement and Missile Fire phase, and another AFTER the Melee Combat and Spells phase (refer to viewtopic.php?t=13628)
5. Spell range is also effectively tripled outdoors (but not the area of effect)
6. And yes, going forward I m going with the phased combat from S&W. I hope it will not bog us down too much, but I really want to give it a try. In a nutshell, if none of the sides is surprised:
- Players declare Spells, then I decide on bad guys spells
- Roll initiative (assume players win)
- Players move and missile fire, then bad guys move and missile fire
- Players Melee and Spells resolution, then bad guys Melee and Spells resolution
- Second missile shots for weapons with RoF 2+ happen here
- Round complete, back to Spell Declaration

I know it is clunky for PbP, but lets give it a try. If it bogs us down too much I will change it.
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Re: OOC Banter

#97 Post by Rex »

The phased combat round is how OD&D and Holmes work and it is just fine in PBP (I can't remember right now if it is a different order but that doesn't mater). It is also how Hyperborea works which is the system I run at the table for a D&D type game and it works just fine. Just take everyone's actions like normal and when you but your summary post together for the round you play it out in the correct order. In the event something happens that needs some adjustment you can deal with it then, but it will be less common than you think.
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Re: OOC Banter

#98 Post by archolewa »

Edeldhur wrote: Tue Jun 04, 2024 2:37 pm 1. Magic is powerful! :D
There's a reason I have 8 AC, 4 HP, and the slowest leveling!
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Re: OOC Banter

#99 Post by ybn1197 »

Sorry everyone for not posting. I have been having a host of medical issues to deal with; nothing drastic but seeing a couple of different specialists and all the tests that entails. I'm trying to catch up now and will post as soon as I can.
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Re: OOC Banter

#100 Post by archolewa »

ybn1197 wrote: Wed Jun 05, 2024 6:21 pm Sorry everyone for not posting. I have been having a host of medical issues to deal with; nothing drastic but seeing a couple of different specialists and all the tests that entails. I'm trying to catch up now and will post as soon as I can.
That's rough. Hope things improve quickly!
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