Just to jot down some relevant things regarding this Combat:
1. Magic is powerful!
2. Regarding missile weapons outdoors - the
range from the rulebook (e.g 50' for shortbow and 70' for longbow) is effectively
tripled (which equals approximately to 50 yards and 70 yards respectively)
3. Missile weapons can be used up to a maximum of double the range, with a -2 penalty (e.g 100 yards for shortbow and 140 yards for longbow)
4. Missile weapon Rate of Fire: longbow and shortbow have RoF 2. I will go with a common ruling for S&W games which allows one shot during the Movement and Missile Fire phase, and another AFTER the Melee Combat and Spells phase (refer to
viewtopic.php?t=13628)
5.
Spell range is also effectively
tripled outdoors (but not the area of effect)
6. And yes, going forward I m going with the phased combat from S&W. I hope it will not bog us down too much, but I really want to give it a try. In a nutshell, if none of the sides is surprised:
- Players declare Spells, then I decide on bad guys spells
- Roll initiative (assume players win)
- Players move and missile fire, then bad guys move and missile fire
- Players Melee and Spells resolution, then bad guys Melee and Spells resolution
- Second missile shots for weapons with RoF 2+ happen here
- Round complete, back to Spell Declaration
I know it is clunky for PbP, but lets give it a try. If it bogs us down too much I will change it.