We aren't using the Crit Hit/Miss tables as written, since I do have a system I input in certain situations, like this one. (and since I dig the way you presented all that.....)
You can assume this is the initial combat round again, as you did. Thanks!
Their light rods appear to be wooden dowels with a magical Light spell cast on them. They seem to cut through the present magical darkness, illuminating most of the room.
Murdering Priests For Goodness Sake
Hot Hot Hot Mess
Tuurma, unable to control herself,
(or even semi control anyone remember that one?) rushes at the oncoming guards with her sword. She strikes the first man who seemed a bit caught off guard by her sudden attack. He falls to the floor bleeding profusely and no longer moving, while the other man makes a futile strike against her heavy armor. When she tries to disembowel him next, she trips over the fallen man and cuts herself badly with her dangerous sword, intensifying her Rage even further.
10 dam (+8=2dam)
Standing in the doorway, watching the attacks progress and spotting the mutilated priest, the Captain suddenly shouts out frantically, signaling for the other guards outside to follow him.
"HEY! DROP THAT SWORD AND SURRENDER!!! NOW!!!" Despite Cormags clear warnings, he is the next one to foolishly charge into battle with the crazed woman, trying to protect the men he commands.
Cormag also watches this play out from the doorway, about to be shoved aside by a number of other guards ready to charge into the smokey building. Luckily, the open window shutters are doing a good job of venting the acrid smoke, preventing it from filling the room completely. A few common folks start to gather by the doorway with pails of water at the ready to extinguish the smoldering wood once the threat is under control.
Actions?
Cormag (F2) FA:2 AC:4 19/19
Tuurma (B2) FA:2 AC:4 18/22 Rage Duration:11