OOC II

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Edeldhur
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Re: OOC II

#61 Post by Edeldhur »

Yeah, our coordination was not the best from the get-go.
For one, I was not expecting the party to split.
Now we are left with doing the best we can with what we've got.
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Scott308
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Re: OOC II

#62 Post by Scott308 »

Quonundrum wrote: Sat Feb 15, 2025 4:26 pm The critical issue is the folks inside have no idea what's coming from outside ...
That's...not the only issue.
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Monsieur Rose
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Re: OOC II

#63 Post by Monsieur Rose »

My ears are burning. :lol:

I'm going to say that I'm just playing Bugs as Bugs. Yeah, that's the ticket.

I think we do need to table-talk if we want to escape this situation, though. We have a powerful cleric outside leading zombies, a necromancer inside leading skeletons and dropping gnolls, plus the horde of skeletons slowly marching their way to close the way out. I'm not a fan of TPK's, and losing too many players just ends the game.

Meta-thoughts on how to salvage this so we can keep going?
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Re: OOC II

#64 Post by Edeldhur »

Monsieur Rose wrote: Mon Feb 17, 2025 5:32 pm My ears are burning. :lol:

I'm going to say that I'm just playing Bugs as Bugs. Yeah, that's the ticket.
I would rather you wouldn't say that - it always feels one sided. What if I said I would play Daliedhur as Daliedhur and not group with someone who calls dibs on loot? What then? ;)
Monsieur Rose wrote: Mon Feb 17, 2025 5:32 pmI think we do need to table-talk if we want to escape this situation, though. We have a powerful cleric outside leading zombies, a necromancer inside leading skeletons and dropping gnolls, plus the horde of skeletons slowly marching their way to close the way out. I'm not a fan of TPK's, and losing too many players just ends the game.

Meta-thoughts on how to salvage this so we can keep going?
My thoughts - if we can quickly end this fight inside, we can quickly revert outside 'en masse' (zombies are slow right? They have to climb ravines and such right?), hopefully still with the gnoll's help since this is their home/cave, try to momentarily push back the zombie horde (we still have at least one cleric who can try to turn some of them - Keya? Not sure all the others have already attempted to turn this particular group - if not, maybe we can push the undead away), and make a break for it.
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Quonundrum
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Re: OOC II

#65 Post by Quonundrum »

The zombies are just outside the cave. There are 30 or so skeletons two tiers down and closing, probably a few more rounds away, yet.
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Re: OOC II

#66 Post by Karaunios »

I think we should try the corridor leading to the east.

I must confess: I don't remember if we came that way or their the same way Loyn just came in.
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Re: OOC II

#67 Post by Monsieur Rose »

The corridor to the east, if I understand what you mean, (where the library, Arpad, and the chimney access are) leads to a trapped bedroom. Maybe or maybe not a way out there. There also seem to be some secret passages between the caves, perhaps we can find one?

I think we need to bail and regroup. Too many fronts and small groups are being outmatched right now. I hate to suggest actions for others, but maybe we should try to take that cleric up on his offer to call off the attack. :shock:
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Re: OOC II

#68 Post by Jernau35 »

The zombies are outside the cave now. The skeletons are 3 rounds also from reaching the cave mouth tops.

The people outside the cave can't defeat them.

I think the people in the cave have 2 choices: either

1. find a (possibly non-existent) secret door somewhere in the cave (that will possibly lead to a cave with another enemy in it) while fighting the opponents they already have, plus possibly more of the skeletons & zombies coming in from outside.

or

2. We take the deal from the priest.

I don't like the idea of taking the deal. It'll probably come with conditions or a price. But I think it's the best way to go.
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Re: OOC II

#69 Post by GreyWolfVT »

Hate to saw it but I am leaning towards option 2 but that is provided Pimlan and climb back up the chimney
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Re: OOC II

#70 Post by Quonundrum »

The death priest is controlling the undead with his staff.

If we can overwhelm him and take it, we can stop those skeletons.

Meinhardt is out of spells and next to useless in melee, but he can certainly add to an attempt to overbear.
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Re: OOC II

#71 Post by Edeldhur »

We've been unlucky as heck with the freaking turn attempts and attack rolls ffs...
With so many clerics around we should be making short work of these skeletons and zombies, at least enough to get out of Dodge...

As it stands Keya can still try to go back to the entrance and turn the zombies away - worth the shot?

Up top I am not sure, has anyone actually tried to smack the priest yet?
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Re: OOC II

#72 Post by Quonundrum »

Meinhardt hit him with a magic missile for a whole 2 points of damage. Also tried sleep which completely failed, so that priest is at least 5th level.
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Re: OOC II

#73 Post by Edeldhur »

Quonundrum wrote: Tue Feb 18, 2025 2:39 pm Meinhardt hit him with a magic missile for a whole 2 points of damage. Also tried sleep which completely failed, so that priest is at least 5th level.
Maybe he rolled poorly on his HP :P
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Re: OOC II

#74 Post by OGRE MAGE »

Technically, he could be 4+ HD. :mrgreen:

That probably doesn't help. :lol:
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Re: OOC II

#75 Post by OGRE MAGE »

Once again, I am terribly confused.
gurusql wrote: Tue Feb 18, 2025 12:17 am Renna

With the zombies moving in a new direction, she will get back down the hill and attempt to cure the Paladin.

(I thought he still had positive HP when I looked at the post before, must have read the wrong one.)

Cure Light Wounds [1d8]=8
This is a minimum of 2 rounds of action, meaning there is no way this spell could be cast this round. (not to mention that you are doing this in direct sight of the BBEG)

Then to further confuse the situation, we get this.....
Scott308 wrote: Tue Feb 18, 2025 11:05 pm Crobeus - Human Paladin

Regaining consciousness after Renna's healing, Crobeus shakily gets back on his feet. Seeing the zombies going elsewhere, presumably to fight his companions, the weary paladin rejoins the fray. If he is close enough to engage one with his sword, he will do so. If not, he will throw a spear at one.
This could only happen after 2 full rounds of action are completed. (1 round to climb down, a second round to cast the spell)

Can we PLEASE pay closer attention to such things and stop reacting to actions that haven't happened yet?

If it's confusing to me, I can only guess how bad this affects the other players.



I will remedy this one by considering Renna to be climbing back down the ledge this round.

Could everyone please ignore any actions posted after that. Crobeus is still unconscious and therefore cannot act this round.
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Re: OOC II

#76 Post by Jernau35 »

Quonundrum wrote: Fri Feb 21, 2025 12:50 am
Jernau35 wrote:He takes a deep breath, adjusts his grip, takes three great strides forward and launches the javelin on a high parabola through the air.
Queue Chariots of Fire.
:lol:

My original intention was to attack the zombies. Had the whole draft written. But when Dice Roller gave me that roll, I thought "Screw it, I'm not wasting that on a zombie." :lol:
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Re: OOC II

#77 Post by Edeldhur »

OGRE MAGE wrote: Fri Feb 21, 2025 6:42 pm Fortunately, Tammuz is also able to resist the effects, grabbing onto Daliedhur as he too pulls back from the melee, dragging the elf along with him. They cough and spit, unable to do anything else until they can catch their breath again.
Hey OGRE MAGE, this means Daliedhur could act this round, correct? Or is he still coughing and spitting for some more time?
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Re: OOC II

#78 Post by OGRE MAGE »

Technically, I should’ve had you roll a d4 to see how many rounds he would be affected, but since I forgot about that, let’s say he coughs for the remainder of this full round, and can act freely again next round.
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Re: OOC II

#79 Post by Edeldhur »

OGRE MAGE wrote: Sat Feb 22, 2025 2:32 pm Technically, I should’ve had you roll a d4 to see how many rounds he would be affected, but since I forgot about that, let’s say he coughs for the remainder of this full round, and can act freely again next round.
Yessir.
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Re: OOC II

#80 Post by shaidar »

Is Stobart close enough to turn the approaching skeletons?
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