OOC Discussion 2

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kalstone
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Re: OOC Discussion 2

#541 Post by kalstone »

Isn't that room behind the temple where we found the scarab?
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Dogma
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Re: OOC Discussion 2

#542 Post by Dogma »

yeah, I pretty sure that is the room we accessed when we moved the alter...
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Re: OOC Discussion 2

#543 Post by bobloblah »

Ah, okay! Sorry, I had forgotten that. I had it in my memory that we'd just found something under the altar. Okay, so we keep with the current plan, yes? I think we should make another copy of that map soon as possible, maybe more than one. We can make some that are incomplete or wrong. Might be useful for deception or trade. And we bring the "wineskin."
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drpete
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Re: OOC Discussion 2

#544 Post by drpete »

The ink wasn't "wet". As far as you can tell, nobody has disturbed this body.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: OOC Discussion 2

#545 Post by bobloblah »

Excellent!
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Dogma
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Re: OOC Discussion 2

#546 Post by Dogma »

bobloblah wrote: We can make some that are incomplete or wrong. Might be useful for deception or trade. "
After we clear the level we can set up a stand outside the tavern in Muntberg selling copies...after we remove the locations with the stairs leading to the lower level.

Those will cost extra :)
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Re: OOC Discussion 2

#547 Post by drpete »

lol, that's hilarious... If you choose to sell copies of this map, modified or not, fyi, I'd imagine they'd be quite valuable :)

Now, with this map in your hands, the question becomes... what do you want to do *next*. The kobold isn't able to read the map, but he explains that the kobolds are down to the south, then east through some doors, then go a bit until you reach some natural caverns.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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kalstone
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Re: OOC Discussion 2

#548 Post by kalstone »

I think we should stick with the kobold plan. The orc payback is coming soon though.
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Re: OOC Discussion 2

#549 Post by Dogma »

agreed. If the kobold can't give us any intel on what is ahead, then we should just proceed as planned...
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Re: OOC Discussion 2

#550 Post by Zorroroaster »

I like what Ranulf suggested - check out the next room south of us and then continue on.

Also, I'll cease mapping for now, now that we have this map in hand. I'll post a copy of it in the maps thread for reference.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Re: OOC Discussion 2

#551 Post by sulldawga »

It might behoove us to number the rooms so we can more easily reference where we are and where we're going.

EDIT: Drpete, let us know if you want our numbering system to match yours, or if it doesn't matter to you.
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Re: OOC Discussion 2

#552 Post by bobloblah »

Poor, poor, unloved Climent. Run from certain death just once, and that's all anybody ever remembers!
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drpete
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Re: OOC Discussion 2

#553 Post by drpete »

sulldawga wrote:It might behoove us to number the rooms so we can more easily reference where we are and where we're going.

EDIT: Drpete, let us know if you want our numbering system to match yours, or if it doesn't matter to you.
Number or label it as you like. I'll try to keep up.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: OOC Discussion 2

#554 Post by bobloblah »

So, my first thought is that levers around the bronze plaque control the practice dummies and make them... well, practice.
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Re: OOC Discussion 2

#555 Post by Zorroroaster »

Yeah, I thought that too...
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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Dogma
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Re: OOC Discussion 2

#556 Post by Dogma »

Yeah...practice chopping us up into little bits
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drpete
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Re: OOC Discussion 2

#557 Post by drpete »

bobloblah wrote:So, my first thought is that levers around the bronze plaque control the practice dummies and make them... well, practice.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: OOC Discussion 2

#558 Post by sulldawga »

Guys, don't forget we need to rest. I had it in my head we needed to rest after six turns, but it's actually active for five turns and then the sixth turn needs to be rest.

As we decide how to handle this encounter with orcs, keep in mind we're all at -1 to hit and damage.
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Re: OOC Discussion 2

#559 Post by kalstone »

Also, the hallway is 20 feet wide. We could get 4 across both the first and second ranks, or our rear guard could get overrun depending on initiative. Still, I don't see any way this doesn't end in combat. I doubt we would be able to parlay with them. We could try, and maybe at least buy some time to form ranks.
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drpete
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Re: OOC Discussion 2

#560 Post by drpete »

Yeah, sorry... not trying to pull a "gotcha" or anything, but before going in to search the room with the mannequins you were on your last "turn" before you needed to rest.

Since you can move 60/turn at standard exploration rates, I just advanced you 3 minutes for moving the 20 feet down the hallway, which is why the timing is a little strange, but here's what you've been up to:

turn 1: search double doors for traps
(20 foot movement movement, 1/3 of a turn)
turn 2: search east door for traps
turn 3: search armory
turn 4: search south door for traps
turn 5: explore room with training dummies
and then the plan to move on south to the next room.

And sure, if you want to spread out to a wider formation, that's fine.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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