OOC Discussion 2
Re: OOC Discussion 2
Isn't that room behind the temple where we found the scarab?
Re: OOC Discussion 2
yeah, I pretty sure that is the room we accessed when we moved the alter...
Re: OOC Discussion 2
Ah, okay! Sorry, I had forgotten that. I had it in my memory that we'd just found something under the altar. Okay, so we keep with the current plan, yes? I think we should make another copy of that map soon as possible, maybe more than one. We can make some that are incomplete or wrong. Might be useful for deception or trade. And we bring the "wineskin."
Re: OOC Discussion 2
The ink wasn't "wet". As far as you can tell, nobody has disturbed this body.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: OOC Discussion 2
Excellent!
Re: OOC Discussion 2
After we clear the level we can set up a stand outside the tavern in Muntberg selling copies...after we remove the locations with the stairs leading to the lower level.bobloblah wrote: We can make some that are incomplete or wrong. Might be useful for deception or trade. "
Those will cost extra

Re: OOC Discussion 2
lol, that's hilarious... If you choose to sell copies of this map, modified or not, fyi, I'd imagine they'd be quite valuable 
Now, with this map in your hands, the question becomes... what do you want to do *next*. The kobold isn't able to read the map, but he explains that the kobolds are down to the south, then east through some doors, then go a bit until you reach some natural caverns.

Now, with this map in your hands, the question becomes... what do you want to do *next*. The kobold isn't able to read the map, but he explains that the kobolds are down to the south, then east through some doors, then go a bit until you reach some natural caverns.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: OOC Discussion 2
I think we should stick with the kobold plan. The orc payback is coming soon though.
Re: OOC Discussion 2
agreed. If the kobold can't give us any intel on what is ahead, then we should just proceed as planned...
- Zorroroaster
- Rider of Rohan
- Posts: 3567
- Joined: Mon Dec 01, 2014 7:47 pm
- Location: Toronto
Re: OOC Discussion 2
I like what Ranulf suggested - check out the next room south of us and then continue on.
Also, I'll cease mapping for now, now that we have this map in hand. I'll post a copy of it in the maps thread for reference.
Also, I'll cease mapping for now, now that we have this map in hand. I'll post a copy of it in the maps thread for reference.
()==[:::::::::::::>
Re: OOC Discussion 2
It might behoove us to number the rooms so we can more easily reference where we are and where we're going.
EDIT: Drpete, let us know if you want our numbering system to match yours, or if it doesn't matter to you.
EDIT: Drpete, let us know if you want our numbering system to match yours, or if it doesn't matter to you.
Re: OOC Discussion 2
Poor, poor, unloved Climent. Run from certain death just once, and that's all anybody ever remembers!
Re: OOC Discussion 2
Number or label it as you like. I'll try to keep up.sulldawga wrote:It might behoove us to number the rooms so we can more easily reference where we are and where we're going.
EDIT: Drpete, let us know if you want our numbering system to match yours, or if it doesn't matter to you.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: OOC Discussion 2
So, my first thought is that levers around the bronze plaque control the practice dummies and make them... well, practice.
- Zorroroaster
- Rider of Rohan
- Posts: 3567
- Joined: Mon Dec 01, 2014 7:47 pm
- Location: Toronto
Re: OOC Discussion 2
Yeah...practice chopping us up into little bits
Re: OOC Discussion 2
bobloblah wrote:So, my first thought is that levers around the bronze plaque control the practice dummies and make them... well, practice.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: OOC Discussion 2
Guys, don't forget we need to rest. I had it in my head we needed to rest after six turns, but it's actually active for five turns and then the sixth turn needs to be rest.
As we decide how to handle this encounter with orcs, keep in mind we're all at -1 to hit and damage.
As we decide how to handle this encounter with orcs, keep in mind we're all at -1 to hit and damage.
Re: OOC Discussion 2
Also, the hallway is 20 feet wide. We could get 4 across both the first and second ranks, or our rear guard could get overrun depending on initiative. Still, I don't see any way this doesn't end in combat. I doubt we would be able to parlay with them. We could try, and maybe at least buy some time to form ranks.
Re: OOC Discussion 2
Yeah, sorry... not trying to pull a "gotcha" or anything, but before going in to search the room with the mannequins you were on your last "turn" before you needed to rest.
Since you can move 60/turn at standard exploration rates, I just advanced you 3 minutes for moving the 20 feet down the hallway, which is why the timing is a little strange, but here's what you've been up to:
turn 1: search double doors for traps
(20 foot movement movement, 1/3 of a turn)
turn 2: search east door for traps
turn 3: search armory
turn 4: search south door for traps
turn 5: explore room with training dummies
and then the plan to move on south to the next room.
And sure, if you want to spread out to a wider formation, that's fine.
Since you can move 60/turn at standard exploration rates, I just advanced you 3 minutes for moving the 20 feet down the hallway, which is why the timing is a little strange, but here's what you've been up to:
turn 1: search double doors for traps
(20 foot movement movement, 1/3 of a turn)
turn 2: search east door for traps
turn 3: search armory
turn 4: search south door for traps
turn 5: explore room with training dummies
and then the plan to move on south to the next room.
And sure, if you want to spread out to a wider formation, that's fine.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8