Chapter 4: Wizard's Basement

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shaidar
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Re: Chapter 4: Wizard's Basement

#461 Post by shaidar »

Weston waits until everyone is ready and then stands a little off to the left from in front the door and casts the knock spell.
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Re: Chapter 4: Wizard's Basement

#462 Post by Rex »

Egon

Egon will try opening it and checking out what is on the other side.
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Re: Chapter 4: Wizard's Basement

#463 Post by GreyWolfVT »

failed to ask who is watching the tied up prisoners?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#464 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

I guess Therick will watch over the prisoners!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
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Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 4: Wizard's Basement

#465 Post by Cwreando »

Trist

Trist stands ready with the group thinking good thoughts.
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Re: Chapter 4: Wizard's Basement

#466 Post by GreyWolfVT »

I am figuring Elanriel and Del can stay back and watch the prisoners since Del's player left, and Elanriel usually just watche's Del's back. If that sounds good enough let me know as Del also has 2 giant ferrets to help guard the prisoners.
Last edited by GreyWolfVT on Sun Mar 28, 2021 7:33 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 4: Wizard's Basement

#467 Post by Rex »

I am good with it.
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Re: Chapter 4: Wizard's Basement

#468 Post by RiverGreenForest »

Xlore

/ooc - I'm going to make a second attempt at unlocking. Is the door or the chest unlocked? Point me in the right direction and I'll give it another shot.
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Re: Chapter 4: Wizard's Basement

#469 Post by GreyWolfVT »

It's another door further back nearer to the beginning of the dungeon. I'll let both Egon and Xlore take one more attempt.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#470 Post by Rex »

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Re: Chapter 4: Wizard's Basement

#471 Post by RiverGreenForest »

Xlore

The high elf rubs his slender hands together to warm up and cracks his knuckles before getting his lock picks and works on the door.

Hands don't fail me now! thought Xlore as he meticulously works on the locked door.

Open Lock: [1d100+5]=41+5=46
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Re: Chapter 4: Wizard's Basement

#472 Post by GreyWolfVT »

Egon has the same luck again with the door lock. Xlore manages to unlock the door hearing the familiar click as the locking mechanism unlocks. After determining the door is not trapped the door is opened.

Many weapons line the room on shelves and in racks. In the center of the room is a statue of a horrid thing, a horned and fanged winged monster with raking talons.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 4: Wizard's Basement

#473 Post by Rex »

Egon

"This doesn't look good", Egon carefully enters the room, expecting to be attacked by the statue thing.
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Re: Chapter 4: Wizard's Basement

#474 Post by RiverGreenForest »

Xlore

Sighing with relief, Xlore gave a slight chuckle of satisfaction while storing the lock picks away on himself. "Well now, I don't feel so useless after all!" called out the high elf.

Looking around the room in awe, Xlore carefully studied the statue trying to figure out what it represents.

/ooc - Are there any traps I can detect? Are there also any longswords, shortswords, and bows worth taking? I'm going to roll an Animal Lore check on the statue.

Animal Lore: [1d20]=4
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Re: Chapter 4: Wizard's Basement

#475 Post by GreyWolfVT »

The animal askill doesn't do you much good. Xlore determines the statue is not any animal of any kind he has ever seen or heard of. As best he can tell it is not an animal at all.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#476 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Can Therick determine what the statue is of?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 4: Wizard's Basement

#477 Post by RiverGreenForest »

Xlore

/ooc - Are there any weapons worth taking? Also, any traps or secret doors in the room?

Xlore explores the room trying to find traps or secret doors.
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Re: Chapter 4: Wizard's Basement

#478 Post by alver »

Urtesi

The elf, unused to long stays underground and exhausted from constant fighting, hasn't said much. "If there is anything of value here or beyond, I am sure this statue is another magical guardian," he says pessimistically.

Speaking of which... are there any swords here with a gem-set hilt and pommel?
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shaidar
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Re: Chapter 4: Wizard's Basement

#479 Post by shaidar »

Weston

"It would be logical that these are enchanted weapons on worth, and that is indeed some kind of guardian. As we believe we have what we were sent here for, we need to decide if we are of sufficient strength to attempt to defeat this creature."
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Re: Chapter 4: Wizard's Basement

#480 Post by GreyWolfVT »

Xlore and Egon found no traps on the door hours back when they first came to this door. if you want to check the room for traps please roll a find/remove traps 1d100 roll Therick and others familiar with arcane arts see the statue and determine it looks a lot like a gargoyle a magical sort of creature. I can get a weapon list later, currently not as easily done. Please tell me how many of you are just looking into the room from the hall/doorway and whom is actually in the room.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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