Interlude 5: Celebration!

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drpete
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Re: Interlude 5: Celebration!

#41 Post by drpete »

Yeah, understood. I gave 'em hiring reaction rolls, and their reactions were 'refuse'. (Plud was 'try again' and 'refuse'). The rest is just filling that in with some color, and saying "ok, why would they 'refuse' and what does that look like?" I'm on board with all that you guys are deciding, etc. If Plud's pot had been more sweetened, he might very had more of a bonus, but otherwise, it's all good on this end.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Stirling
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Re: Interlude 5: Celebration!

#42 Post by Stirling »

Quinn

If these pair are owed 555gp, give the 300gp in gems each and Durric. Tell them to start walking back to town. Any extra gp owed can be given from Durrics' safe arrival. Climent take also take the kobold as a mascot.
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Re: Interlude 5: Celebration!

#43 Post by bobloblah »

EDIT: CRAAAAP! I keep mixing IC and OOC.
I just want to make sure we get the XP from Durric's reward. I'd rather give them the money and tell them to beat it (in a nice way)...

"Ho, now..." Brother Galen says, raising a hand to forestall their departure, "I see no need to burden them with Durric's safe arrival. We can give them their cut now, and then we can guide him back to town..."
Last edited by bobloblah on Tue Jun 21, 2016 4:31 pm, edited 1 time in total.
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kalstone
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Re: Interlude 5: Celebration!

#44 Post by kalstone »

bobloblah wrote:tell them to beat it
No one wants to be defeated.



I'll show myself out.
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Re: Interlude 5: Celebration!

#45 Post by bobloblah »

HAAAAA!
:lol:
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Dogma
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Re: Interlude 5: Celebration!

#46 Post by Dogma »

bobloblah wrote:EDIT: CRAAAAP! I keep mixing IC and OOC.
I just want to make sure we get the XP from Durric's reward. I'd rather give them the money and tell them to beat it (in a nice way)...

"Ho, now..." Brother Galen says, raising a hand to forestall their departure, "I see no need to burden them with Durric's safe arrival. We can give them their cut now, and then we can guide him back to town..."
I agree with this. Plus if we take Durric to safety we keep on his good side...if Plud et al. deliver him to Muntburg, he might see them as his rescuers...
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drpete
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Re: Interlude 5: Celebration!

#47 Post by drpete »

Plud and Climent want to be part of bringing Durric back.

For his part, Durric also tries to play peacemaker. He offers to, in addition to his reward, put in a good word for everyone in the group with the gemsmith and money changer if everyone parts on good terms.

The net effect of this would be that gems could be traded in Muntberg at face value.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Interlude 5: Celebration!

#48 Post by Stirling »

So after a day resting and healing up, do we all trek to Muntberg and say our goodbyes?

Did we decide anything on strengthening this campsite. Whilst in Muntberg we need to arrange the timber and labour for making the camp viable through winter or as suggested, inhabit a tower.
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Re: Interlude 5: Celebration!

#49 Post by barkman »

"Let's head to Muntburg, Return Durric to his home, get what he has promised us, then adjourn to the tavern to toast our health and success, and to friends who have decided they no longer wish to work together, and to new partnerships."
The next day we can gather new provisions, equipment and return to our camp to discuss our future plans, including if we will delve over the winter or return to civilization to stay warm."
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Re: Interlude 5: Celebration!

#50 Post by Zorroroaster »

Torgyr claps Durric on the shoulder.

"It'll be good to see you home in one piece, and make both our fathers proud. A tankard of ale awaits us."

Torgyr is ready to head to town any time.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
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Re: Interlude 5: Celebration!

#51 Post by bobloblah »

Stirling wrote:Whilst in Muntberg we need to arrange the timber and labour for making the camp viable through winter or as suggested, inhabit a tower.
"Aye, boy. A good point. Something to better block the wind. Why don't we see who's available to build us something while we're in Muntberg?"
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drpete
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Re: Interlude 5: Celebration!

#52 Post by drpete »

I'd have to figure out the prices, but I'm pretty sure you guys have enough to build at least a wooden building. The lower towers are more picked over, but there would be some cost savings for rebuilding a tower, or using the stones from a tower to build a stone structure somewhere, since those prices represent quarrying stone and everything.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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drpete
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Re: Interlude 5: Celebration!

#53 Post by drpete »

In the interest of not stirring up trouble, Climent offers to back off his request for a special treasure item if you let him *copy* the spells from the captured spell books.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Zorroroaster
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Re: Interlude 5: Celebration!

#54 Post by Zorroroaster »

We should cost out both options, stone vs timber.
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
[]-Nai Tnam, Dwarven Cleric-[] Lair of the Black Druid - OSRIC
[]-Bronn Arnulfsen, Half-Orc Fighter-[] Valnwall, The Barrowmaze (LL)
[]-<[RIP]>Eduard d'Arnise, Elven Fighter/Mage-[] The Lone City in the Wildlands (OSRIC)
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drpete
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Re: Interlude 5: Celebration!

#55 Post by drpete »

After the conversation with Climent, Ranulf and Zim, the group heads to town to return Durric home. He has a happy reunion with his friend Delster, the gemsmith, and Lotier, the human moneychanger, his boss. As promised, he gives you a reward of 1000 gp for his rescue and aid in recovering his gear.

If you want to buy some things, put that in the transactions thread, so they'll be easier to follow/track.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Dogma
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Re: Interlude 5: Celebration!

#56 Post by Dogma »

So while we are in town, besides picking up some minor items, we need to hire a builder/laborers to build a stone house. Are we also going to advertise for a magic -user hireling? Or do we think we can go without a wizard?
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kalstone
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Re: Interlude 5: Celebration!

#57 Post by kalstone »

I'm all for hiring a mage, but is there any chance of finding one in Muntburg?
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Re: Interlude 5: Celebration!

#58 Post by bobloblah »

The odds are poor; 1st level Henchmen of any type will be uncommon, and Mages or similar arcane casters are maybe 15% of the population of levelled adventurers.
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Re: Interlude 5: Celebration!

#59 Post by barkman »

Did we want to see about a lantern bearer as well?
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drpete
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Re: Interlude 5: Celebration!

#60 Post by drpete »

If you tell me that you actually want the house, and where, we can abstract the hiring process.

If you want a mage, you'll need to advertise. For a laborer/non-combatant you would just pay a (relative to laboring) lot of money to carry a lantern, I'd say you could find one quickly.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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