You are fine. just post it in character. I am still waiting to have Skye roll for casting the Improved Invisibility spell. You can't all be in place until that.
OOC2: More Things You Can't Say in Game
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Re: OOC2: More Things You Can't Say in Game
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
For the record, Ace Declares his Movement as Stationary. His intention is to drop El Cid off and then drive off about his early morning biz. While his GM knows he is about to be ambushed, Ace doesn't. He has no reason to Declare any other Movement.
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Re: OOC2: More Things You Can't Say in Game
{Bone Biter}
Walking to the trees to hide.
Walking to the trees to hide.
May your staff be swift, but the point of your dagger be faster. 

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Re: OOC2: More Things You Can't Say in Game
Tears
declaired movement will be to act when headstone starts to go just ace to try and knock him out until that time happens tears will continue to pretend to be sunflowers
declaired movement will be to act when headstone starts to go just ace to try and knock him out until that time happens tears will continue to pretend to be sunflowers
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
I don't want your Action. I need you to answer your Movement: Stationary, Walking, or Running.kennethboyd69 wrote: ↑Mon Feb 03, 2025 9:23 pm Tears
declaired movement will be to act when headstone starts to go just ace to try and knock him out until that time happens tears will continue to pretend to be sunflowers.
If you choose Stationary, you may NOT Move this Turn, though you may Act.
If you choose Walking or Running, whether you actually leave your spot or not, the associated benefits and penalties apply.
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
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Re: OOC2: More Things You Can't Say in Game
tears will declair to be running when to act when headstone acts to get ace
Re: OOC2: More Things You Can't Say in Game
{Skye}
Initiative: 4 + 3 = 7
First spell - Improved Invisibility on Pacman:
Cast Force 4, Target #4: Sorcery 5 + Spell Pool 2 = 5, 4, 4, 3, 8, 3, 2
Drain vs (Force 4/2 + 1) 3M: Willpower 4 + Spell Pool 2 = 9, 15, 4, 3, 3, 2
Second Spell - Improved Invisibility on Skye:
Cast Force 4, Target #5: Sorcery 5 + Spell Pool 2 = 1, 1, 7, 4, 5, 3, 3
Drain vs (Force 4/2 + 1) 3M: Willpower 4 + Spell Pool 2 = 1, 4, 1, 1, 14, 5
Notes:
Improved Invisibility is resisted by the Intelligence of the person trying to detect the invisible target.
Each spell Skye sustains adds +1 to the target number of each additional spell cast since she has Focused Concentration. She cast the first spell on Pacman, so the +1 is on the spell she cast on herself. Any further spells she casts while she sustains those two are at +2 on the target number.
If I'm reading the numbers correctly, observers would have to overcome 4 successes to see Pacman and 2 successes to see Skye. Drain on the first roll was eliminated, but she takes 1 stun from the second cast. I'm assuming since this is all taking place before any combat she can cast them in separate 'rounds' so she gets her full Spell Pool for each cast.
Initiative: 4 + 3 = 7
First spell - Improved Invisibility on Pacman:
Cast Force 4, Target #4: Sorcery 5 + Spell Pool 2 = 5, 4, 4, 3, 8, 3, 2
Drain vs (Force 4/2 + 1) 3M: Willpower 4 + Spell Pool 2 = 9, 15, 4, 3, 3, 2
Cast Force 4, Target #5: Sorcery 5 + Spell Pool 2 = 1, 1, 7, 4, 5, 3, 3
Drain vs (Force 4/2 + 1) 3M: Willpower 4 + Spell Pool 2 = 1, 4, 1, 1, 14, 5
Notes:
Improved Invisibility is resisted by the Intelligence of the person trying to detect the invisible target.
Each spell Skye sustains adds +1 to the target number of each additional spell cast since she has Focused Concentration. She cast the first spell on Pacman, so the +1 is on the spell she cast on herself. Any further spells she casts while she sustains those two are at +2 on the target number.
If I'm reading the numbers correctly, observers would have to overcome 4 successes to see Pacman and 2 successes to see Skye. Drain on the first roll was eliminated, but she takes 1 stun from the second cast. I'm assuming since this is all taking place before any combat she can cast them in separate 'rounds' so she gets her full Spell Pool for each cast.
Active
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded
Re: OOC2: More Things You Can't Say in Game
Invisibility makes the "subject is invisible to normal vision." Improved version includes technology like cameras and cyberware. So there's no way for anyone to see someone with Improved Invisibility without astrally perceiving.
Julio Ortega Raul San Marco Philipe Montalban "El Cid" Ace in the Hole (SR3)
Marduk, Malikim of War Uneven Numbers (In Nomine)
Marduk, Malikim of War Uneven Numbers (In Nomine)
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
Physical Illusion Spells CAN be overcome... The difference is that Mana Illusion spells don't work on electronics at all.
From the BBB: "Mana-based illusion spells affect the mind and are ineffective against technological viewing systems like cameras. Physical illusion spells create actual sensory input and are effective against such systems. If the observer generates equal or more successes in a Resistance Test, then the observer determines that the illusion is not real. If the spell is not completely resisted, the character is fully affected by the illusion."
From the BBB: "Mana-based illusion spells affect the mind and are ineffective against technological viewing systems like cameras. Physical illusion spells create actual sensory input and are effective against such systems. If the observer generates equal or more successes in a Resistance Test, then the observer determines that the illusion is not real. If the spell is not completely resisted, the character is fully affected by the illusion."
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
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Re: OOC2: More Things You Can't Say in Game
{GM}
The Improved Invisibility spell on Packman has 4 successes. To see through the spell on Packman, a person (or machine) has to achieve 4 successes vs. TN 4.
{GM}
I count 5 successes. That is enough to stage the Moderate Drain to nothing.

I count 2 successes. To see through the spell on Skye, a person (or machine) has to achieve 2 successes vs. TN 4.
{GM}
The Target Number hear is 4 (because you are holding 1 spell. That adds to the Power of the Drain Test).
I count 3 successes. That is enough to stage the Moderate Drain to Light Stun. That is 1 box on the Stun track and +1 TN mods to everything except Damage tests.
At the moment, Skye's total mods = +3 for most tests (2 for holding 2 spells and 1 for Stun Damage.) For Damage tests her mods remain at +2.
That penalty will reduce 3 from her Initiative rolls.
{GM}Gremlin wrote: ↑Mon Feb 03, 2025 10:47 pm {Skye}
Notes:
Improved Invisibility is resisted by the Intelligence of the person trying to detect the invisible target.
Each spell Skye sustains adds +1 to the target number of each additional spell cast since she has Focused Concentration. She cast the first spell on Pacman, so the +1 is on the spell she cast on herself. Any further spells she casts while she sustains those two are at +2 on the target number.
See my comments above for the correct mods.
{GM}Gremlin wrote: ↑Mon Feb 03, 2025 10:47 pm {Skye}
If I'm reading the numbers correctly, observers would have to overcome 4 successes to see Pacman and 2 successes to see Skye. Drain on the first roll was eliminated, but she takes 1 stun from the second cast. I'm assuming since this is all taking place before any combat she can cast them in separate 'rounds' so she gets her full Spell Pool for each cast.
The mods are +3 except for Damage tests which are +2. See above. Yes, your Spell Pool refreshes at the start of each new Combat Turn.
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
- Charybdis Richelle
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Prepping for Snatch Attempt 2 (Status Update 2)
Yay! I now have all Iggies.
However, I still need Declared Movement for Pacman and Skye.
You will all already be in place at the start of the Combat Turn. I will start iggies when Ace's van pulls into the drive and parks in front of Cid's building to let Cid out.
If you Declare Stationary, you CANNOT move. You can act, but you are rooted to the spot. If you intend to leave your starting position, you MUST Declare Walking or Running.
So far, I have the following Movement and Locations
Baby Blue: Movement: Stationary. Location: in the front passenger seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Bone Biter Movement: Walking. Location: Up in the canopy of a tree as close to directly across from the door as possible.
El Cid: Movement: Walking. Location: In the front passenger seat of Ace's van.
Headstone: Movement: Walking. Location: Hiding in the bushes to the west of the door
Pacman: Movement: Undeclared. Location: On the steps to the west side of the door.
Revs: Movement: Stationary. Location: in the driver's seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Skye: Movement: Undeclared. Location: Undeclared.
Tears: Movement: Running. Location: Hiding in the bushes to the east of the door.
So far, the following characters have rolled Stealth, so they are attempting to hide:
Bone Biter
Headstone
Pacman
Tears
The remining characters have NOT rolled Stealth, so they are NOT hiding.
Baby Blue (but she is in the minibus in a different parking area)
El Cid (but he is in Ace's van at the start of the Combat Turn
Revs (but he is in the minibus in a different parking area)
Skye (though Skye is invisible)
Last call: If you do not Declare Movement, you will be Stationary for Combat Turn 1, no matter what happens. If you do not roll Stealth, you are NOT hiding at Combat Turn 1, no matter what happens.
I will move us into Initiative as soon as I know Skye's location.

However, I still need Declared Movement for Pacman and Skye.
You will all already be in place at the start of the Combat Turn. I will start iggies when Ace's van pulls into the drive and parks in front of Cid's building to let Cid out.
If you Declare Stationary, you CANNOT move. You can act, but you are rooted to the spot. If you intend to leave your starting position, you MUST Declare Walking or Running.
So far, I have the following Movement and Locations
Baby Blue: Movement: Stationary. Location: in the front passenger seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Bone Biter Movement: Walking. Location: Up in the canopy of a tree as close to directly across from the door as possible.
El Cid: Movement: Walking. Location: In the front passenger seat of Ace's van.
Headstone: Movement: Walking. Location: Hiding in the bushes to the west of the door
Pacman: Movement: Undeclared. Location: On the steps to the west side of the door.
Revs: Movement: Stationary. Location: in the driver's seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Skye: Movement: Undeclared. Location: Undeclared.
Tears: Movement: Running. Location: Hiding in the bushes to the east of the door.
So far, the following characters have rolled Stealth, so they are attempting to hide:
Bone Biter
Headstone
Pacman
Tears
The remining characters have NOT rolled Stealth, so they are NOT hiding.
Baby Blue (but she is in the minibus in a different parking area)
El Cid (but he is in Ace's van at the start of the Combat Turn
Revs (but he is in the minibus in a different parking area)
Skye (though Skye is invisible)
Last call: If you do not Declare Movement, you will be Stationary for Combat Turn 1, no matter what happens. If you do not roll Stealth, you are NOT hiding at Combat Turn 1, no matter what happens.
I will move us into Initiative as soon as I know Skye's location.
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Re: OOC2: More Things You Can't Say in Game
{Skye}
Skye will hide in a bush on the right side of the parking lot, opposite the farthest parking spot. The arrows imply it's one way and the windshield of Ace's van might not be as heavily tinted as the other windows. She won't be moving this round.
Stealth 3: 2, 4, 10
Skye will hide in a bush on the right side of the parking lot, opposite the farthest parking spot. The arrows imply it's one way and the windshield of Ace's van might not be as heavily tinted as the other windows. She won't be moving this round.
Stealth 3: 2, 4, 10
Active
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
The arrows are the directions for the entrance and exit to the underground parking garage. The curved entrance and visitor's lot is both directions.
But so noted
But so noted

---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
- Charybdis Richelle
- Rider of Rohan
- Posts: 4232
- Joined: Sun Aug 04, 2024 8:18 pm
- Location: Uvalde, Texas
Prepping for Snatch Attempt 2 (Status Update 3)
Yay! I now have all Iggies, Movement, and Locations!!!
You will all already be in place at the start of the Combat Turn. I will start iggies when Ace's van pulls into the drive and parks in front of Cid's building to let Cid out.
If you Declare Stationary, you CANNOT move. You can act, but you are rooted to the spot. If you intend to leave your starting position, you MUST Declare Walking or Running.
So far, I have the following Movement and Locations
Baby Blue: Movement: Stationary. Location: in the front passenger seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Bone Biter Movement: Walking. Location: Up in the canopy of a tree as close to directly across from the door as possible.
El Cid: Movement: Walking. Location: In the front passenger seat of Ace's van.
Headstone: Movement: Walking. Location: Hiding in the bushes to the west of the door
Pacman: Movement: Undeclared. Location: On the steps to the west side of the door.
Revs: Movement: Stationary. Location: in the driver's seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Skye: Movement: Stationary. Location: Hiding in the bushes to the far east of the building, across from the farthest parking space.
Tears: Movement: Running. Location: Hiding in the bushes to the east of the door.
So far, the following characters have rolled Stealth, so they are attempting to hide:
Bone Biter
Headstone
Pacman (and invisible)
Skye (and invisible)
Tears
The remining characters have NOT rolled Stealth, so they are NOT hiding.
Baby Blue (but she is in the minibus in a different parking area)
El Cid (but he is in Ace's van at the start of the Combat Turn
Revs (but he is in the minibus in a different parking area)
I will be posting the first combat round soon... Stay Tuned.

You will all already be in place at the start of the Combat Turn. I will start iggies when Ace's van pulls into the drive and parks in front of Cid's building to let Cid out.
If you Declare Stationary, you CANNOT move. You can act, but you are rooted to the spot. If you intend to leave your starting position, you MUST Declare Walking or Running.
So far, I have the following Movement and Locations
Baby Blue: Movement: Stationary. Location: in the front passenger seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Bone Biter Movement: Walking. Location: Up in the canopy of a tree as close to directly across from the door as possible.
El Cid: Movement: Walking. Location: In the front passenger seat of Ace's van.
Headstone: Movement: Walking. Location: Hiding in the bushes to the west of the door
Pacman: Movement: Undeclared. Location: On the steps to the west side of the door.
Revs: Movement: Stationary. Location: in the driver's seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Skye: Movement: Stationary. Location: Hiding in the bushes to the far east of the building, across from the farthest parking space.
Tears: Movement: Running. Location: Hiding in the bushes to the east of the door.
So far, the following characters have rolled Stealth, so they are attempting to hide:
Bone Biter
Headstone
Pacman (and invisible)
Skye (and invisible)
Tears
The remining characters have NOT rolled Stealth, so they are NOT hiding.
Baby Blue (but she is in the minibus in a different parking area)
El Cid (but he is in Ace's van at the start of the Combat Turn
Revs (but he is in the minibus in a different parking area)
I will be posting the first combat round soon... Stay Tuned.

---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
Just a general reminder, if you want to Delay your Action, you need to post it in the form of If X, then Y.
Ex. If I hear police sirens, I run for the minibus. If a team member gets hurt, I run to them with a medkit... etc.
Ex. If I hear police sirens, I run for the minibus. If a team member gets hurt, I run to them with a medkit... etc.
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Re: OOC2: More Things You Can't Say in Game
To avoid unnecessarily stalling the game with Headstone being up twice more before the turn ends.
He will delay his action waiting for a signal from Pacman to attack Ace. That way you can skip my passes when they come up, since I doubt we could even get close to that point during turn 1.
He will delay his action waiting for a signal from Pacman to attack Ace. That way you can skip my passes when they come up, since I doubt we could even get close to that point during turn 1.
Luca Silvercharm Shadow of the Kinslayer (Dark Dungeons X)
Bishop Godfrey Thames Ghostal (2400 Legends)
Elias 'Headstone' Grub Ace in the Hole (SR 3)
Barazephyr 'Bobby Haste' Uneven Numbers (In Nomine)
Gumberoo
Bishop Godfrey Thames Ghostal (2400 Legends)
Elias 'Headstone' Grub Ace in the Hole (SR 3)
Barazephyr 'Bobby Haste' Uneven Numbers (In Nomine)
Gumberoo
- Charybdis Richelle
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Re: OOC2: More Things You Can't Say in Game
Got it. So noted...
---
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Peace,
Charybdis Richelle
Whoso would be a man must be a nonconformist - RW Emerson
Re: OOC2: More Things You Can't Say in Game
Hopefully Bone Biter didn't just blow it.
Julio Ortega Raul San Marco Philipe Montalban "El Cid" Ace in the Hole (SR3)
Marduk, Malikim of War Uneven Numbers (In Nomine)
Marduk, Malikim of War Uneven Numbers (In Nomine)
Re: OOC2: More Things You Can't Say in Game
Added another view of the area around Cid's building with streetlights.
Julio Ortega Raul San Marco Philipe Montalban "El Cid" Ace in the Hole (SR3)
Marduk, Malikim of War Uneven Numbers (In Nomine)
Marduk, Malikim of War Uneven Numbers (In Nomine)
Re: OOC2: More Things You Can't Say in Game
{Skye}
Skye is casting a Stunbolt at Ace. The Force is 4 and the Damage Level is Deadly. Sorcery 5. Willpower is 4 and Drain is half the Force plus/minus modifiers. Half of 4 is 2. Sustaining one spell adds +1 but a Stunbolt has a modifier of -1, so the Drain is 2. But I'm using all her Spell Pool dice on the Drain roll since it has to step down from Deadly.
She has an additional +1 modifier on her target numbers due to her Light Stun damage, but I don't know if that applies to Drain since the rules specifically say "No target modifiers apply to this test except where specifically noted." That's a cut and paste quote. Sustaining spells is specifically stated to add to the Drain target number.
Spell roll - 5 dice: 1, 1, 9, 3, 5
Drain roll - 8 dice: 1, 3, 3, 2, 5, 8, 5, 3
Skye is casting a Stunbolt at Ace. The Force is 4 and the Damage Level is Deadly. Sorcery 5. Willpower is 4 and Drain is half the Force plus/minus modifiers. Half of 4 is 2. Sustaining one spell adds +1 but a Stunbolt has a modifier of -1, so the Drain is 2. But I'm using all her Spell Pool dice on the Drain roll since it has to step down from Deadly.
She has an additional +1 modifier on her target numbers due to her Light Stun damage, but I don't know if that applies to Drain since the rules specifically say "No target modifiers apply to this test except where specifically noted." That's a cut and paste quote. Sustaining spells is specifically stated to add to the Drain target number.
Spell roll - 5 dice: 1, 1, 9, 3, 5
Drain roll - 8 dice: 1, 3, 3, 2, 5, 8, 5, 3
Active
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded
Skye : Ace in the Hole
Inactive
Julia Sandoval : Baltimore By Night
Xiuying 'Alice' Liu : Deadlands Reloaded