The Last Watchfort (Summer 669)

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Re: The Last Watchfort (Summer 669)

#41 Post by scarik »

Rogues
- Earnan
- Hodlar
- Bardin
You definitley don't want Bardin to help since he has a gun but also these two are not stealthy.

Rangers
- Erikir
- Earnan
- Toth
- Magarra's 8 Rangers
- Eastfort 5 Rangers
- Goblin wolf riders 11
- Zruk, Goblin Cavalry leader

This gives you 24 1HD scouts armed with sturdy hunting bows. (the goblins are weaker draw due to their stature and count as selfbows)
Earnan and Erikir both have 4HD and longbow equivalents
Toth has 3HD and a longbow
Zruk has 3 HD and a selfbow equivalent. Its a hunting bow but he's only 70lbs so its not as strong as a Dawi or Human hunting bow.

Earnan sneak [2d6]=10 He easily threads the needle and leads the attack.
Army Encounter [1d6]=6 [1d100]=55 Interesting.
Number [2d10]=9 [1d100]=55
Earnan stays low and easily evades the guards to get into the blindspot of the inner ring. Even crouched down to stay level with the three foot grasses he can see for miles and handily spots the position where the main body of the force is, and has a hard time thinking that the rangers can make it all the way to the guards without at least one of them seeing something.

The Elf spends a long moment assessing the approaches and while his initial plan was sound he can see now that it would only work if the people he was signaling to to follow on were Elves. The Men and Dawi lack the ability to seamlessly blend into the grasses and move along with the wind currents. They will have to crawl and the riders will need to circle much wider around to the north and south as they do to avoid giving away the attack. For a shorter moment Earnan despairs that he will have to creep back down and deliver this news in person, and thus risking detection once again, but then Eithlin silently returns and he knows he has two options.

1) He can send Eithlin with a message. She is only a bird but she can emulate language and thus can carry short messages. Plus Toth is with the rangers and and she has her father's gift of of beast-speech save with birds of prey instead of canines. She will be able to convey both that the dismounted must crawl and that the riders must go wide and time their assault.

2) Earnan is already inside the perimeter. He could take out several of the sentries himself, by blade, by arrow or by spell, and open a route to allow the others to advance more quickly. From what he has previously scouted the sentires are low ranking and the day shift is the worst one for the Kobolds. It will be long hours before anyone notices they are dead.
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Re: The Last Watchfort (Summer 669)

#42 Post by CarrieVS »

Option 2 was always the plan, more or less, so I shall stick with that

Earnan puts a finger to his lips to remind Eithlin to stay quiet. She knows this sign well, and instead of chattering in acknowledgment she imitates the gesture, raising a foot to her beak.

Then he selects an arrow, sighting along it to be sure that it is straight and true, although he had already made sure of his gear before he set off, and creeps into a position where he can see into the sentry post at north-east corner of the hilltop. He gets as close as he dares, the better not only for the shot, but also to be out of the view of the adjacent posts.

He is practised at shooting from cover, but only when hunting to eat has he taken a quarry that was unaware that it was under attack at all. It is not a pretty feeling, to stalk an unsuspecting person as though they were a deer, but if it is necessary to fight the dragon then the kobolds must also be attacked, and this way may save the most lives in the end. At least, if his aim is true, the poor wretch may never know what hit it.

He nocks his arrow, waits until the kobold is looking away from his position, then stands up from his crouch enough to draw and loose and drop low again in a seamless movement. He pauses, holding his breath, to see what effect it has had.
Do I need another stealth roll to see if I get close enough, or does the first one stand?
If I'm understanding the range rules correctly in the doc, because we're outdoors 2 or 4 squares is 20 or 40 yards, instead of feet. If so, I think I'll go for the point blank range.
If that would actually mean getting within 20 feet, I'll make it short range.

Earnan assassinate kobold sentry 1 [_4d6]=(4+2+3+1)=10
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Re: The Last Watchfort (Summer 669)

#43 Post by scarik »

To wound a Kobold with his bow Earnan needs a base of 3+. At point blank range that drops to 2+. The penalties due to their heavy cover total -3 and the bonuses for the ambush cancel that out. So he causes 3 hits to a creature with 1hp. It is dead.

I will assume you wish to fully clear the way.

Earnan Missile attack [_4d6]=(1+2+2+5)=10 Same effect thanks to point blank range.
Earnan Missile attack [_4d6]=(3+4+5+6)=18 This one would have gotten the same effect ay 80 yards.


Earnan silently slays the sentries one by one. The only sounds are the soft thumps of his arrowheads burying themselves in the wooden structures after being muffled by the bodies of the unfortunate guards.

With the way clear he signals for the others to approach and finish their grim task.

Rangers and riders both make the short approach and easily overcome the remaining sentries without issue.

Ranger unit Missile attack [_3d6]=(6+3+4)=13 3 to one odds No sense being careless.
Goblin Rider unit Missile attack [_3d6]=(3+2+1)=6 3 to one odds Not nearly as good/clean but still 1 hit so it works.
Zruk Missile attack [_3d6]=(4+6+2)=12 Success
Toth Missile attack [_3d6]=(4+2+4)=10 Success
Erikir Missile attack [_4d6]=(5+6+4+4)=19 4 hits. No issue.

There's technically 4 left but I'm sick of rolling and now everyone is here to handle it. The odds of failure are just too low to worry about.


Now all is left is for them to enter the hill.
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Re: The Last Watchfort (Summer 669)

#44 Post by tibbius »

Dramm and Barnaby are quiet (Dramm usually and Barnaby unusually) the night before the assault. Dramm spends a few hours away from the group, a kneeling shadow in the starlight.

In the foggy dawn, Barnaby moves among the lesser men and Heroes with words of encouragement. Inspire Allies lite? The Mastiff and the warg pups move at his heels. The pups are full dog size already, shoulder-high on the mastiff. Their eyes glow in the fog.

Dramm follows Barnaby, a third set of eyes to Jing Ji-ho and Si-woo. Inspecting equipment and demeanors. "Ready to kill?" he asks folk gently. He knows from experience that is the hard question to answer. Better that everyone commits to it now, rather than falter to strike in the tumult.

Checking his own gear, Dramm squares his shoulders and smiles. He is a soldier. He loves battle. He is a paladin. He is sworn to slay evil.
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Re: The Last Watchfort (Summer 669)

#45 Post by Leitz »

Ji-ho spent the evening encouraging with a word here or a firm hand on a shoulder there. Asking about an ill parent, congratulating on a well kept blade and suit of armor, and chiding one bashful soldier about actually talking to "that special someone" before time got away from them. Grinning, he added, "And talk to the family, it might help. I think my beloved's parents were quicker to like me than she was!"

Each group had a chance to go over the plan with Jing Si-woo, to ensure they knew how critical they were and where they were to be. Weapons were readied, quivers cleaned out and set right, and nods given often. Hemia trailed behind speaking a blessing often, hearing a confession when it was needed, and committing each person to prayer. After a while she made it to a lone Darfilla, standing away from the group and staring toward the hill they were soon to assault.

"Did you save the juciest to the last?"
Darfilla whispered, when she finally noticed Hemia.

Hemia grinned, and then shook her head. "I figured you'd take a while, maybe we can start with volume one and see if we can get some sleep eventually?"

"Ha!" Darfilla snorted. She looked around, and then sighed. Her voice carried a hint of terror. "I can feel it, over there. Odd, you know. I've never been near any single creature that powerful."

"None of us have, as far as I know," Hemia replied. She stood beside Darfilla, extended one arm, and pulled her friend close. "I sure haven't, and even the cousins seem a bit more serious than usual. They have dragons in their homeland, so it's not something brand new. Still..."

"Still..." Darfilla shrugged. "This time tomorrow we'll know how things turned out. Right?"

Hemia nodded, lowered her arm, and began to turn away. Darfilla caught Hemia's hand in both of hers, leaned forward, and whispered. "I can maybe give the real short version, if you have time?"



In the morning, everyone not raiding with Earnan, the rangers, and the goblins did what armies always do: they waited. Some oiled their blades one last time, while archers ran a dry cloth down their bowstrings to yet again remove morning mist. Scrolls were read or potions were put within ease of reach, as needed. The Jings and Hemia again circulated; smiling and encouraging in their own ways.

Then Earnan returned and gave the report. The word to begin, and the prayers, were given.
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Re: The Last Watchfort (Summer 669)

#46 Post by scarik »

All I need to know now is:

One entry point or two?
If two how loud is the diversion?
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Re: The Last Watchfort (Summer 669)

#47 Post by Leitz »

1
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Re: The Last Watchfort (Summer 669)

#48 Post by scarik »

As quietly as they can the group approaches the yawning mouth of the southeastern entrance. There is no resistance, nor even any signs of life, as they set boot to stone, save the deep, subtle sound that makes all present feel like the hill is breathing.

The interior is a disaster area and draws a disgusted inhalation from the Dawi. The corridor seems largely intact but it is strewn with rubble and makeshift structures crowd in on all sides. Taller members of the group have to pay close heed to the hanging obstructions left they bang their heads on the many rough protrusions that jut down below head height. Earnan surmises that the Dragonborn must be accustomed to it, and perhaps their scaly hides are proof against the multitude of splintered wooden corners and jagged stones.

They move quickly at first, easily spotting tripwires and wound up spring-traps. Hodlar handily disconnects these crude mechanisms without triggering them. By now the temors of the dragon's breathing are consciously detectable in the stones, for the Dawi at least. They pass by two kobold sixed tunnels carved into the walls that seem to connect the corridors and chambers like kobold highways as well as a dozen smaller crevices that even kobolds would need to squeeze through.

They slow down a bit as they turn the corners due to the sheer density of the traps. Luckily there are guards here and no one is keeping an eye on the traps. These devices on their own are dangerous only to the extremely unwary. Any proficient explorer could disarm them and pas by, but Earnan on his own would take much more time. Hodlar's ability to make way is nearly magical.

The actual doors between the chambers are missing, long since repurposed by the Kobolds, but the doorways are festooned with strings and wires that slow them down. They pose no threat, and they have made better time than expected. With the door to Chamber 1 where the dragon sleeps open everyone can now clearly hear the sonorous rhythm of the great beast's slumbering respiration.

But that is not currently the most pressing issue. This chamber is filled with sleeping Kobolds along the walls and ceiling. They hang in hammocks and planks tied to the stones, and sprawl across scaffolding stuffed with dried grasses as bedding.

At least, it seems to be filled with sleeping Kobolds...

You are in Chamber 2 when detected and able to get the whole party intro the room so that you aren't bottle up in the corridor. They are Surprised but about to swarm.
Hodlar goes first.
Then Earnan because he can see over Hodlar's head.
Bardin follows because it its too tight to move abreast.

Earnan has +4 to Find Traps
Hodlar has +3 to Find Traps and +5 to Disable Traps
Each set of rolls is for a base 3 squares of movement. High rolls can advance faster.
You need to advance 12 to reach Chamber 2.
The Kobolds are unaware and need a 6 on 1d6 to detect the intrusion. They get +1 for each Turn.

Earnan Find Traps [2d6]=9 12+
Hodlar Find Traps [2d6]=11 12+
Hodlar Disable Traps [2d6]=8 12+
Kobolds Detection Chance on 6 [1d6]=1 Nope
You move at double speed this Turn and thus advance 6 squares. +1 to all rolls to Find and Disable Traps going forward. No bonus to Detect this Turn.

Earnan Find Traps [2d6]=10 12+
Hodlar Find Traps [2d6]=5 9
Hodlar Disable Traps [2d6]=4 10
Kobolds Detection Chance on 6 [1d6]=1 Nope
You advance 4 squares.

Earnan Find Traps [2d6]=6 11
Earnan Find Traps [2d6]=6 12+
Hodlar Disable Traps [2d6]=10 12+
Kobolds Detection Chance on 5 [1d6]=6 Detected!


Kobolds Reaction [2d6]=4 The Kobolds are Hostile.
Kobolds Morale [2d6]=12 They attack at once.
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Re: The Last Watchfort (Summer 669)

#49 Post by Leitz »

Darfilla really wanted to puke; the potion had burned down her throat and sloshed into a very nervous stomach. She was shivering in fear, no doubt about it. The only thing that kept her from falling completely apart was her hold on the back of Rolton's armor.

She could hear the dragon, like everyone else. Unlike most of them, though, she could feel it. How in the world were they supposed to fight that thing! They couldn't! Yet she pressed forward, her fingers tight in the neck of Rolton's armor, her sobs of terror buried in the folds of her robes pressed into the crook of her arm. Movement ahead, hundreds of creatures were about to attack! She was going to die without even seeing a dragon!

"Now, Darfilla," Rolton whispered as he brought up his shield, and knelt. They had practiced this very thing; he was her defense. Even if she couldn't see clearly, which at the moment she could, she knew he was in front and that all she had to do was extend a little bit past his head. Since her hand was tight on his neck, his head was likely in it's usual place. At least she hoped so. She managed to force her eyes open, but froze at the sight of all those beady eyes and sharp teeth. There were too many! She was going to die! Now, being near a knight as well known and respected as Rolton was one way to go, if you really had to. Years from now some bard would sing of Rolton's tearful moan at her death, as if the two of them had been soul mates since childhood. But "going" meant "gone", something she was very not interested in at the moment. Her stomach lurched as Rolton used his unsheathed sword to point at the largest group of the twittering scaly monsters; whether or not she wanted to let fire fly, it was on it's way.

Darfilla releases her Fire Breath at a large group of kobolds. I'm not sure what she rolls for this, since she's aiming for a large group and it's a 40' blast. Even if it doesn't kill lots of kobolds, it might make them seriously consider being elsewhere.

Not seeing any dragonborn, JJh led the Dragon assault group forward, and motioned for Drotik to join them.
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Re: The Last Watchfort (Summer 669)

#50 Post by CarrieVS »

As the kobolds move to attack, Earnan feels an unexpected sense of relief. The raid on the sentries played perfectly to his strengths, and though he took all care he could, in truth there is no word for it but easy. Now they are back in enclosed spaces, with little cover and less space to manoeuvre, where battle will quickly come to close quarters, and about to face a terror. But at least it is fighting, and not murder.

He follows Ji-ho's lead, moving forward and staying close to the soldiers. He nocks an arrow.

I'm not 100% sure whether team dragon are moving forward to engage the kobolds, or attempting to move past them into the dragon's lair. If we're staying in chamber 2 until the kobolds are dealt with then he will cast Hypnotic Pattern on a suitable group of kobolds using Arcane Archery, once we come to a standstill. (This would be a poor choice if he was going to immediately move on into chamber 1 and break the spell.)
Last edited by CarrieVS on Mon Feb 03, 2025 6:44 pm, edited 1 time in total.
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Re: The Last Watchfort (Summer 669)

#51 Post by Leitz »

The Dragon team is heading to the dragon, over or through any kobolds in the way. Rolton is in charge of defending the mages and clerics against the kobolds. Part of the plan is to trigger as much of a morale check in the kobolds as possible, so they bolt out of the holes, see their dead, and then get killed by the army and goblin scouts outside.
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Re: The Last Watchfort (Summer 669)

#52 Post by scarik »

I should have more tonight but here's something to tide you over:
Dragon Awakens on 6 [1d6]=4 The noise doesn't bother it so far.
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Re: The Last Watchfort (Summer 669)

#53 Post by scarik »

Kobold Morale [2d6]=9
This is normally a pretty good morale result, but Kobolds are cowards (-2) and these ones are Surprised (-1) and just got hit by fire breath (-1).
On its own this forces a Flee result and they scatter. Since they were surprised they don't effectively attack you before this happens.
Everyone in melee thus makes their attacks unopposed and you carve a bloody trail through them.

But now the hive is in a tizzy and everyone is waking up to the threat. For most of them it will be far too late.


In the confusion and panic of Darfilla's fire breath the party hacks their way forward, easily repelling those few kobolds fool enough to attack instead of immediately fleeing. They are armed with primitive weapons and without their traps and set defenses pose no threat aside from the chance is slipping in their blood, tripping over them or being struck by collapsing structures. Kobolds are cunning, but they are not terribly diligent in their constructions and thus what was close to a barracks is now mostly a chamber filled with burning rubble.

The one advantage of the many tunnels they have carved and their experience with smoke means that the area has much better ventilation than Eastfort did as so instead of a pall of choking smoke all there is merely an acrid tinge to the air as it wafts away.

And so they push on and enter the Dragon's lair...

Dragon Awakens on 5 [1d6]=3

Where, despite the frenzied activity of the Kobolds, the great beast has yet to stir.

By the light of their torches it is hard to make out the full state of the chamber, but the dragon lies curled in the northeastern corner where in the other Watchforts the great forges had been placed. It seems that the beast has made its bedding out of the ruins of those marvelous works. It is a massive, darkened form but as it breathes tiny flickering flames dance out from its nostrils and maw. These meager lights shine out on heaps of gold, silver and copper coins, and reflect in a thousand beams from scattered gemstones. Among the treasures it uses as its mattress are hundreds of axe blades and knives and many more hundreds of tools marred with rust from both heat and time. It is impossible to see how truly large the dragon is, but the rumbling of its respiration leaves no doubt that it is greater than any creature anyone present has ever beheld.

At least that is what most of them can tell, but Earnan has eyes keen enough to truly see the terrible creature by torchlight. The Elven traveler perceives a sinuous form twisted upon itself with long, gangling limbs folded as if it were a sleeping cat and great wings held tight to its torso. He follows the silhouettes cast by the dancing lights and with instincts honed by decades as a hunter he knows that each wing can stretch to span the width of this chamber. With the smallest of turns it could reach out from its corner and touch the doorway they must use to enter.

The Dawi present can't see what the Elf does but their Stonecunning gives them pause. This place is shot through with extraneous tunnels that compromise the integrity of the stone. If the dragon were to charge there is little hope that the walls could stand against it, and were it to rear up to its full stature the ceiling will surely give way.

What is not in doubt is that of the many Kobolds who fled this way, those same cravens have been turned back around by things they fear more than the invaders. There are perhaps three dozen of them ready to rush back into the fray, driven by their overseers who themselves are driven by the dragonborn. They stand well above their lesser kindred, and glitter in the dancing firelight. Their scaly bodies are girded with crudely assembled maille, and they wield weapons and shields of Dwarven make.

A trio of them have made their own lair by the side of their slumbering creator and while the dragon still sleeps they do not and with a screaming battle cry they extol their lesser kin to attack.

You have options. The pic is pretty awful but it should help.

You are coming through the entrance.
Everyone has to move this round to get into the room.
The kobolds are within range to charge.
Your Front peeps are charging to meet the kobolds or joining the Center.
The Center can hold near the door or move forward to engage. They may use Ranged weapons (Earna can use Arcane Archery, Morwen can use her Wand)
The Rear enter the chamber this turn. They can only attack back the way you came.

Front: Jiho, Magarra, Dramm , Beletreda, Gurav, Korev, Grimnir

Center: Si-woo, Earnan, Hemia, Borav, Barnaby, Morwen, Macnav

Rear: Rolton, Darfilla, Hodlar, Bardin, Drotik

Ahead of you are:
35 Kobolds
4 Overseers
3 Dragonborn
They all have melee and hurled ranged weapons.

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Re: The Last Watchfort (Summer 669)

#54 Post by Leitz »

Drotik is actually moving forward with the Center group.


Ji-ho
Task: Melee. Try not to die.
Offense: 7/10 HD, Heavy, +2 To Hit, +1 to all rolls Potion Frost Giant Str (10 HD),
Defense: 8 HP, Heavy, -1 To Be Hit, +1 to injury saves, -1 to all enemy rolls Resist Elements (Hemia scroll)
Misc: "Light" cast on armor (Hemia)

Si-woo
Task: Get within shooting range and do so. Secondary command.
Offense: 5 HD, Heavy, +1 To Hit,+1 to all rolls, 5 Enchanted arrows (Earnan)
Defense: 6 HP, Heavy, -2 To Be Hit, -1 to all enemy rolls, Resist Elements (Hemia scroll), Const +1
Morale: +5


Hemia
Task: Render aid as needed.
Offense: 3 HD, Well (enchanted mace)
Defense: 4 HP, Well (enchanted armor), Resist Elements (Hemia scroll)
Morale: +5

Rolton
Task: Deal with kobolds and dragonborn. Join the dragon kill when the first job is done.
Offense: 5 HD, Heavy, +1 To Hit, +1 to all rolls
Defense: 5 HP, Heavy, -1 To Be Hit, -1 to all enemy rolls, Resist Elements (Hemia scroll), Potion Invulnerability
Morale: +4

Darfilla
Task: Stay behind Rolton, Flame Breath kobolds and dragonborn.
Offense: Potion Fire Breathing
Morale: +2

Drotik
Task: Move into Room 1, behind Front Group. Shoot the Dragon from as close as possible, but not before it awakens or the Front line are within melee range.
Offense: 4 HD, Well, +1 To Hit, 5 Enchanted bolts (Earnan)
Defense: 5 HP, Well, Resist Elements (Hemia scroll)
Morale: +4
Misc: Potion of Speed (in reserve, not taken yet)
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Re: The Last Watchfort (Summer 669)

#55 Post by roobeastie »

Wand at the ready primed with lightning bolts, Morwen is poised as she waits for Ji-ho to give the signal to attack. Macnav stands by, his focus on keeping Morwen safe and taking out as many of the enemy as he can when the time comes.
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Re: The Last Watchfort (Summer 669)

#56 Post by CarrieVS »

Earnan follows Si-Woo's lead, but rather than immediately nocking an arrow, he begins to intone the words of a spell intended to weight the minds of the Dragonborn with irresistible stupor. If they can be removed from the equation, the kobolds may flee once more.

Casting Sleep on the Dragonborn:
sleep vs dragonborn: HD affected [2d8]=8
sleep vs dragonborn: duration [4d4]=11
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Re: The Last Watchfort (Summer 669)

#57 Post by scarik »

With Hemia's Light spell on Ji-ho's armor things become more clear. Mostly it allows the others to see what Earnan already has: the beast is gigantic beyond their expectations. Laying on its belly it is taller than any of them and with its long limbs there is no way it can even stand up on all fours like a horse in the confined chamber. The highest parts of the ceiling at ten feet tall, but some are as low as six with vaults and arches to support the stone and earth above. Many of those here have seen paintings of dragon's rearing up on their hind legs like bears and swinging with their massive claws in that manner. If the slumbering dragon were to do that it would bring down the whole roof. They can only hope it won't try.

But at least it makes the six foot tall dragonborn easy to aim for over the the kobold rabble that they drive before them.

Kobold, Overseer and Dragonborn all have throwing weapons that they hurl into the invaders.
The adventurers likewise have plenty of missiles to let fly.

Without heed to how effective those weapons are both sides rush to bring the other to melee. At 42 to 19 the defending kobolds swarm past the lead adventurers and threaten those who would prefer to stay at range.
Dramm, Jiho, Magarra, Grimnir [these are the front most of the fighters who will be keeping the most dangerous enemies focused on them. Dramm and Maggarra have Potions of Heroism (I will assume they are used unless you say you are forgoing them) and Grimnir is a Slayer and will never obey any orders that aren't "charge the most dangerous foe and fight to the death".
Beletreda, Gurav, Korev [these three are going to melee the dragon, but they are supporting the Forward elements for now. If Magarra is injured though all 3 will fight to the death to save her (and Korev will likewise sacrifice himself for both Gurav and Beletreda)
This group will hold back as many Kobolds as they can (includes all Dragonborn and Overseers).

Si-woo-Hemia, Earnan, Borav, Barnaby [This group will melee any Kobolds who swarm past the front. Barnaby's Inspiration means that the non-Heroic people get to save to resist Dragonfear. If Si-woo saves Hemia gets a bonus to this]
Macnav-Morwen, Drotik [Less likely to hold their ground group. Macnav is brave but only cares about Morwen. If she breaks he will follow rather than helping her stay.]

Rolton-Darfilla, Hodlar, Bardin [Rolton can move forward to fight, but he's also the rearguard here. There's still theoretically more than a hundred kobolds who could attack from behind.]

The dashes indicate that Si-Woo, Macnav and Rolton are currently guarding the other. They can take a penalty to Saving Throws to grant their charge a bonus and they can use their shields to ward them as well in the event of dragonfire. They also get a bonus to Morale for doing so.

Your front 7 match 1 for 1 with the 3 Dragonborn and 4 Overseers. PCs get preference so each of you faces a Dragonborn. The other 4 fight an Overseer. The Kobolds though will try to swarm past. Luckily they are small enough that you can trample them and force half your HD to fight you while getting free Trample attacks against them. Potions count so thats.. 21 of them...

The other 14 kobolds attack the center line. Minus any who die to ranged attacks, of course.

Bardin can't attack unless you would like to automatically awaken the Dragon.
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Re: The Last Watchfort (Summer 669)

#58 Post by Leitz »

What's the "refresh rate" on Darfilla's Flame Breath?
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Re: The Last Watchfort (Summer 669)

#59 Post by scarik »

Leitz wrote: Fri Feb 07, 2025 5:45 pm What's the "refresh rate" on Darfilla's Flame Breath?
Normally once per Turn so she needs to Catch Her Breath. If she makes a Con Save I'll let that count. Though looking back at it, she can just cast the spell as well, she has it mastered.
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Re: The Last Watchfort (Summer 669)

#60 Post by Leitz »

scarik wrote: Fri Feb 07, 2025 8:46 pm
Leitz wrote: Fri Feb 07, 2025 5:45 pm What's the "refresh rate" on Darfilla's Flame Breath?
Normally once per Turn so she needs to Catch Her Breath. If she makes a Con Save I'll let that count. Though looking back at it, she can just cast the spell as well, she has it mastered.
Darfilla con save [_2d6]=(3+3)=6

Looks like spells. Let me know if/when she can try to rest enough again, but she'll keep the buggers in the back running away.
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