Dalin Silverhand: Rotten to the core.

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Spearmint
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Re: Dalin Silverhand: Rotten to the core.

#41 Post by Spearmint »

Bhaz'rad Dur

May 25th 1066.

Your packs are thrown into the hut along with you. It seems the Bugbears have little interest in your supplies and trinkets, just taking the weapons away.

Druid Clive listens to Dalin's tale and gives you a cursory inspection, checking the areas where the Mummy Rot has a visible effect. He agrees that the resurgent cults are probably behind a number of threats, certainly the Red Fang Bugbears have been enthralled by the cultic Set theology.

Coughing, he suspects the greater damage is internally. "It is certainly a distressing affliction but not one without hope. A disease, however baneful has natural causes. The remedies can be found though nature is a fickle mistress, moreso now challenged by the pestilence that corrupts.

Prayer and fasting can address this and if left unharmed I could minister to your needs."


He gives you hope but it is short lived. Hunnicot announces guards approaching and they unbar the door, summoning you outside or roughly fetching you if you resist. The captured trio are marched along, through the village to a barrage of abuse. In a clearing on the edge you see a large wooden figure. A tall jackal headed cage made of wood and surrounded by a stockade of sharpened stakes. At the foot of the figure, several Bugbears cut long grasses and logs, piling them up to build into a bonfire.

Clive and Hunnicot are roughly pushed forward at the point of many spears. Bound, they are carried up a small ladder and placed inside the torso of the 'Wicker Man' effigy.

"You may watch the sun go down today and as the sun goes down tomorrow, your bodies will burn and flesh shall melt. Your cries will honour Set who will take your souls as your die, a good death, 24 hours from now." Katka says to the merry cheering of the converted Bugbears.

As the pair are shut in to their apparent doom, he salutes, "May that which is dead never die.", he then turns to Dalin.

"A diseased dwarf is not a worthy offering. A good death will be taken from you. You are free to go." he says and takes your crossbow. He points it to the west, triggering the release and sending the shaft hundreds of yards away to thud into the root of a large tree of the edge of the forest. Your pack is returned, your belt of weapons, a heavy wineskin of clean water placed over your shoulders and the crossbow thrown into your chest for you to catch.

Behind you, several young adolescent Bugbears gather behind a drawn line in the ground. They are barefoot and unarmoured but each have a number of javelins and eagerly anticipate running you down. It seems you are free to go, but your doom may quickly follow. Perhaps slaying you is a rite of passage. But you have a head start, at least until you reach the crossbow bolt.

"Godspeed Dalin, walk now, don't run. Then run, run for your life." shouts the ranger as he grips the wooden cage and presses his face to the frame and encourages you to make good your escape.

Dalin, actions please .

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Re: Dalin Silverhand: Rotten to the core.

#42 Post by GreyWolfVT »

Dalin "They both have diseased rot in them and you still sacrifice them, I doubt Set would be pleased you'd be cleansing the disease isn't that the opposite of what Set wants?" the dwarf says having literally no other ideas and indicating the ranger Hunnicot and druid Clive. Trying to indicate for them to start coughing or something sick like. "One would think you want folks like us to help spread disease and rot not be slain or burned to free the world of it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Spearmint
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Re: Dalin Silverhand: Rotten to the core.

#43 Post by Spearmint »

Bhaz'rad Dur

Dalin charisma test [4d6]=12 vs 10

Dalin tries to intercede for himself and the sacrificial pair. He exposes his jaundiced flesh, saying that neither he nor the druid and ranger are worthy of being a burnt offering to Set's glory.

Katka considers but is not moved. It seems he cares not whether you live or die. Remember his leadership over the other bugbear tribes is based on a 'convert or die' theology. That is always a tenuous grip on authority as rebels have to be ruthlessly dealt with. With no love lost to his kin, a pleading dwarf is not held in high regard.

He walks off, his displacer beast by his side. The adolescents rattle spears, prodding you over the line and encouraging you to start the chase

"Keep the faith. Live in hope. Godspeed and favour." calls Clive, "We will pray for your success as you remember our souls in prayer also." he shouts above the noisy crowd.

Dalin's escape attempts please.
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Re: Dalin Silverhand: Rotten to the core.

#44 Post by GreyWolfVT »

Dalin shakes his head and leaves. Heading off in the direction of place he left the cart and some other items in back where the hives are. He will try to find a steam along the way at first moving with no haste and not throwing away anything as he will need the food and water to survive, and he knows his luck with losing projectiles if he throws an axe he will want one as back up. The dwarf starts off at first at a walking pace and once out of sight of the village moves more at a speed walking pace. While still trying to find a stream to try and cover his scent if that is not found he will find some mud or animal feces to cover himself in to try and again conceal or cover his scent. He will try to travel quietly and blend into the shadows where he can along the way. AT points he will stop and try to cover up his tracks by using a large fern or whatever foliage he can locate to sweep over them. The dwarf does not feel right leaving the other two to die needlessly for a stupid cause. But solo and diseased he doubts his abilities in his current state to be a one man army to save them.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#45 Post by Spearmint »

before I update can you add a hide in shadows and a move silently check please.
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Re: Dalin Silverhand: Rotten to the core.

#46 Post by GreyWolfVT »

Spearmint wrote: Fri May 27, 2022 5:59 pm before I update can you add a hide in shadows and a move silently check please.
Move Silently (26%) [1d100]=10
Hide in Shadows (20%) [1d100]=64
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#47 Post by Spearmint »

Bhaz'rad Dur

May 25th 1066.


There is really little choice given to Dalin, die where he stands or chance an escape and hope to make it back to Crooked Yew and figure other things out.

However the crossbow bolt and end of the village is to the west si the dwarf, if he escapes the pack of chasing Bugbears, must circle a long way around the ridge to take a return trek.

First things first though and as evening dusk settles with the going down of the sun, he has to survive the night. Reaching the crossbow shaft embedded in the tree several hundred yards from Bhaz'rad Dur , you turn, giving one last look to the large wooden cage holding Clive and Hunnicot. The adolescent Bugbears, raring to complete their coming of age with a dwarven scalp begin to holler and whoop and finally as you pass the tree into the dark forest, they charge down the rugged clearing after you.
He will try to find a steam along the way at first moving with no haste
There are perhaps a score of young warriors and they teach the bolt shafted tree in a few rounds. One tears it out, taking it as a trophy, shaking his fist. Several immediately begin jabbing spears into thick bushes in case the dwarf decided to hide rather than run, some climb trees in case you hit the heights. Some scout the ground looking for boot prints and hollering once more, quicken down a trail. The pack spread out, yards apart then some break off figuring a noise one direction must be the fleeing dwarf.

Meanwhile a bowshot away, Dalin skips from tree trunk to rock, walking over a fallen log then retracing his steps, heading down into a wide valley and hoping a creek or stream might through the chasers off his scent and smother his prints. You cut large leaves and bracken, stuff them into you belt and collar to disguise your presence. Even into your pouch to dampen the jingling of coins as you move. Muddying your face lest the pale skin reflects in the moonlight.

Not moving with haste means the Bugbears close the group to you, in fact really eager Bugbears go chasing along ahead of others into the forest depths and pass you by in their impulsiveness.

But you do move silently. As a butterfly, soft treading footsteps over dry crackling branches and around the foliage with less rustling of leaves than the wind. Taking a moment to listen, you hear the faint trickling and bubbling of water.

Dalin Hear Noise [1d6]=1

Moving towards it you find a small creek, barely 20ft wide, running with ankle deep water over the exposed stony bed and numerous pebbles. It flows downstream towards the west and a lower valley, the forested hillside rising upstream towards the ridge line a mile of so away.

Dalin, actions please. anything you want to do that might help disguise your trail.

Do you go upstream, downstream or across and through the forest on the other side?

Provide any hide, move silent, listen, etc rolls as you deem necessary.


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Re: Dalin Silverhand: Rotten to the core.

#48 Post by GreyWolfVT »

Dalin tries to recall if the druid camp would be up or downstream from where he is, but then also tries to think about where Clive and Hunnicot are being held wondering if he might be able to follow the stream for a distance in a direction leading back towards the bugbear camp/village so he can attempt a night breakout for the two somehow.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Spearmint
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Re: Dalin Silverhand: Rotten to the core.

#49 Post by Spearmint »

You might recall Hunnicot said that Bhaz'rad Dur was a two day trek from Crooked Yew. You took a day through the forest to the little cave by the Tor and another half day to the ridge by the bugbear watchtower. Upstream is east and would most likely be fed by waters running off the hills that form the ridges, west or down stream leads to flatter steppes.

Considering the Wicker Man. It was built facing towards the village but is in a clearing on the edge. The forest treeline is a bowshot in all directions. You should suspect the area to be patrolled but a sneaky thief crawling from trees to bonfire might avoid detection if skillful enough.

As you mull over options, loud splashing of footsteps through the stream comes closer. A series of heavy steps, a stop, maybe a pebble tossed to clatter against a rock or into the forest then more steps. A bugbear most likely honing in on your location though judging by a lack of cries, they have yet to discover you.

actions and appropriate rolls please
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Re: Dalin Silverhand: Rotten to the core.

#50 Post by GreyWolfVT »

Dalin hating this cruel game just gives up and runs downstream for a bit (100 yards I guess) then looks for a spot to get out of the stream and start going towards the stupid bugbear village trying to stick to places he can easily hide in. Then an strange idea comes to mind and he tries to re-orient himself and heads towards where the bear traps were set near Hunnicot 's cave. Thinking he has some form of an idea maybe. The dwarf tries to be as quiet as he can and sticks to the shadows as much as he can once out of the stream.

Hide in Shadows (20%) [1d100]=91
Move Silently (26%) [1d100]=96
apparently not...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#51 Post by Spearmint »

Despite the evening gloom and interior of a dark forest, the advantages cannot be best used and Dalin runs from his insecure spot.

The footsteps alerted to his presence chase on his heel as a bugbear tracks his booted prints scuffing across the stream.

A hoarse whisper, "Here piggy piggy dwarf. Let me skewer you and take your scalp."

You see a figure, crouched low, poking a spear into thickets of bush and stabbing behind boulders. A few feet from you, walking inevitably towards your semi concealed position behind a willow trunk.

actions, attack rolls please.
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Re: Dalin Silverhand: Rotten to the core.

#52 Post by GreyWolfVT »

Dalin grabs the spear and pulls it inward trying to throw the bugbear off balance. If that fails he takes up one of his axes and takes a swing at the bugbear.

Init [1d6]=5
Hand Axe (Melee) [1d20]=3 to hit, [1d6]=4 dmg

hells bells this damned roller wants me to die.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#53 Post by Spearmint »

Charging to take initiative, the dwarf casts caution to the wind, parrying a spear thrust and swinging with his axe.

He is not successful and the bugbear delights in the opportunity to impale him against the tree.

Bugbears throw spears [1d20+1]=4+1=5 [1d6+1]=5+1=6

Neither opponent displays the greatest martial skills and it goes to another round.
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Re: Dalin Silverhand: Rotten to the core.

#54 Post by GreyWolfVT »

Last edited by GreyWolfVT on Tue May 31, 2022 9:58 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
Spearmint
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Re: Dalin Silverhand: Rotten to the core.

#55 Post by Spearmint »

Blackened Forest west of Bhaz'rad Dur

May 25th 1066

The brief struggle gets frantic. The bugbear wanting to claim the dwarf's scalp for his own chooses not to shout his comrades who must be searching nearby, though the splashing in the creek and dashing across pebbles makes a staccato sound to go alongside the heavy breathing and grunts.

Dalin swings his two axes, trying to dual wield an advantage. The larger bugbear keeps him at spear point, using his reach to jab at exposed areas. If the dwarf can get within that boxer's jab, he could land an uppercut to literally knock a head off. Circling each other neither gains an advantage.

Each then steps away from melee to throw their weapons, the dwarf sending his tomahawk to thud into the tree by the spear. The bugbear simultaneously launches his own which slices across the dwarf's ribs as he spins in a copper piece to stop the barbed shaft impaling him.-2hp
First blood to the bugbear but crucially Dalin still has a weapon in hand and having launched both of his shafts, the bugbear is reduced to improvised tools.

next round please.
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Re: Dalin Silverhand: Rotten to the core.

#56 Post by GreyWolfVT »

Dalin down to one axe without having to dig in his pack tries to end one of the bugbear.

Hand Axe (Melee) [1d20]=17 to hit, [1d6]=4 dmg

never did mean to throw an axe I clicked the wrong macro and got screwed, by it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#57 Post by Spearmint »

Blackened Forest west of Bhaz'rad Dur

May 25th 1066


Well, you can pick it up now as your strike splits the skull of the bugbear before he can wrestle you to the ground.

You have just a moment to gather your stuff and hightail it away from the scene. More noise comes from upstream so your choice is made for you and Dalin hastily flees.

Within a minute you hear some hullabaloo behind you, the hue and cry goes up. The bugbear body found and a bloody trail leading off.

You have to press onwards downstream, noting now that the dark gloom is being lit in scattered places by lit firebrands carried by the bugbear searchers. Your initial bowshot difference between you now shortened considerably, you have a choice to try and sneak away into the gloom or chance running quicker but alerting some to your location.

actions and any skill/attack rolls please.
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Re: Dalin Silverhand: Rotten to the core.

#58 Post by GreyWolfVT »

Dalin grabbing his other axe and turning tail and leaving, the dwarf tries to slink away choosing the quieter option, trying to circle around heading towards the cavern with the bear traps if it is closer, otherwise he slinks away into the more hidable areas trying to sneak towards the captive friends.

Move Silently (26%) [1d100]=72
Hide in Shadows (20%) [1d100]=89
for crying out loud!

If unable to be stealthy the dwarf tries to pick up a stick or rock and hurl it the opposite direction he is going as a hopefully distraction.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Dalin Silverhand: Rotten to the core.

#59 Post by Spearmint »

Blackened Forest west of Bhaz'rad Dur

May 25th 1066


for crying out loud indeed though that is the last thing you should do.

An axe in each hand, you run through the undergrowth trying to distance your self from the bugbear searchers. You try a few distractions, tossing rocks to one side and crossing the creek walking backwards so as to convince them you walk in the opposite way. The stream meanders down the valley and you follow the general lie of the land. The time comes to be hurtling along less mindful of noise as some of the pack closes in. Heading deeper into the valley rather than around looks the only safe route presently.

Bugbears throw spears [1d20-2]=4-2=2[1d20-2]=6-2=4[1d20-2]=7-2=5[1d20-2]=3-2=1Bugbears throw spears [1d20-2]=6-2=4[1d20-2]=9-2=7[1d20-2]=12-2=10[1d20-2]=2-2=0

A hail of shafts clatter behind you, thudding into the trunks you swerve behind, nimbly dodging to and fro, leaping fallen logs and dodging under low hanging boughs. Above you a noisy hooting of baboons cheer you on, calling at the Bugbears who intrude upon their territory. The troop of primates separate wary of javelins targeting them. Their scurrying adding to the distractions and noise in forest depths. Relentless behind, several firebrands bob in the night following your boot prints and trails of blood splattered leaves.

provide me with another hide/move check and a couple of dual wielding attack macros please and any other actions you prefer.
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Re: Dalin Silverhand: Rotten to the core.

#60 Post by GreyWolfVT »

Dalin thinking if he ever gets the chance he needs to bind his wound so he stops leaving a trail.... picks up the pace for a few strides then makes an attempt to hide by climbing a tree if there is one close enough. If unable to locate a tree he can scurry up like a squirrel, he will settle for hiding in a as much cover as he can find trying for another sneak attack if it comes to it. His plan is for a melee attack if unable to climb and if it comes to it throwing an axe at one of the pursuers.

Move Silently (26%) [1d100]=38
Hide in Shadows (20%) [1d100]=3
Dex 17 [3d6]=5 for tree climbing if required.
Hand Axe (Melee) [1d20]=12 to hit, [1d6]=5 dmg
Hand Axe (Melee off hand) [1d20-2]=14-2=12 to hit, [1d6]=1 dmg
Hand Axe (Thrown) [1d20]=14 to hit, [1d6]=2 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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