The Quest Continues
- GreyWolfVT
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Re: The Quest Continues
Syl casts CLW on himself.
Init [1d10] = 7
Cure Light Wounds [1d8] = 2
Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 8+4 = 12
Init [1d10] = 7
Cure Light Wounds [1d8] = 2
Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 8+4 = 12
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
syl is lashed again for 3
init
init
- GreyWolfVT
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Re: The Quest Continues
Sylcasts another healing on himself. (was at 11 HP before CLW)
Init [1d10] = 5
Cure Light Wounds [1d8] = 6
Orville
spear +1 +2 vs undead [1d20+2] = 9+2 = 11 to hit [1d8+4] = 6+4 = 10
Init [1d10] = 5
Cure Light Wounds [1d8] = 6
Orville
spear +1 +2 vs undead [1d20+2] = 9+2 = 11 to hit [1d8+4] = 6+4 = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
again you miss the creature, but it misses you as well.
- GreyWolfVT
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Re: The Quest Continues
Syl
Init [1d10] = 3
Broadsword +2 giant slayer [1d20+3] = 4+3 = 7 hit, [1d6+5] = 1+5 = 6 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 13+2 = 15 to hit [1d8+4] = 7+4 = 11
Init [1d10] = 3
Broadsword +2 giant slayer [1d20+3] = 4+3 = 7 hit, [1d6+5] = 1+5 = 6 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 13+2 = 15 to hit [1d8+4] = 7+4 = 11
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
Orville strikes first finally killing the creature
- GreyWolfVT
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Re: The Quest Continues
Sylhorn downs the two regular healing potions. Then heads in the original direction he was going to go.
Potion of Healing [2d4+2] = 7+2 = 9
Potion of Healing [2d4+2] = 5+2 = 7
Also forget the ring of regen. I'll look it up when I get home in 30 min.
Potion of Healing [2d4+2] = 7+2 = 9
Potion of Healing [2d4+2] = 5+2 = 7
Also forget the ring of regen. I'll look it up when I get home in 30 min.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
GreyWolfVT wrote:Sylhorn downs the two regular healing potions. Then heads in the original direction he was going to go.
Potion of Healing [2d4+2] = 7+2 = 9
Potion of Healing [2d4+2] = 5+2 = 7
Also forget the ring of regen. I'll look it up when I get home in 30 min.
regenerate 1 HP per turn
Re: The Quest Continues
it goes east and turns northeast and opens into a cave with a large spring
- GreyWolfVT
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Re: The Quest Continues
Syl checks out the spring.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
you see a clear spring that seems to be frsh water, you hear a trickling as the water seems to run out of a small crack in the floor
- GreyWolfVT
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Re: The Quest Continues
Syl takes a handful of water and drinks it. If nothing more he will move on going northeast.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
the tunnel turns south and after a ways you begin to feel heat form ahead of you
- GreyWolfVT
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Re: The Quest Continues
Syl thinks ok probably the demons lair already "This is a lot like the last time I found the lair of the demon." he whispers to Orville. "What do you think we take him now or make sure nothing can come to his aid first? Meaning clear the rest of the place then come for the demon." he clarifies.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
I don't know, the sooner we can kill him the sooner we can get out of here. we have no way of knowing what else might be around
- GreyWolfVT
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Re: The Quest Continues
Syl nods and decides best to be at his strongest so he casts another CLW on himself, then heads towards the heat.
Cure Light Wounds [1d8] = 3
Cure Light Wounds [1d8] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
the tunnel opens up into a large cavern you see cracks along the floor in places with and orange glow coming through them and you can see the heat rising
- GreyWolfVT
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Re: The Quest Continues
Syl stops takes a moment and casts protection from evil on himself and resist fire on Orville. Regen 1 HP per turn so has it been a turn by now?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
2 turns so gain 2 hp
- GreyWolfVT
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Re: The Quest Continues
38/41 HP now
Sylhorn continues onward looking for anything in the room other than heat.
Sylhorn continues onward looking for anything in the room other than heat.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling