Fyi, Asaahn's dark elfyness was for flavor only.
You said upfront we'd run him as a straight half-elf, with none of the bonuses or negatives given from dark elf racial modifiers, which is what's reflected on his character sheet.

Inferno wrote:Thanks.
Fyi, Asaahn's dark elfyness was for flavor only.
You said upfront we'd run him as a straight half-elf, with none of the bonuses or negatives given from dark elf racial modifiers, which is what's reflected on his character sheet.
Stirling wrote:Brother Isaachar:
I didn't get to role any saving throw vs paralysis!
did you roll that? and is it on the forum as I can't find it. I think players generally expect to roll their own dice...
Asaahn is searching for anything aside from the two visible pits. Trap doors, trigger mechanisms, etc. Thanks.Bloodaxe wrote: The whole room radiates "trap". But Riagrin already found that out.
Inferno wrote:Asaahn is searching for anything aside from the two visible pits. Trap doors, trigger mechanisms, etc. Thanks.Bloodaxe wrote: The whole room radiates "trap". But Riagrin already found that out.
"When a cleric casts a find traps spell, all traps - concealed normally or magically - of magical or mechanical nature become visible to him or her."
Yes, carefully. The walls & floor of the pit are normal, not frictionless like the room.Scott308 wrote:Was there space at the bottom of the pit where Riagrin could walk avoiding the poisoned spikes?
The floor doesn't seem to slant at all, the frictionless quality is what hurts. You slide around until you fall into a pit.....Scott308 wrote:If we get enough wandering monsters, we can fill up the gap with the bodies so that we don't have to worry about that danger at least. Other than that, I don't really know. Does the floor on the other side of the gap slant either toward or away from the gap?