Part 5: Caves, Slaves and Finer Things?

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GreyWolfVT
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Re: Part 5: Caves, Slaves and Finer Things?

#321 Post by GreyWolfVT »

Pardon if i move things along too fast and don't wait around for everyone to post something.

Alanis opens the door and reveals an empty hallway with 3 doors two to the left one to the right. Footprints in the dust show that "things" of a humanoid nature in numbers have been down this hallway before. There is a statue at the end of the hallway that is about 60' long (the hallway) and the hall is about 10' wide. The statue on the other end of the hall looks like this:
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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#322 Post by ybn1197 »

I don't take offense to you moving things along. I know my schedule doesn't allow me to post at times and I don't want everyone else hung up waiting for me.

Neev is visibly repulsed by the statue. He mutters to no one in particular, "An affront to all Pelor holds dear."

Has Neev seen anything like this in his religious studies.
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Re: Part 5: Caves, Slaves and Finer Things?

#323 Post by Inferno »

Eirik the Just:

The paladin nodded in woeful agreement and thought, "Strange how Alanis was drawn to that door. Is this the "Rat King" of which he babbles?"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Part 5: Caves, Slaves and Finer Things?

#324 Post by ybn1197 »

Neev turns to Eirik. "I pray not. That is a Balor, a beast from the nine hells. Its presence here does not bode well for us."
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Re: Part 5: Caves, Slaves and Finer Things?

#325 Post by greyarea »

Dune shudders at the mention of a Balor. Agreed, Neev. Dune listens at the first door.
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Re: Part 5: Caves, Slaves and Finer Things?

#326 Post by GreyWolfVT »

I pm'd the information to "Neev" but Eirik would also know roughly what a Balor was described to him as as well from his holy studies. "Remember that is a Statue. Not the actual demon." a divine voice speaks to Neev and Eirik.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#327 Post by Norjax »

Thifli, Dwarf Fighter

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Thifli just stares at the statue an mutters outloud, "That's not a cave troll..."
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Re: Part 5: Caves, Slaves and Finer Things?

#328 Post by GreyWolfVT »

yeah cave trolls are in the caves you left the caves master dwarf :P
Last edited by GreyWolfVT on Fri Jan 23, 2015 1:26 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#329 Post by Inferno »

Eirik the Just:

The paladin moved to support Dune in case the door opened into a room that wasn't empty.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Part 5: Caves, Slaves and Finer Things?

#330 Post by max_vale »

Lubidius moves into the room, throws a worried look at the crazed Alanis and quickly steps away from the elf and begins to search the room for traps or anything else interesting....
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Re: Part 5: Caves, Slaves and Finer Things?

#331 Post by MonkeyWrench »

Alanis shakes his head, as if he was recovering from some kind of dazed haze. He looks around, the light in his eyes seeming less maddened and more confused. he says nothing but heads into the hallway, tracking the footprints to see if a large number favor a specific door.
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Re: Part 5: Caves, Slaves and Finer Things?

#332 Post by saalaria »

Gandrel switches to bow (if he wasn't carrying before) and prepares himself for enemies to appear.
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Re: Part 5: Caves, Slaves and Finer Things?

#333 Post by GreyWolfVT »

The current room has no traps. The hallway before you has not yet been searched. What would you like to do? Go down the hall and be wary of the demon statue? Open the other door in the room? Go down the hall and open one of the 3 doors in it? Go back down the stairs to the caves?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#334 Post by Inferno »

greyarea wrote:Dune listens at the first door.
Did Dune hear anything at the first door in the hall? :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Part 5: Caves, Slaves and Finer Things?

#335 Post by GreyWolfVT »

Sorry I thought I answered that. Dune hears nothing.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#336 Post by Inferno »

Eirik the Just:

Thanks. :)

The paladin concentrated his mind into the hallway of the blasphemous statue.

Detect evil in a 60' radius from this hallway, beyond as many doors as I can catch. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Part 5: Caves, Slaves and Finer Things?

#337 Post by saalaria »

Gandrel moves into the hall to help Lubidius search for traps, keeping an eye on the doors and statue for movement. If any detected he'll stop and retreat back to the party.
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Re: Part 5: Caves, Slaves and Finer Things?

#338 Post by GreyWolfVT »

The search reveals that two of the three doors appear to have some sort of crude trip wire triggered traps. The two thieves locate the wires just under the doors but easily disarm them. The detection of evil reveals no sighs of evil. Does the party approach the statue? Does the party open any doors now that the traps are taken care of? Please note the party's movements have added and messed up the prints in the dust this is a lot more movement in this hall than it has seen in some time it would appear.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#339 Post by greyarea »

Dune thanks the thieves and opens the door he listened at
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Re: Part 5: Caves, Slaves and Finer Things?

#340 Post by GreyWolfVT »

The door creaks a bit when Dune opens the door and the sound echos a bit but not loudly so. The door opens to reveal what looks like an old study. From the looks of things this room has not been used in a long while. Likely the orcs and their master when they took the keep just closed up the room and trapped it in case a slave wandered off.
Room #1 Image
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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