Chp. 1: The Adventure Begins.....
Re: The Adventure Begins.....
Niles, fighter
"Well gents, now that we have looked around here, do we need this other goblin or can I do him in as well?"
"Well gents, now that we have looked around here, do we need this other goblin or can I do him in as well?"
Niles Redmond, Ftr 1, Keep on the Borderlands
Re: The Adventure Begins.....
Brother Bayard
Bayard stops and stares at the goblin prisoner, "Why the altar? Who brought the statuette here?"
Bayard stops and stares at the goblin prisoner, "Why the altar? Who brought the statuette here?"
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
- Grognardsw
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Re: The Adventure Begins.....
"Shaman put Kagkubiyetik here...good luck," says the goblin, at least that is roughly what the elves Luna and Foracor translate.
The goblins stutters more: "Free me...I spoke you cave prisoners live."
The goblins stutters more: "Free me...I spoke you cave prisoners live."
Re: The Adventure Begins.....
Fingal, Thief
"Your prisoner, so deal with it". Fingal waits in the hall and ponders the next move. Back to the main entrance and to the left is all he can think.
"Your prisoner, so deal with it". Fingal waits in the hall and ponders the next move. Back to the main entrance and to the left is all he can think.
- Grognardsw
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Re: The Adventure Begins.....
The group makes their way back through to the entrance of the tower. Only the scuffling of feet is heard, and the occasional whine of the goblin prisoner. You pass the main entrance. A door is in the west wall ahead of you. The corridor turns north and runs about 25 feet, with another door in the west wall and one at the end of the corridor.


Re: The Adventure Begins.....
Fingal, Thief
Fingal gives his attention to door immediately in the west wall. He inspects the walls around it for anything out of the ordinary, and then sets his ear to the door. If nothing is heard he'll check the door for a locking mechanism.
Fingal gives his attention to door immediately in the west wall. He inspects the walls around it for anything out of the ordinary, and then sets his ear to the door. If nothing is heard he'll check the door for a locking mechanism.
- MrHemlocks
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Re: The Adventure Begins.....
***Albertus, Cleric, Ruin***
"Fingal, before opening, let me try something." Turning toward the goblin Albertus ask, "now you tell us what is in this room. If you lie...you die."
"Fingal, before opening, let me try something." Turning toward the goblin Albertus ask, "now you tell us what is in this room. If you lie...you die."
- Grognardsw
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Re: The Adventure Begins.....
The goblin hesitates, then mumbles: "Fun room."
Fingal does not hear anything beyond the door, nor does it appear locked.
Fingal does not hear anything beyond the door, nor does it appear locked.
- MrHemlocks
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Re: The Adventure Begins.....
***Albertus, Cleric, Ruins***Grognardsw wrote:The goblin hesitates, then mumbles: "Fun room."
Fingal does not hear anything beyond the door, nor does it appear locked.
Pulling the goblin over to the door and pointing at the handle, "open it."
- Grognardsw
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Re: The Adventure Begins.....
The goblin pushes open the door. It is a 15' by 10' room. It smells of death. In the corner is a spiral staircase up, but it is littered with rock and debris from the collapsed second level.
Against the north wall are four sets of bloody iron chains. Bones and dried blood are littered about the floor near the chains. You recognize human, elf, dwarf or perhaps hobbit bones. There are several decomposing fingers on the floor. There is a small rough table with well-worn instruments of torture on top.
A goblin fun room indeed.
Against the north wall are four sets of bloody iron chains. Bones and dried blood are littered about the floor near the chains. You recognize human, elf, dwarf or perhaps hobbit bones. There are several decomposing fingers on the floor. There is a small rough table with well-worn instruments of torture on top.
A goblin fun room indeed.
- MrHemlocks
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Re: The Adventure Begins.....
***Albertus, Cleric, Ruins***
Looking at the bloody chains, bones and torture devices that lay within the room angers Albertus. Raising his weapon above the goblin's cruel face he yells, "give me one good reason not to end your life. You filthy creature!"
Looking at the bloody chains, bones and torture devices that lay within the room angers Albertus. Raising his weapon above the goblin's cruel face he yells, "give me one good reason not to end your life. You filthy creature!"
Re: The Adventure Begins.....
Fingal, Thief
Fingal moves to the staircase and inspects its structural integrity.
Fingal moves to the staircase and inspects its structural integrity.
Re: The Adventure Begins.....
Boddin looks confused. "This can't be a fun room. I don't see so much as a dart board anywhere! Well, I do see some darts, but they're . . . oh, my."
- Grognardsw
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Re: The Adventure Begins.....
The goblin shudders before Albertus' wrath. "Free me - I show cave prisoners be," it pleads.
Fingal inspects the spiral staircase. It is in poor condition. After seven feet up, stone from the collapsed second level makes the stairs impassable.
The party's search of the room yields nothing more of interest.
Fingal inspects the spiral staircase. It is in poor condition. After seven feet up, stone from the collapsed second level makes the stairs impassable.
The party's search of the room yields nothing more of interest.
Re: The Adventure Begins.....
Niles, fighter
"Can I "free" him now?"
"Can I "free" him now?"
Niles Redmond, Ftr 1, Keep on the Borderlands
Re: The Adventure Begins.....
Be my guestmordrene wrote:Niles, fighter
"Can I "free" him now?"
Re: The Adventure Begins.....
Niles, Fighter
I end the creature
I end the creature
Niles Redmond, Ftr 1, Keep on the Borderlands
- MrHemlocks
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Re: The Adventure Begins.....
***Albertus, Cleric, Ruins***
Turning away from the creature and it's fate, Albertus heads out the door and enters the hall. He waits for the others to meet him at the far north door. He places his ear next to the closed door and listens for any noises coming within the room.
Turning away from the creature and it's fate, Albertus heads out the door and enters the hall. He waits for the others to meet him at the far north door. He places his ear next to the closed door and listens for any noises coming within the room.
- Grognardsw
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Re: The Adventure Begins.....
The north door at the end of the hallway is a bit off kilter. At the bottom is an inch-tall threshold, and Albertus in front of the door listening feels a draft of fresh air from under the door. There is no noise at the door, and being off-balance as it is the cleric can see there is no lock on the door.
Re: The Adventure Begins.....
Fingal, Thief
Fingal performs his due diligence and attempts to identify any traps. "This high thresh hold is peculiar. No other room had this sort of work".
Fingal performs his due diligence and attempts to identify any traps. "This high thresh hold is peculiar. No other room had this sort of work".