OOC Discussion and Table Talk II

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ravenn4544
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Re: OOC Discussion and Table Talk II

#301 Post by ravenn4544 »

May i suggest that the power of Malibran's dispel magic is so articulate and powerful that it dispels the entire group of monsters' ability to cast at-will powers for the spell's duration. Just a suggestion, mind you ;)
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Zhym
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Re: OOC Discussion and Table Talk II

#302 Post by Zhym »

I'll take that under consideration.

...and, I'm done considering it. :D

(Especially since the spell's duration is "Permanent," which I think really means instantaneous, with effects that are permanent. I don't think casting Dispel Magic on an area prevents magic from ever working in that area again. It's just that whatever is dispelled stays dispelled.)
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Re: OOC Discussion and Table Talk II

#303 Post by Norjax »

Zhym wrote:60 ft of movement is just enough to get Rool to the corner and out of the entanglement, so he can't also attack this round (see the house rule on combat movement: a PC can move up to half his movement rate and still attack, but any more than that and the movement is all he can do that round).


Noted. I wasn't sure and wanted to state my actions through the next round.
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Zhym
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Re: OOC Discussion and Table Talk II

#304 Post by Zhym »

Urson wrote:Tanner

The warrior moves to a better location, readying an arrow for an attack. He ignores the grasping algae- his Ring of Free Action keeps him mobile.
I don't know what "a better location" means. Could you spell it out for me?

Think of me as a not-very-advanced Infocom interpreter. ;)
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Re: OOC Discussion and Table Talk II

#305 Post by Urson »

Sorry- I wasn't feeling very coherent. What I mean is- if there is a location closer to the opposite wall that will give him a better angle of attack on the apes, he'll move to that location. otherwise, he'll stand his ground.
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Re: OOC Discussion and Table Talk II

#306 Post by Zhym »

The opposite wall is better, but not great. Here's a side-view diagram:
Cross-Section.jpg
Cross-Section.jpg (27.52 KiB) Viewed 646 times
You're basically firing from the bottom of a 35'-deep pit. Moving to the far wall helps a little, but not enough to remove the penalty.

(Also, in case people aren't aware, you can fire attacks into the darkness, they're just at an additional -4 to hit.)
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Re: OOC Discussion and Table Talk II

#307 Post by Scott308 »

Or, cast AoE spells into the darkness.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: OOC Discussion and Table Talk II

#308 Post by Zhym »

AleBelly wrote:Hallagad shakes off his stupor, and looks above. He backs to the far wall, hoping to get a view of the grape apes. He hurls his hammer of thunderbolts at one (does not include modifiers, such as the -4 for cover)

Attack with hammer of thunderbolts +3 [1d20+4] = 19+4 = 23 damage [2d6+6] = 7+6 = 13
Am i misremembering the range of the hammer? I thought it was 30’. Xale’s hammer has a 60’ range, iirc. The ledge is 35’ up.
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Re: OOC Discussion and Table Talk II

#309 Post by Zhym »

Hey all. Risdac's dexterity roll has forced me to figure out what to do when it fails. Once I figure out what that is, I'll update.

I'm thinking it'll be about a 50% chance that the spell fizzles harmlessly, with the other 50% being some mix of (1) whimsical but mostly harmless, (2) reversed spell effect, and (3) harmful backfiring or misfiring (e.g., random targeting, spell goes off in MU's face instead of at targeted range; spell energy discharges on MU instead of the intended spell, etc). The table would be heavily weighted so that truly harmful misfires (like a 17d6 fireball exploding in the MU's face and likely ending the adventure) are rare.

I should have something figured out in a day or so.
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Re: OOC Discussion and Table Talk II

#310 Post by Scott308 »

4 characters would still be standing even if they failed the saving throw. Granted, two of them would only be at 2 hp... Figures, the spell that is really his biggest weapon is the one he blotches. Guess he'll stick to using the staff. :(
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: OOC Discussion and Table Talk II

#311 Post by AleBelly »

Zhym wrote:
AleBelly wrote:Hallagad shakes off his stupor, and looks above. He backs to the far wall, hoping to get a view of the grape apes. He hurls his hammer of thunderbolts at one (does not include modifiers, such as the -4 for cover)

Attack with hammer of thunderbolts +3 [1d20+4] = 19+4 = 23 damage [2d6+6] = 7+6 = 13
Am i misremembering the range of the hammer? I thought it was 30’. Xale’s hammer has a 60’ range, iirc. The ledge is 35’ up.
I can't recall, but you're probably right. I assumed there would be a -2 range penalty...
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Re: OOC Discussion and Table Talk II

#312 Post by Zhym »

I keep forgetting to apply range penalties. In AD&D 1e, the penalty for long range is -5!
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Re: OOC Discussion and Table Talk II

#313 Post by Zhym »

Okay, I think I'm going to go with something (fairly) simple and flexible. Here's the table for spell effects after a failed dexterity check:

Roll 1d100:
100: Spell succeeds. Major beneficial effect (permanent duration, max damage, etc.)
96-99: Spell succeeds. Minor beneficial effect (increased duration, bonus to damage, etc.)
56-95: Spell fizzles and is lost. No other effects.
36-55: Random release of magical energy (roll for Wand of Wonder effect)
21-35: Minor harmful effect (damage or duration halved; spell reversed if reversible; etc.)
11-20: Major harmful effect (minimum damage, instantaneous duration, spell reversed with increased effect; etc.)
4-10: Moderate backfire: 1d6 damage per spell level to all in 20' radius; 2d6/spell level to caster
2-3: OOPS. Spell goes off but not as planned, in a pretty big way (detonates at point-blank range, affects random target, etc.)
1: KABOOM. Spell energy releases explosive damage of 1d6 per caster level to all in 50' radius.
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Re: OOC Discussion and Table Talk II

#314 Post by Scott308 »

Sounds good. Risdac'll just have to make sure he doesn't fail again.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: OOC Discussion and Table Talk II

#315 Post by ravenn4544 »

If i had to guess, those black spheres maybe were an attempt to gate in other demons? I assume we would see something coming through? maybe not.
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Re: OOC Discussion and Table Talk II

#316 Post by GreyWolfVT »

I was considering that to be the same maybe they are gates or portals that something is going to come through.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
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Re: OOC Discussion and Table Talk II

#317 Post by Inferno »

Hi everyone,

I'm taking a brief break from these boards. Everything is okay. I just have an opportunity to go camping and hiking for the next two months. I've never been able to take that much time off at once before. But unfortunately, I'll be away from a keyboard.

Sorry for the short notice. It all came together at the last minute.

I realize that two months is a long time to NPC a character, Zhym. Sorry. Please feel free to do whatever you have to: kill him off, get a replacement player, have him fall into a black void portal, whatever. I completely understand.

Have a great two months, everyone. See you on the other side.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: OOC Discussion and Table Talk II

#318 Post by Rex »

Have a great time Inferno, sounds like a great time.
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Re: OOC Discussion and Table Talk II

#319 Post by GreyWolfVT »

Yes have a great time and I hope you do return in 2 months time hate to see another great player vanish from here.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: OOC Discussion and Table Talk II

#320 Post by Inferno »

Thanks. I will be back.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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