Chapter 1: In the Dungeon!

Locked
Message
Author
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16507
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#261 Post by shaidar »

User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#262 Post by drpete »

As you are taking a breath after pulling Fiapy from the mist, the door opposite the bedroom door opens, revealing three armed guardsmen.

They are surprised to see you, and hesitate!

Surprise:[1d6] = 2

The first player to act should roll a d6... if they get a 1-2, you guys are surprised, as well. If they get a 3-6, you get a free action against them!
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#263 Post by drpete »

Notes:

Since the guards are surprised, Dunulk can "backstab" one (if you guys are not surprised). As a swindler, he doesn't get a bonus to hit, but he'll get an auto crit if he hits.

Fiapy now has Rabbits Foot, so he gets (with his currently 18 luck) a total of +4 to hit and damage, in addition to his deed die. You may specify a "mighty deed" if you get a 3 on the deed die.

Shmehk has his sword, so he can do mighty deeds with it, as well.
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16507
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#264 Post by shaidar »

surprise: [1d6] = 4

free action, I'll post mine shortly
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16507
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#265 Post by shaidar »

Shmehk

OOC: from your description, I'm not sure if they have their weapons drawn. If they don't have weapons drawn them Shmehk will try and knock one of them back (prone). If they have weapons drawn then he will try and disarm one.

Long Sword: to-hit [1d20] = 9, deed [1d3] = 3, dmg [1d8] = 6

:?
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#266 Post by drpete »

They are on patrol, but their weapons are sheathed, so that would be an attempt to knock prone...

I forgot to mention, for purposes of figuring out if you hit (and if you want to spend luck) that they have AC 12, so Shmekh's attack will hit and successfully attempts to knock down his opponent, as with trips and throws, page 90. I'll resolve the details once everybody's actions are recorded.

Fiapy asked for his roll to be handled...
Fiapy rabbits foot: attack: [1d20+4] = 13+4 = 17 deed die: [1d3] = 3 damage [1d8+4] = 6+4 = 10
User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#267 Post by ctcharger »

Fiapy:

"Die fools!!!"
NJWilliam
Ranger Lord
Ranger Lord
Posts: 2054
Joined: Wed Oct 03, 2012 2:53 pm

Re: Chapter 1: In the Dungeon!

#268 Post by NJWilliam »

Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#269 Post by drpete »

Before the guards can even draw their weapons, you are on them.

Fiapy cries "Die Fools!" in Northspeak as he bashes his opponent in the face with his sword's basket built. He follows the punch up with a downward slash that sprays blood, dropping his opponent (10 damage).

Not to be outdone, Shmekh charges forward and runs through his opponent with his sword, slamming him backward into the room beyond the door (9 damage). His sword slides free of his opponent's body before he falls, and with a graceful flick, Shmehk is ready for more trouble.

Dunulk is more subtle. He slides up to the third man and smoothly inserts his dagger into the man's throat, before he can scream (11 damage). Dunulk catches the body and lowers it silently to the ground.

Zing! That was awesome :) Everybody can have a fleeting luck!
NJWilliam
Ranger Lord
Ranger Lord
Posts: 2054
Joined: Wed Oct 03, 2012 2:53 pm

Re: Chapter 1: In the Dungeon!

#270 Post by NJWilliam »

Dunulk the Free

Dunulk whispers loudly to the guard he just killed, Now you are free.

He then searches him, particularly for a flask or waterskin, and assesses whether the guard’s clothes could be used as a disguise.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16507
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#271 Post by shaidar »

Shmehk glances around the room he pushed the guard into to make sure there are no further enemies within.
Last edited by shaidar on Tue Aug 21, 2018 11:57 am, edited 1 time in total.
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#272 Post by drpete »

The guards are wearing what seem like pretty standard leather armor, though it is tailored in a somewhat distinctive way. Two problems you see with this plan are that they are all bald, and the armor is kind of bloody. Still, with helmets, in dim light, it might work for a short time...

They aren't carrying any water skins, but they seem to have come from (and fallen back into) an empty dining hall, which may have something like what you are looking for.
User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#273 Post by ctcharger »

Fiapy:

Looks wide eyed at what his cell mates have done...tries to act cool...

Fumbles around a bit looking to see if he can use any of the armor or weapons, a nice backup weapon would be nice...
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#274 Post by drpete »

Fiapy recovered all of his equipment in the jailer's room... does he want to abandon Rabbits Foot, or downgrade to lighter armor?
User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#275 Post by ctcharger »

Fiapy:

Shakes his head, nothing here he can use...
NJWilliam
Ranger Lord
Ranger Lord
Posts: 2054
Joined: Wed Oct 03, 2012 2:53 pm

Re: Chapter 1: In the Dungeon!

#276 Post by NJWilliam »

Dunulk the Free

Dunulk liberates a set of leather armor from a guard, and a helmet, and outfits himself with a set of their weapons as well.

”If we encounter more guards, maybe they’ll hesitate and we’ll get the drop on them.”

Looking back at the carpet, Think that rug’ll dispose of these bodies?
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#277 Post by ctcharger »

Fiapy:
“We could toss them into the purple haze.“
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16507
Joined: Fri Apr 04, 2014 4:27 pm

Re: Chapter 1: In the Dungeon!

#278 Post by shaidar »

Shmehk also dons the armour of the guards, putting his padded armour away in his backpack.

OOC: not sure if he is allowed to wear a helmet? What weapons are they carrying?
ctcharger wrote:Fiapy:
“We could toss them into the purple haze.“
"That's not a bad idea, although one at a time, in case in turns them into an undead horror"
User avatar
drpete
Rider of Rohan
Rider of Rohan
Posts: 4492
Joined: Tue May 28, 2013 2:40 am

Re: Chapter 1: In the Dungeon!

#279 Post by drpete »

Yup, you can use a helmet.

Mechanically, the helmet protects you against critical hits to the head, but cause penalties on perception and some personality checks.

The guards have shortswords.

So two of you are disguising yourself, then you are dragging the bodies into the bedroom/ into the carpet.

Fiapy, do you want to join in the disguise plan, or stay in your thicker hide armor?
User avatar
ctcharger
Guide
Guide
Posts: 214
Joined: Sat Jul 28, 2018 12:38 pm
Location: Akron, OH

Re: Chapter 1: In the Dungeon!

#280 Post by ctcharger »

Fiapy:

Sees now what everyone else is doing, if the armor fits he will give it a go, he will grab a short sword as a backup weapon.
Locked

Return to “DrPete's Lankhmar Game (DCC)”