Turn 1

Harpoonrgm84a
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shaidar
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Re: Turn 1

#21 Post by shaidar »

Hawk

I'll stick with my previously stated action, i.e. a full move (7") towards the minivan, using cover as well as possible.
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Re: Turn 1

#22 Post by Harpoonrgm84a »

shaidar wrote: Sat Apr 30, 2022 8:17 am Hawk

I'll stick with my previously stated action, i.e. a full move (7") towards the minivan, using cover as well as possible.
Okay, you are now 46 yards from the minivan.
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Re: Turn 1

#23 Post by Harpoonrgm84a »

Okay, unless I missed someone, we can move on to segment 4.
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gurusql
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Re: Turn 1

#24 Post by gurusql »

Boots

Since the hostiles have not yet reacted to to Boots move on 12, on Segment 3 he will run another 6" (totaling 17") as a half move and wait for a reaction from the hostiles. If they shoot at him on before the end of segment 4 he will Dodge otherwise at the end of Segment 4 he will move his remaining 5" (totaling 22")
Last edited by gurusql on Sun May 01, 2022 4:11 pm, edited 2 times in total.
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Rex
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Re: Turn 1

#25 Post by Rex »

Kane

Kane is waiting to see what the hostiles do.
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Re: Turn 1

#26 Post by Teflon »

Shadow will take another shot at anti tank guy, what would the minus be to hit the weapon instead of him?
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Re: Turn 1

#27 Post by Harpoonrgm84a »

Teflon wrote: Sun May 01, 2022 11:29 am Shadow will take another shot at anti tank guy, what would the minus be to hit the weapon instead of him?
-6 to OCV
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Re: Turn 1

#28 Post by Teflon »

Ok, im just shooting him no special aiming.
to hit [3d6]=10
if that hits Damage [8d6]=30 ap
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Re: Turn 1

#29 Post by Harpoonrgm84a »

Teflon wrote: Mon May 02, 2022 9:17 pm Ok, im just shooting him no special aiming.
to hit [3d6]=10
if that hits Damage [8d6]=30 ap
Your shot slams into his chest and explodes. He drops immediately. Dexterity save [3d6]=9
His anti-tank weapon drops to the ground, but does not discharge.
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Re: Turn 1

#30 Post by Harpoonrgm84a »

Okay, if nobody else goes on this round, we move on to segment 5.
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Re: Turn 1

#31 Post by gurusql »

Boots

Boots gets to act on segment 5, but will postpone to segment 6 unless attacked before then. Of the three bad guys that are not hurt that Boot knows about (Bad Guy 1 armed with a laser rifle, Bad Guy 2 armed with an assault carbine, Bad Guy 3 armed with several grenades) which is the closest to Boots given that he has moved 22" in their direction and how much farther to HTH range.? (I am assuming about 3 hexes away)
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Re: Turn 1

#32 Post by Harpoonrgm84a »

gurusql wrote: Wed May 04, 2022 12:36 am Boots

Boots gets to act on segment 5, but will postpone to segment 6 unless attacked before then. Of the three bad guys that are not hurt that Boot knows about (Bad Guy 1 armed with a laser rifle, Bad Guy 2 armed with an assault carbine, Bad Guy 3 armed with several grenades) which is the closest to Boots given that he has moved 22" in their direction and how much farther to HTH range.? (I am assuming about 3 hexes away)
You are closest to #3. Range is about 10 yards from you.
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Re: Turn 1

#33 Post by Rex »

Kane

Kane will take a quick look around and try and determine if anyone has been injured who needs his help.
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Re: Turn 1

#34 Post by gurusql »

Boots

Boots will adjust his Multipower to 4" Running and the rest into protection and will move into HTH range of #3 on Segment 5 (half-move) and then post-pone a 1/2 move waiting for a reaction from the guy with the grenades.
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Re: Turn 1

#35 Post by Harpoonrgm84a »

Rex wrote: Fri May 06, 2022 4:07 am Kane

Kane will take a quick look around and try and determine if anyone has been injured who needs his help.
The only possible injuries will be in the limo. All the civilians are unharmed at the moment.
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Re: Turn 1

#36 Post by Harpoonrgm84a »

Okay, the bad guys all go on segment 6, but your dexterity scores will pre-empt their actions. So, unless someone indicates they are taking an action, I will indicate their actions on my next post.
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Re: Turn 1

#37 Post by gurusql »

Boots

Boots with his saved half phase will try and Martial Dodge a ranged attack or Martial Block a HTH attack.
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shaidar
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Re: Turn 1

#38 Post by shaidar »

Hawk

On a 6 Hawk continues with a full move (7") towards the minivan.
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Re: Turn 1

#39 Post by Rex »

Kane

Kane will move towards the minivan as well.
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Re: Turn 1

#40 Post by Harpoonrgm84a »

Okay, for segment 6, the two ranged guys shoot at Shadow. Shadow has cover, so you get a bonus +2 to your DCV.
Laser Rifle Guy Laser Rifle Attack [3d6]=7 The shot hits at location: Hit location [3d6]=9 Shoulder hit for: Laser Damage [2d6]=9 9 points armor piercing damage.

Assault Carbine Guy:Assault Carbine Attack [3d6]=13 A complete miss.

Grenade Guy : 1/2 action to draw a grenade, 1/2 action to pull the pin and prepare to throw.
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