CHAPTER 12c: Across Motter's Realm
Re: CHAPTER 12c: Across Motter's Realm
We assume they are north of here, says Denslow, although we don't really know.
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Re: CHAPTER 12c: Across Motter's Realm
Urlando
I agree we should follow the cliff north.. but not too close he says through one of his heads. But the second head looks less sure.
I agree we should follow the cliff north.. but not too close he says through one of his heads. But the second head looks less sure.
Re: CHAPTER 12c: Across Motter's Realm
Silvestri
The Knights lie to the west, if we travel too far north we might miss their realm "
The Knights lie to the west, if we travel too far north we might miss their realm "
Re: CHAPTER 12c: Across Motter's Realm
Gam’A Zone, Motter’s Realm 352D/81 (Late Afternoon)
While discussing which direction to proceed, Podo moves forward to examine the cliff. The bluff’s structure consists of packed, wind-blown detritus mixed with small rocks. There are occasional areas of landslide that, although of loose material, create rudimentary ramps to the upper edge.
Several small, one-foot holes tunnel into the craggy face. Some are clustered while others are isolated. They lie approximately halfway up the cliff and permeate the face far to the left and right.
OOC: New poll is up.
Action Details:
Actions?
Hit Points [Luck Point Recovery - 355D]:
Denslow – 42/42 [16/16]
Silvestri – 60/60 [12/14]
Kurot – 50/50 [6/15]
Max – 28/28 [15/15]
Anton – 43/43 [11/11]
Saiph – 25/25 [3/11] Glowburned AGL 11
Podo – 63/63 [14/14]
Urlando – 75/75 [17/17]
While discussing which direction to proceed, Podo moves forward to examine the cliff. The bluff’s structure consists of packed, wind-blown detritus mixed with small rocks. There are occasional areas of landslide that, although of loose material, create rudimentary ramps to the upper edge.
Several small, one-foot holes tunnel into the craggy face. Some are clustered while others are isolated. They lie approximately halfway up the cliff and permeate the face far to the left and right.
OOC: New poll is up.
Action Details:
Actions?
Hit Points [Luck Point Recovery - 355D]:
Denslow – 42/42 [16/16]
Silvestri – 60/60 [12/14]
Kurot – 50/50 [6/15]
Max – 28/28 [15/15]
Anton – 43/43 [11/11]
Saiph – 25/25 [3/11] Glowburned AGL 11
Podo – 63/63 [14/14]
Urlando – 75/75 [17/17]
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Re: CHAPTER 12c: Across Motter's Realm
Urlando
Urlando looks at the holes in the cliff face.
Do they appear to be made by an animal? Or are they natural?
Urlando looks at the holes in the cliff face.
Do they appear to be made by an animal? Or are they natural?
Re: CHAPTER 12c: Across Motter's Realm
A few of the holes show evidence that some animal burrowed these into the ground. Others appear currently unused and abandoned.
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Re: CHAPTER 12c: Across Motter's Realm
Something lives in those, I am sure of it. Let's not disturb them.
Re: CHAPTER 12c: Across Motter's Realm
Then how might we scale this edifice otherwise? And even if we can, can we bring the camels? asks Denslow. I bet there is a slope or stair up eventually.
Re: CHAPTER 12c: Across Motter's Realm
Silvestri
"You have a point about the camels. Does anyone have any rope? I might be able to lift someone up there to take a look, they could take the rope with them. Some kind of access way might be more obvious from up there."
Norjax, what would I have to roll on Magnetic Control to have the strength to lift someone up to the top of the cliff?
"You have a point about the camels. Does anyone have any rope? I might be able to lift someone up there to take a look, they could take the rope with them. Some kind of access way might be more obvious from up there."
Norjax, what would I have to roll on Magnetic Control to have the strength to lift someone up to the top of the cliff?
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Re: CHAPTER 12c: Across Motter's Realm
Urlando
I dunno. Maybe whatever made those tunnels isn't as civilized as the Ratfolk. They could be snakes you know.
His two heads look nervously along the cliff face for a path up that doesn't go near the burrows.
I dunno. Maybe whatever made those tunnels isn't as civilized as the Ratfolk. They could be snakes you know.
His two heads look nervously along the cliff face for a path up that doesn't go near the burrows.
Re: CHAPTER 12c: Across Motter's Realm
Kurot gets his spyglass out and uses it to scan the cliff in the distance in both directions for any spot in the cliff that looks reasonably passable or climbable.
Re: CHAPTER 12c: Across Motter's Realm
20 for everyone but Podo.
24 for Podo and a camel.
Kurots uses his spyglass to scan the cliff for areas capable of ascent. Although several landslides are visible, a place 200 feet south of your location has a slide intermixed with solid-looking mounds.
We still need 2 more votes.
EDIT: I'll allow 16 for Saiph and 12 for rat-form Urlando.
Re: CHAPTER 12c: Across Motter's Realm
Moving west gets the vote. Please proceed with you actions.
Re: CHAPTER 12c: Across Motter's Realm
Let’s check out the landslide, suggests Denslow. That could be our capillary action up the cliff.
He shambles that direction.
He shambles that direction.
Re: CHAPTER 12c: Across Motter's Realm
Silvestri
"The slope certainly seems something to check out"
He follows his folliaged friend.
"The slope certainly seems something to check out"
He follows his folliaged friend.
Re: CHAPTER 12c: Across Motter's Realm
Saiph shrugs and follows
"Anything that means I don't have to climb is good by me.
"Anything that means I don't have to climb is good by me.
Re: CHAPTER 12c: Across Motter's Realm
And avoid whatever’s in them holes, agrees Max and joins the others.
Re: CHAPTER 12c: Across Motter's Realm
Podo
Begins heading toward the landslide.
Begins heading toward the landslide.
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Re: CHAPTER 12c: Across Motter's Realm
Urlando
Urlando moves toward the landslide area with the others. Nearing the landslide, his eyes shut, and his two noses and whiskers quiver as he sniffs the air.
When standing five feet away, he will use his Extra Sense mutation to attempt to locate hidden creatures in the cliff face near the landslide.
Mutation Check: success! Sense hidden creatures up to 30' and get a compass direction for the detected stimuli.
Urlando moves toward the landslide area with the others. Nearing the landslide, his eyes shut, and his two noses and whiskers quiver as he sniffs the air.
When standing five feet away, he will use his Extra Sense mutation to attempt to locate hidden creatures in the cliff face near the landslide.
Mutation Check: success! Sense hidden creatures up to 30' and get a compass direction for the detected stimuli.
Re: CHAPTER 12c: Across Motter's Realm
Kurot moves with the others toward the mounds he spotted.