Crooked Yew and crocked bees.

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Karaunios
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Re: Crooked Yew and crocked bees.

#161 Post by Karaunios »

Spearmint wrote: Sun Sep 05, 2021 1:54 pm check the time in the update heading. It is barely mid morning.

I will update pending Barba & Friar John
I thought I read late-afternoon. Maybe I was drunk or something. Fine!
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Re: Crooked Yew and crocked bees.

#162 Post by Spearmint »

April 30th 1066

Blackened Forest fringe, west of Barrow Mounds. Duchy of Aerik.

11.00am:
Weather: sunshine but cloudy, light breeze.
Conditions: Ben -1hp, Jake -3hp.


nicely done guys. I will move this on as I fear we may have lost FJ

By mid-morning several things happen. Barba frig marches the veteran bugbear to his doom in the forest. She returns a few minutes later wiping her sword blade. As she described so well, the veteran has been left unconscious but alive.

The young one if course does not know the fate of his comrade. He sits in the camp, the headless body of the leader staring at him with blank eyes.

"I can guide you roughly. I don't know much except what I have told you." he says, hoping his agreeableness means he earns a reprieve from being escorted into the bush with Barba.

Moriartus relearns his spell. The watchers do so in safety. No creatures spring from the forest, no lurkers threaten from the Moor.

YoungBug (the bugbear) tells you that the Red Fangs respect strength. They are traditionally made of small clans with a distinct territory but recently they have banded together under the umbrella title due to the religious practices being adopted by tribal elders.

He leads you by some meandering paths crossing boggy pools and tall swathes of fetid grasses that loom over you with long dank stalks and vines. The Moor is very misty, visibility reduced to just a few score of feet in each direction. He promises to lead you to the Mounds some ten miles away. You might be able to track directions from the rising of the sun but the mist covers the sunshine rays to a blurry haze. Dougal adds his own skill traits to the task, at least studying the ground, checking distinct prints, listening to the croak and call of creatures unseen. You are at least following in the footsteps of the three fleeing tribesmen.

After an hour of slow trek, the sun approaching it's midday zenith, there is a stumbling ahead of you in the grasses. A groan of pain and fear, anguish. The group prep for an assault, blades and bows drawn. Suddenly coming down the path is one of the bugbears from earlier. Bloodied and ravaged, limbless as his arms torn from shoulders. He makes a dozen paces to collapse dying in your midst.

"kpachara anya, apịtị apịtị na -abịa" he speaks gagging his last breathes.

initiative and actions please
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Re: Crooked Yew and crocked bees.

#163 Post by Karaunios »

Dougal

Initiave [1d6]=5

The ranger gets his bow ready and points in the direction the hobgoblin came from. Still shocked by the scene that's developing in front of his eyes. "What happened, what happened!"

He will fire at anything that makes its appearance after the hobgoblin and looks hostile.

Does he understand anything of what he said?
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Re: Crooked Yew and crocked bees.

#164 Post by Quonundrum »

Moriartus

His eyes widen in shock as the brutal, macabre image of the armless bugbear transfixes his gaze. Instantly vague, nightmarish memories from twenty years past erupt in his mind; tattered remnants of another group of young, foolish adventurers seeking fortune within the Moor's mist. He acts instinctly and prepares to cast a spell of protection upon himself while also croaking out a request to the cleric of Saint Ygg. "Friar John ... a blessing ... a magical blessing ... if you please."

Casts Shield.
Spell Recovery (17): [4d6+1]=13+1=14
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Re: Crooked Yew and crocked bees.

#165 Post by Spearmint »

April 30th 1066

Blackened Forest fringe, west of Barrow Mounds. Duchy of Aerik.

11.05am:
Weather: sunshine but cloudy, light breeze.
Conditions: Ben -1hp, Jake -3hp.


I will move this encounter on

'YoungBug', the captive bugbear is alarmed as stumbling back along the trail, bleeding and dying is one of his ravaged comrades. The other tribesman collapses gasping a warning with his last breath. Friar John moves to minster to the stricken figure though all he can do is gesticulate some last rites.

Barba and the twins draw weapons, Two-Birds readies herself, everyone prepped for action. Within a few seconds a hoarse growling is heard in the mist, heavy stomping and pushing aside of the thick swamp stalks. Two figures as green and warty as toads, pock marked sallow skin and thick coarse black hair, slick with dew and drenched in fresh blood.

They are searching, one to right of the trail who swishes the long grasses with some form of large club. The second comes closer to your sheltered spot. He spies the kneeling priest and bugbear who cradles the dying one.

actions and attack rolls please.
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Re: Crooked Yew and crocked bees.

#166 Post by Karaunios »

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Re: Crooked Yew and crocked bees.

#167 Post by Quonundrum »

Moriartus

The air immediately before Moriartus shimmers momentarily as an invisible magical shield manifests from his spell. He notes with alarm the warty, green skinned figure approaching Friar John and apparently the literally disarmed bugbear that is its prey. He considers a Sleep spell, but as they are now within the mists of the Moor, one cannot assume anything here is alive. The eyes may be dead, but appear to be functional, so Moriartus decides to target these.

Casts Light at the near figure.
Spell Recovery (17): [4d6+1]=17+1=18
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Re: Crooked Yew and crocked bees.

#168 Post by Gomezthebarbarian »

Barba

Sword drawn, Barba will flank one and hack at it!

Initiative: [1d6]=5 Broadsword To Hit: [1d20+1]=13+1=14 Damage: [1d6+4]=2+4=6
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Re: Crooked Yew and crocked bees.

#169 Post by Spearmint »

April 30th 1066

Blackened Forest fringe, west of Barrow Mounds. Duchy of Aerik.

11.10am:
Weather: sunshine but cloudy, light breeze.
Conditions: Ben -1hp, Jake -3hp.


The two trolls go on the rampage. The leading one takes some long strides, roaring and grunting. He tackles the kneeling trio and grabs one of them. By chance it is the dying one who he savagely tears apart. Claws take ribs and the bite takes the head. The armless bugbear past caring but YoungBug goes wild. He runs but is chased down in a few steps, pounced upon by the second troll. His fate is similar to his comrade, his bloody screams and spurts of blood telling you all you need to know.

The group's clerics and mages invoke magical power, light erupts in front of both of the hunting trolls faces, lighting them up like a hoary Street lantern. One troll barely feels an arrow pin prick from Dougal and Barba's hack just feathers the toughened trollskin. The twins fumble in the mist.

Your only advantage being the two enraged trolls are now temporarily blinded.

next actions please

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Re: Crooked Yew and crocked bees.

#170 Post by Quonundrum »

Moriartus

"Fallback! Fallback, everyone!" Moriartus urges.

Once the creatures charged forth and he had a better look at their features did he realize the immense danger they now faced. A single troll could easily decimate the party and now two are within striking distance of the twins, Barba, and John. Although blinded, these trolls are still fearless, relentless predators. He quickly follows his own order and retreats back along the path.

Recalling a bit of information from their encounter with followers of Set, he also takes a stab in the dark and challenges the trolls in their own language. "Who are you to attack servants of Orcus! May that which is Dead never Die! Surrender now or know your final death!"
Last edited by Quonundrum on Fri Sep 17, 2021 5:45 am, edited 2 times in total.
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Re: Crooked Yew and crocked bees.

#171 Post by Karaunios »

Dougal

Dougal starts retreating again, the same thought having been around his head since the beginning but now being sure he won't leave his companions behind, he doesn't hesitate to pull back.
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Re: Crooked Yew and crocked bees.

#172 Post by Quonundrum »

How does the terrain look? Are there any obviously large, possibly deep, pools nearby? I'm thinking we may be able to lure them into tripping over a rope into a pool.
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Re: Crooked Yew and crocked bees.

#173 Post by Spearmint »

The Moor has a visibility of about 60'ft in all directions. The terrain is generally flat boggy peat furrows with tall 'elephant grasses', murky dense undergrowth of vines and fungi and a few copies of withered crooked trees.

There are certainly areas of boggy marsh that act as quicksand type ground underfoot. The only pool in the area are the carp pools south of Helix. The Barrow Moor is effectively a floodplain and delta for the Moorwash River that flows from the east and drains into the moor. Eventually forming the source of the two southwest flowing Merisc and Blackwater Rivers.

It is unlikely a pool deep enough to drown a 9'ft troll is nearby.
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Re: Crooked Yew and crocked bees.

#174 Post by Quonundrum »

And Moriartus is unlikely to know quicksand from the hole in his arse ... sure is a right pickle of a situation.
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Re: Crooked Yew and crocked bees.

#175 Post by Gomezthebarbarian »

Quonundrum wrote: Fri Sep 17, 2021 1:34 am ... sure is a right pickle of a situation.
That's quite the understatement!

Barba

The half-orc snarls despite a fleeting tickle of fear in her gut. F*cking trolls! She backs off, quickly looking around for something, anything that might give them some sort of advantage. "Fire! Does anyone have fire?" Falling back, her lips begin to move and she starts singing a death dirge in orcish. Its a whisper at first, but grows louder with each word.
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Re: Crooked Yew and crocked bees.

#176 Post by Spearmint »

The blinded trolls rage. Tearing apart the bodies of the bugbears and using their torn limbs to flail the undergrowth. They hear the party and can probably smell their fear also. But blinded they are handicapped and this gives you the window of opportunity to escape into the mist.

Unless you want to stay around and hope you can bathe the trolls in enough oil to immolate them alive, I will move this on.

Moving a safe distance away from the trolls, you can plan your next options. By the directions of YoungBug, you were about 8 miles west of the Barrow Mounds. Surrounded by heavy must in all directions though, which way is west and which way do you go. You were attacked by the trolls close to midday so even looking at the sun will not give you much accurate positioning.

actions and decisions please

enraged as they were, the trolls ignored the parley by Moriartus.
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Re: Crooked Yew and crocked bees.

#177 Post by Quonundrum »

"We need to backtrack to the forest and locate a bee. Without a guide, wandering in the Moor's mist is folly. I suggest that we camp here until we can orient ourselves with the sun, then travel directly north."

If there is consensus with this plan, he will use part of the time to re-memorize Light.
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Re: Crooked Yew and crocked bees.

#178 Post by Karaunios »

Dougal

"Aye. We have no other choice. We shouldnnae forget our goal. I'm gonna keek aroond, lest somethin' attack us." The ranger patrols around the selected place to camp, listening to whatever sound the air might bring, looking at whatever track that might be on the floor, broken branches, etc. He won't go far from the place, in order not to get lost himself.
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Re: Crooked Yew and crocked bees.

#179 Post by Gomezthebarbarian »

Barba

"We need to get further away. There's no telling how far those two will range. I'm not up for camping so close to them."
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Re: Crooked Yew and crocked bees.

#180 Post by Quonundrum »

Moriartus

"Very well, lead on for another hour, then we camp until the sun can orient us."
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