UE Issue #3: Smash and GRAB

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Re: UE Issue #3: Smash and GRAB

#1321 Post by shaidar »

Eclipse

Initiative: [_3d6]=(5+1+4)=10

Eclipse flies towards Dos Sesos, pushing himself to get there

I believe pushing my speed from 15" to 18" should place him next to Dos Sesos
EGO (11-) : [_3d6]=(3+3+4)=10
at a -1 I think that just passes

He looks over at V "How about you pick on someone your own size?"
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Re: UE Issue #3: Smash and GRAB

#1322 Post by Leitz »

Knight Light

Initiative [_3d6]=(6+6+1)=13

"Azir, I'm going to help Oleander. There's a suit dude behind you, he may follow me, or he may come after you," Knight Light said into his comm, as he moved to Force.

Adding the +1 CSL to attack, and taking a -1 for the half move, KL moved 3". ( 2" NW, 1" N, to be directly "below" F on the map)

Base Attack (OCV 6) [_3d6]=(2+6+6)=14
KATK Body [_3d6]=(5+2+6)=13 Stun (min 1) [_1d6-1]=(3)=3-1=2

If it helps, here's KL's next Initiative roll. Hmm...I bet he goes after the other 20 Dex characters...
Initiative [_3d6]=(1+2+6)=9
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Re: UE Issue #3: Smash and GRAB

#1323 Post by gurusql »

shaidar wrote: Thu Mar 16, 2023 7:27 am Eclipse

Initiative: [_3d6]=(5+1+4)=10

Eclipse flies towards Dos Sesos, pushing himself to get there

I believe pushing my speed from 15" to 18" should place him next to Dos Sesos
EGO (11-) : [_3d6]=(3+3+4)=10
at a -1 I think that just passes

He looks over at V "How about you pick on someone your own size?"
Since V is about 18 hexes away from Eclipse and Dos Seso is much closer, I am assuming that you at moving to V and will include that in my update. If I am wrong, the flying to Dos Seso is more like 11" (still a full move but no pushing required)
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Re: UE Issue #3: Smash and GRAB

#1324 Post by gurusql »

Into the Brick Warehouse
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 1, Segment 8



Eclipse: DEX 20, DEF 21/25, END 36/46, STUN 29/29, Init (?,?,?)
V: DEX 20, Init (2,4,3)
Knight Light: DEX 20/18, DEF 18, END 29/36, STUN 21/27, Init (1,2,6)
Oly: DEX 18, DEF 18. END 34/36, STUN 32/32, Init (6,2,4)
Force: DEX 18, Init (5,5,4)
Dos Seso: DEX 18, DEF 24/23, END 32/40, STUN 29/29, Init (5,4,3)
Azir: DEX 18, DEF 27, END 51/56, STUN 52/56, Init (?,?,?)

Black Suit Dude 4: DEX 17, Init (6,3,6)
Black Suit Dude 5: DEX 17, Init (4,2,6)
Black Suit Dude 1: DEX 17, Init (2,5,4)
Black Suit Dude 2: DEX 17, Init (2,4,6)
Black Suit Dude 3: DEX 17, Init (1,2,2)


Knight Light move up to Force, pulling out his light saber turning it on and slashing at Force. The blow does not hit.

Eclipse pushes it to fly up next to V. (Given the strategic advantage of landing, I will assume that as well.)

V says "Personal space - light bulb!" and attempts to shoot you with a "shaky" blue beam. The beam does no damage, but knocks you back 5 hexes onto your backside.

Dos Seso is not a fan of HTH combat, but that is the situation that he finds himself in. He attempts a Mind Blast on BSD5, but only does 8 STUN. On comms, "Given the mind count I got if all the villains are up here there are a lot of victims down there. Eclipse how you want to play it down there?"

Azir attempts to punch BSD #4 and is successful doing 10 BODY and 33 STUN and knocks him to the ground.

Oleander think about attempting to kick this Force person, but reconsiders that using one of his weaker attacks may not be the best move. He goes back to the magic, and opens back up that jacket pocket and swarm of insects fly out and collect on Force. Biting him for 14 STUN.

Force says "That is good Mr. Snuffleupagus, I am going to make you and imaginary friend like you used to be on TV.", putting skill level in offense he punches at Oly. He lands his blow doing 12 BODY and 44 STUN and knocks Oly to the edge of the roof. As Oly is hit his handkerchief in his pocket blocks some of the damage, but the blow is big enough the Oly will lose his next action (CON Stunned).

BSD #1 wakes back up this segment (but cannot act)
BSD #2 moves over to Azir (-1 OCV) and take a swing but does not hit Azir
BSD #3 is already in combat with Azir and tries to punch Azir. This lands a blow and 4 BODY and 18 STUN with a min damage of 4 STUN
BSD #4 spend a half action getting up (-1 OCV) and tries to punch Azir like his brothers. But just misses.
BSD #5 moves over to the brawl (-1 OCV) and also just misses.

That completes Segment 8.
In Segment 9 the spaceship moves closer to the fight, but not increasing in height.
And that takes us to segment 10.
Initiative!
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Re: UE Issue #3: Smash and GRAB

#1325 Post by Rex »

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Re: UE Issue #3: Smash and GRAB

#1326 Post by shaidar »

Eclipse



"DS, I don't get what you're asking. I'll deal with the pink one, you try and stop the UFO."

Initiative: [_3d6]=(2+5+3)=10

Eclipse gets up Eclipse moves towards V (half-move) and attacks with an energy blast.
If getting up is an action and means I can't move and attack, then I will just attack and please adjust the rolls below accordingly. In this case it may make more sense to use his +1 skill to offset the range, rather than just on offense.

OCV = 7 -1 from half move, +1 from skill =7
Attack: [_3d6]=(2+2+4)=8
DCV = 11 + 7 - 8 = 10-
Damage: [_10d6]=(5+5+3+2+5+6+1+5+4+2)=38
10 BODY
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Re: UE Issue #3: Smash and GRAB

#1327 Post by Leitz »

"Oly!" Knight Light screamed. His light sabre flowed into attack.

One of KL's "things" is that he's "Respectful and Courteous", that's why he always refers to Oleander by his full name. If this Force dude knew that, he'd know just how in trouble his is. :)

Base OCV 6, +1 CSL for Attack. Should be good to hit a DCV up to 9. Fortunately for KL, Force just used his skill level in Attack. :)
12 Body (KATK), 36 Stun, 3" KB. Given locations, the KB should send Force over the edge of the building.

Base Attack (OCV 6) [_3d6]=(2+5+2)=9
Light Sabre (KATK) Body [_3d6]=(4+3+5)=12 Stun Multiple (min 1) [_1d6-1]=(4)=4-1=3
Knockback for a KATK has +1d6, still does 3". Straight [_3d6]=(3+3+3)=9
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Re: UE Issue #3: Smash and GRAB

#1328 Post by gurusql »

Into the Brick Warehouse
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 1, Segment 10


Eclipse: DEX 20, DEF 21/25, END 30/46, STUN 29/29, Init (?,?,?)
V: DEX 20, Init (1,5,2)
Knight Light: DEX 20/18, DEF 18, END 24/36, STUN 8/27, Init (?,?,?)
Dos Seso: DEX 18, DEF 24/23, END 24/40, STUN 29/29, Init (3,1,2)
Oly: DEX 18, DEF 18. END 29/36, STUN 6/32, Init (2,5,3)
Force: DEX 18, Init (1,1,6)
Azir: DEX 18, DEF 27, END 41/56, STUN 46/56, Init (?,?,?)

Black Suit Dude 4: DEX 17, Init (6,3,6)
Black Suit Dude 5: DEX 17, Init (4,2,6)
Black Suit Dude 1: DEX 17, Init (2,5,4)
Black Suit Dude 2: DEX 17, Init (2,4,6) - CON Stunned
Black Suit Dude 3: DEX 17, Init (1,2,2)


I forgot a few END usages from last segment which I fixed here.

Eclipse spends a half-phase getting up off the ground, and tells Dos Seso to "try and stop the UFO" and then fires his Plasma Energy Blast at "V". Using your skill level for range changes the range mods from 0-4 is -0, 5-7 is -1, etc to 0-5 is -0 and 6-9 is -1, etc since you are 6 hexes away that does not do anything. I will give you +1 OCV instead. The bottom line is that only helps at longer distances. Rolling an 8 with an OCV of 6 in this case (7 Base, -1 to stand up, -1 for range, +1 for skill level) means that you hit a DCV of 9 or less. Which is a hit! Doing 10 BODY, 38 STUN and 2" Knockback. A solid hit.

"V" spends a half-phase to stand-up herself. She says "Next Round" and fires a blue "Vibrational" beam back at Eclipse. With -1 for getting up and -2 for Range and everything in offense still results in a blast that just misses Eclipse.

Knight Light screams "Oly" and follows with his light saber attack. In the back of his head he hears a voice in his mind that says "Anger leads to hate. Hate leads to suffering." as his blow lands on Force. The light saber does 12 BODY and 36 STUN (of killing damage). And normally it would have knocked someone back 3", but for some reason it does not knock him back. For the record Force is not bleeding from the blow.

Oly can only recover from being CON Stunned this action. He is still on the ground but obviously stirring.

Force looks at Knight Light and says, "Does that toy make you feel like a man. Let us see if you can take a punch from a man.". His punch lands on the shoulder of Knight Light doing 8 BODY and 31 STUN and knocking Knight Light to the ground. Knight Light was taught to be respectful, but he was also taught that Force is a bully and does not deserve his respect.

Dos Seso says over the comms, "That Stormtrooper coming out of the spaceship is not real do not believe the illusion." No one has any idea what Dos Seso is talking about. He then continues "Target lock on the pilot."

Azir adds her skill level in offense, I rolled which one since it is very important right now. and lands a strong punch against BSD #2 for 12 BODY and 43 STUN and 6" Knockback. The BSD is CON Stunned.

BSD #1 spends a half-action to stand up and then a half-move to get into HTH range of Azir.
BSD #4 lands a blow that does not get past Azir defenses, but does 6 STUN penetrating.
BSD #5 swings and misses Azir as does BSD #3

That completes Segment 10 and 11. And that takes us to segment 12.
Initiative!
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Re: UE Issue #3: Smash and GRAB

#1329 Post by shaidar »

Eclipse

Initiative: [_3d6]=(6+5+4)=15

Not wanting to be too far away from DS, Eclipse moves towards V slightly, but doesn't close (3 hex move), and fires off another blast:
OCV = 7 - 1 (move) - 1 (range) +1 (skill) = 6
Attack: [_3d6]=(4+5+5)=14
DCC = 11 + 6 - 14 = 3-
Damage: [_10d6]=(3+2+4+3+2+5+4+5+1+3)=32
9 body
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Re: UE Issue #3: Smash and GRAB

#1330 Post by Leitz »

"Being a man makes me feel like a man; you should try it some time," Knight Light replied, as he swung his light sabre.

KL Init: Straight [_3d6]=(2+6+3)=11
Breakfall: Straight [_3d6]=(6+1+2)=9
Attack (+1 CSL) Base Attack (OCV 6) [_3d6]=(3+2+1)=6
Damage: (6 Body, 12 Stun) Light Sabre (KATK) Body [_3d6]=(1+1+4)=6 Stun Multiple (min 1) [_1d6-1]=(3)=3-1=2
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Re: UE Issue #3: Smash and GRAB

#1331 Post by Rex »

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Re: UE Issue #3: Smash and GRAB

#1332 Post by gurusql »

Into the Brick Warehouse
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 1, Segment 12


Eclipse: DEX 20, DEF 21/25, END 32/46, STUN 29/29, Init (?,?,?)
Knight Light: DEX 20/18, DEF 18, END 26/36, STUN 11/27, Init (?,?,?) Ground/Breakfall
V: DEX 20, Init (3,4,6)
Azir: DEX 18, DEF 27, END 56/56, STUN 56/56, Init (?,?,?)
"Pilot": DEX 18, Init (6,4,1)
Force: DEX 18, Init (6,3,6)
Dos Seso: DEX 18, DEF 24/23, END 27/40, STUN 29/29, Init (4,5,1)
Oly: DEX 18, DEF 18. END 36/36, STUN 14/32, Init (2,4,5)

Black Suit Dude 4: DEX 17, Init (6,4,3)
Black Suit Dude 5: DEX 17, Init (6,3,5) - CON Stunned and Unconscious
Black Suit Dude 1: DEX 17, Init (5,5,3)
Black Suit Dude 3: DEX 17, Init (3,3,6)
Black Suit Dude 2: DEX 17, Init (2,3,4) - CON Stunned and Entangled


Eclipse moves 6m closer to "V" and fires another Plasma Blast. This blast misses.

Correction here - I should have let Knight Light roll the Breakfall to flip around and be standing at that time he was knocked down by Force, so retconing that here.
Knight Light fires back at Force's unpleasant comments and hits him again. The light saber appears to not affect the Force in any negative way this time. (Killing Attack lottery)

"V" will fire back at Eclipse (not moving forward or backward) using her blue beamed Vibrational Blast. The blast hits Eclipse doing 8 BODY and 33 STUN with no knockback.

Azir seems to be holding her own against the five BSD, knocking BSD #5 unconscious and off the building.

Dos Seso Mind Attacks whomever he mind locked with. Hitting for 11 STUN. And also reacts to an attack right afterward (no visible affects).

Oly uses his Breakfall skill to stand up and looking at the battlefield, he say over comms, "Time to take a piece off the board." and lets a stream of webs out of his pocket and Entangles BSD #2.

Force takes another swing at Knight Light, but it is a glancing blow for 8 BODY and 22 STUN. Knight Light will get a chance to make a Breakfall roll or be knocked over.

BSD #4 and BSD #1 both swing and missed Azir, BSD #3 does succeed at punching Azir for 4 BODY and 15 STUN (Min of 4 STUN).

That finishes Segment 12 and bringing a REC for all! (which have been applied). Segment 1, Segment 2, and on to Segment 3.
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Re: UE Issue #3: Smash and GRAB

#1333 Post by shaidar »

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Re: UE Issue #3: Smash and GRAB

#1334 Post by Leitz »

Knight Light

Knight Light rolled back up, relaxed, and smiled as his light sabre thrust forward. "Not bad, but my team is winning. Stinks being the bad guy, doesn't it?"

Breakfall: Straight [_3d6]=(2+2+2)=6
Initiative: Initiative [_3d6]=(2+2+1)=5

Attack (+1 CSL, should hit DCV 8- )
Base Attack (OCV 6) [_3d6]=(2+2+6)=10
Damage (6 Body, 24 Stun)
Light Sabre (KATK) Body [_3d6]=(1+1+4)=6 Stun Multiple (min 1) [_1d6-1]=(5)=5-1=4



Assuming he's still able and standing, NEXT round's INIT
Initiative [_3d6]=(4+1+5)=10
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Re: UE Issue #3: Smash and GRAB

#1335 Post by Rex »

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Re: UE Issue #3: Smash and GRAB

#1336 Post by gurusql »

Into the Brick Warehouse
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 3


V: DEX 20, Init (3,4,6)
Eclipse: DEX 20, DEF 21/25, END 32/46, STUN 18/29, Init (3,2,5)
Knight Light: DEX 20/18, DEF 18, END 26/36, STUN 11/27, Init (2,2,1) Next Init (4,1,5)
"Pilot": DEX 18, Init (6,4,1)
Force: DEX 18, Init (6,3,6)
Dos Seso: DEX 18, DEF 24/23, END 27/40, STUN 29/29, Init (4,5,1)
Oly: DEX 18, DEF 18. END 36/36, STUN 14/32, Init (2,4,5)
Azir: DEX 18, DEF 27, END 56/56, STUN 56/56, Init (2,4,1)
Black Suit Dude 4: DEX 17, Init (6,4,3)
Black Suit Dude 5: DEX 17, Init (6,3,5) - CON Stunned and Unconscious
Black Suit Dude 1: DEX 17, Init (5,5,3)
Black Suit Dude 3: DEX 17, Init (3,3,6)
Black Suit Dude 2: DEX 17, Init (2,3,4) - CON Stunned and Entangled


V shoots again at Eclipse (-1 OCV for range) with skill level in offense. Hitting Eclipse for 10 BODY and 36 STUN. There is no knockback.

That makes it Eclipse's action

The map is unchanged
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Re: UE Issue #3: Smash and GRAB

#1337 Post by shaidar »

Eclipse returns fire at V:

OCV = 7 +1 skill - 1 range = 7.
Attack: [_3d6]=(5+6+4)=15
DCV = 11 +7 - 15 = 3-
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Re: UE Issue #3: Smash and GRAB

#1338 Post by gurusql »

Into the Brick Warehouse
1:40 PM Local Time – Tuesday, July 7th, 1987
Turn 2, Segment 3


V: DEX 20, Init (4,2,1)
Knight Light: DEX 20/18, DEF 18, END 0/36, STUN -6/27, Init (4,1,5)
"L" (Formerly "Pilot"): DEX 20, Init (3,4,3)
Eclipse: DEX 20, DEF 21/25, END 26/46, STUN 18/29, Init (?,?,?)
T: DEX 18, Init (6,4,4)
Oly: DEX 18, DEF 18. END 31/36, STUN 14/32, Init (5,3,3)
Force: DEX 18, Init (4,2,6)
Dos Seso: DEX 18, DEF 24/23, END 23/40, STUN 18/29, Init (1,4,1)
Azir: DEX 18, DEF 27, END 51/56, STUN 46/56, Init (?,?,?)
Black Suit Dude 1: DEX 17, Init (6,6,4)
Black Suit Dude 2: DEX 17, Init (4,4,4) - CON Stunned and Entangled
Black Suit Dude 3: DEX 17, Init (2,1,5)
Black Suit Dude 4: DEX 17, Init (1,4,3)
Black Suit Dude 5: DEX 17, Init (1,2,1) - CON Stunned and Unconscious


Repeating from the previous post - V shoots again at Eclipse (-1 OCV for range) with skill level in offense. Hitting Eclipse for 10 BODY and 36 STUN. There is no knockback.

Eclipse fires another shot at V, but misses by a wide margin.

Knight Light is able to hit Force again with the light saber and does some damage again. (Note that I found an error I had made and I have assigned the extra damage to Force from a previous attack - he is now below half STUN.)

The "Pilot" is postponing for a little later in the segment - it will become clear why. :twisted:

Force punches back at Knight Light landing a blow on the 11 BODY and 35 STUN and 4" Knockback.

Dos Seso again Mind Attacks the "Pilot" for full 19 STUN.

The "Space Ship" disappears and there are two figures inside where the space the ship had been.

"L" a green looking alien wearing a grey robe attacks Dos Seso with a mental attack that does not affect him. "Wait, what"

"T" a grey looking alien wearing jeans and Hawaiian shirt attacks Dos Seso with a multi-color light based attack, just missing Dos Seso. (Range mods :confused:)

Oly reaches into his pocket and a wave of insects come flying out and causing Force to be in obvious discomfort from the itching. He takes 21 STUN and does not look to be around much longer.

Azir punches BSD #4 and knocks him to the ground.

BSD #4 then gets up and attempts punch Azir, but misses
BSD #1 punches Azir for 16 STUN (4 STUN Min)
BSD #3 punches Azir also for 19 STUN (6 STUN min)

This completed Segment 3 and 4 and moving to Segment 5. Initative

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Re: UE Issue #3: Smash and GRAB

#1339 Post by shaidar »

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Re: UE Issue #3: Smash and GRAB

#1340 Post by Rex »

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