merias wrote:greyarea wrote:
As to cleric items of worth, I had a scroll with a spell of Gate on it, but was used to try to control a demon problem we had a few years ago. However, we have this scroll that has a few very rare spells that Sister Ray gathered in her journeys. Let's see if.. yes, here it is. She finds a scroll case of what appears to be human bone and, etched on the side are the spell names contained within: Weapon Bless, Detect Cursed Item, Impervious Sanctity of Mind, and Missing Word. I'll give it to ya for 5000 gold.
"I'll take it," Dandy says.
ooc: Are those some new spells?
Weapon Bless
(ConjnrationlSnmmoning) Sphere: Combat
Level. 1
Range: Touch Components: V, S, M Casting Time: 1turn Duration: Special
Area of Effect: 1 weapon Saving Throw: None
With the weapon bless spell, the shukenja (cleric) is able to prepare one weapon for combat against a particular foe. Upon casting the spell, he carefully writes on the weapon the identity of the foe and several sutras to give the weapon power. Although the exact name of the creature need not he known, the identity must be specific, identifying only a single individual or creature. Stating the weapon is to he used against “a kappa” is not sufficient. However, stating the weapon is to be used against “the kappa who lives in Ch’i Sheng’s millpons‘ is a precise enough identification. Thereafter, that weapon is +5 on the first attack and damage roll against that particular foe. The weapon is considered a magical one for the purposes of striking creatures that can be hit only by magical weapons. The effects of the weapon bless are not additive with those of already magical weapons, i.e. if cast upon a +2 weapon, the effect is still +5, not +7. Furthermore, if the weapon is used to strike another creature while the spell is in effect, the blade is wiped clean and the spell is lost.
Detect Cursed Item
(Divination) Sphere: Divination
Level: 3
Range: Touch Components:V, S Casting‘lime: 1rd. Duration: Instantaneous Area of Effect: 1 item or pen Saving Throw: Neg.
A priest using this spell may be able to tell if an item is cursed. The priest must touch item (in some cases this might trigger the curse). Cursed scrolls must be opened, but not read, for the spell to have an effect. Artifacts give no reading to this spell in any case. This spell does not detect charm effects; though it can detect a curse on a creature. An unwilling subject receives a saving throw vs. spell to negate the effect.
The basic saving throw of an item is 13, though a very powerful cursed item might have a saving throw as low as 5 (the DM decides saving throws on an item-by-item basis). Failure to detect a curse means the caster has no chance to cast this spell successfully upon the item or creature before gaining another experience level.
Casting this spell affects the priest so strongly that no other spells can be cast for four hours, though currently memorized spells are not lost.
Impervious Sanctity of Mind
(Abjuration)
Sphere: Protection, Thought
Level: 7
Range: 0
Components: V, S. M
Casting Tune: l rd.
Duration: I turn/level
Area of Effect: The caster
Saving Throw: None
When using this spell, the priest becomes completely immune to any mind-affecting spell, power, or psionic effect. This includes
amnesia, awe, beguiling, charm, command, confusion, domination, emotion, empathy, ESP, fascination, fear, feeblemind, hold, hypnotism, insanity, magic jar, mind blast, phantasmal killer, possession, rulership, sleep, soul trapping, suggestion, telepathy, and any psionic attack or power of the telepathic discipline. ln short, if the spell or effect coerces the priest into taking an action or forming an impression that he or she doesn't wish to, it fails while
impervious sanctity of mind is in effect. The only mind-affecting spells or powers that can affect the protected priest are those of exceedingly powerful creatures, artifacts, and relics.
Unlike the wizard spell
mind blank, lhe
impervious sanctity of mind offers no protection against detection or scrying. However, it is effective against some attacks and powers that mind blank is powerless againsL
Missing Word
(Divination)
Sphere: Divination
Level: 7
Range: 0
Componenis: V, S
Casting Tune: I rd.
Duration: l tum
Area of Effect: I incomplete writing or diagram Saving Throw: None
This spell is an entreaty to Oghma himself to complete a missing, partial, or obscured word, inscription, or diagram in a writing found by the priest.
When a
missing word spell is cast, the priest immediately suffers 2d6 points of damage (as if wounded: rest and healing magics can restore this lost vital energy) and is surrounded by an aura of purplish-while light and a tension in the air. The spell then either succeeds (the missing writing silently appears) or fails (the aura fades, and the tic vision of guidance; no writing appears) as the god wills. (No saving throw governs this effect; the DM should decide Oghma's will in particular situations.)
When the spell ends, the magically revealed portion fades, leaving the writing incomplete again unless someone has traeed over the previously missing portions. At his discretion, Oghma can extend the duration of the revelation to allow the missing text to be copied if it wouJd otherwise take longer than a turn. Using this spell to solve longstanding problems of knowledge, particularly to benefit others not of the Oghmanyte faith, usually succeeds. Using this spell to devise new spells or processes of making goods to enrich the caster generally fails.