Third Expedition
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
The man pushes the door open, exposing himself to attacks as he does so. Because the door limits his uncovered area, up to three melee combatants may try to attack him as he does so. There is no real room in the small corridor for ranged weapons.
After the first three attackers (if there are any), a normal melee begins, and initiative is required.
After the first three attackers (if there are any), a normal melee begins, and initiative is required.
Re: Third Expedition
Murq is going to push the chest against the door in attempt to keep it closed.
I'll roll some stuff in case its necessary:
Initiative: 12
Strength Check: 17
edit: A bit late on my part. sorry
I'll roll some stuff in case its necessary:
Initiative: 12
Strength Check: 17
edit: A bit late on my part. sorry
Re: Third Expedition
Daryl throws his lit torch at the man-thing. 1d20 = 5 (d'oh...) +1 = 6. He'll burn 8 Luck to get it to a 14, and pray that's a hit. If it is, impact damage from torch (as club) would be 1d4 = 2 + 1 = 3; fire damage = 1d6 = 2, total 5.
Pikar will likewise throw his lit torch at the man-thing. 1d20 = 14 + 1 = 15. Assuming that's a hit, he'll roll damage from torch as a club 1d4 = 4! - 1 = 3; fire damage = 1d6 = 4, total 7.
Grim will take a free swing at the thing with his hammer. 1d20 = 6 (drat).
[Edit: I know you said no real room for ranged weapons, but a thrown torch is a bit different from a bow or a sling...]
Pikar will likewise throw his lit torch at the man-thing. 1d20 = 14 + 1 = 15. Assuming that's a hit, he'll roll damage from torch as a club 1d4 = 4! - 1 = 3; fire damage = 1d6 = 4, total 7.
Grim will take a free swing at the thing with his hammer. 1d20 = 6 (drat).
[Edit: I know you said no real room for ranged weapons, but a thrown torch is a bit different from a bow or a sling...]
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
The poor gentleman is only AC 12, so Daryl need burn only 6 Luck.
With a surprised look, the rag-dressed man-thing is beaten to death by two clubs as he pushes open the door. Both torches go out as he is struck, but you see the creature slide to the floor with a dented and scorched cranium.
With a surprised look, the rag-dressed man-thing is beaten to death by two clubs as he pushes open the door. Both torches go out as he is struck, but you see the creature slide to the floor with a dented and scorched cranium.
Re: Third Expedition
[Uh oh.]
Now that the creature is on the ground, Pikar takes a closer look ... was it un-dead?
Now that the creature is on the ground, Pikar takes a closer look ... was it un-dead?
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
It's skin is cold to the touch, although it otherwise seems like it was a living being.
BTW, 1 XP each.
BTW, 1 XP each.
Re: Third Expedition
[If it was a human/alive, it wouldn't be cold yet. Is it bleedING from the head wounds?]
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
It does not appear to be bleeding. And it is not merely cool to the touch. It is cold.
Re: Third Expedition
Pikar jerks his hand back and steps away. "Some kind of animated corpse."
Daryll slides up. "What's it got on it?" He starts rummaging around in the rags.
Cisneros coughs. "Probably vee should burn dat, yes?"
Daryll slides up. "What's it got on it?" He starts rummaging around in the rags.
Cisneros coughs. "Probably vee should burn dat, yes?"
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Third Expedition
Murq will peer back into the room the man came from to see if anything else is going on there.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
No other living (or un-dead) creature is visible in the room you came from.
Re: Third Expedition
Daryll mutters. "Nothin'."
"Let's try this other door, I guess," Grim says. "Then I think maybe we ought to head back and regroup, perhaps go a different route. We don't want to get too far from the exit." Pikar nods.
As soon as everybody is ready, Pikar will open the door at the opposite end of this little hallway they're in.
"Let's try this other door, I guess," Grim says. "Then I think maybe we ought to head back and regroup, perhaps go a different route. We don't want to get too far from the exit." Pikar nods.
As soon as everybody is ready, Pikar will open the door at the opposite end of this little hallway they're in.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
Pikar sees a hallway, about 10 ft wide and vaulted to a height of 12 ft at its apex, going south for 10 ft and then turning to the right.
Re: Third Expedition
"Hmm, fancy. Perhaps a bit further?" Pikar says.
Grim nods. "Okay. Jedak, keep tapping in front as we go."
Slowly down the hallway and look to the right.
Grim nods. "Okay. Jedak, keep tapping in front as we go."
Slowly down the hallway and look to the right.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
The passage goes 10 feet to the west before turning south. The closest 10 feet of wall to the north contains an archway that has been sealed with brick and mortar.
Re: Third Expedition
"Hmm... look at this, Murq," Grim says. [Does it look really stout or could it be busted down?]
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
It is actually literally bricked up, with mortar. It could be busted down, but that would require something along the lines of a heavy sledge.beermotor wrote:"Hmm... look at this, Murq," Grim says. [Does it look really stout or could it be busted down?]
Re: Third Expedition
Okay... southward then.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Third Expedition
Murq is going to hit the bricked wall with the chest he is carrying. If it appears effective, he's going to attempt to break it down.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Third Expedition
It is not effective. Indeed, too much of that will destroy the chest, not the bricked-up archway.