Lost

Rex
Post Reply
Message
Author
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33222
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Lost

#121 Post by GreyWolfVT »

Algrim follows the group "Probably just a waypoint that's me best guess anyway."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#122 Post by Rex »

Marullus wrote: Fri May 24, 2024 3:50 pm Lharzin looks around solemnly, running her fingers along the raw, natural stone. Near the back of the cave, she places her hands on a likely portion of stone and communes with the bedrock to learn the history of this place.
Voice of Ages [1d100]=25

Also, she searches for secret entrances.
Secret Entrances [1d100]=58

You get a Skill Improvement roll for her Voice of Ages talent as she had a critical success using it. You now get 3 questions from the rear of the cave and will get additional info based on the questions. You also have 3 fatigue points. Nice roll, now ask wisely.


She didn't find any secret doors.

Note that others in the group have a better chance of finding a secret door.
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 6990
Joined: Tue Mar 02, 2021 6:12 pm

Re: Lost

#123 Post by gurusql »

Beryl

Beryl will join the search for secret areas in the back of the cave.

No idea what to roll, so I will ask the GM for help.
[_1d100]=(14)=14
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#124 Post by Rex »

gurusql wrote: Sun May 26, 2024 2:26 am Beryl

Beryl will join the search for secret areas in the back of the cave.

No idea what to roll, so I will ask the GM for help.
[_1d100]=(14)=14
For searching for things it is usually Awareness or an appropriate skill if higher. So a stone secret door would be the higher of Awareness, Masonry, or Mining. A wooden one would be Awareness or Woodcraft. If your highest is Awareness but you have an appropriate skill I usually give you a +SI to Awareness EML for having the skill. So in your case you have Awareness 75 and Mining 80, so I will go with Mining and you rolled a marginal success.

Beryl locates a secret door at the back/side of the cave. It has a peep hole at the correct level for a Khuzdul to use in the middle of where you think the door is. You are unsure how to open it at this point.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#125 Post by Rex »

The plus symbol with the diamond is a secret door symbol.
Cave entrance.PNG
Cave entrance.PNG (59.58 KiB) Viewed 220 times
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12626
Joined: Fri Apr 04, 2014 4:27 pm

Re: Lost

#126 Post by shaidar »

Arngeir helps search, for the mechanism for the door or anything else of interest.

Percentage: [1d100]=37 vs awareness of 56%
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33222
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Lost

#127 Post by GreyWolfVT »

Algrim joins in with the searching. Non-Combat Skill Roll [1d100]=13
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18167
Joined: Fri Jan 23, 2015 1:41 am

Re: Lost

#128 Post by Marullus »

Skill improvement [1d100]=56

Lharzin kneels upon the stone, her brow furrowing. "The stone... yearns to talk."
Question 1: How does the door open?
User avatar
sulldawga
Rider of Rohan
Rider of Rohan
Posts: 3883
Joined: Tue Jan 22, 2013 5:26 pm
Location: south of Boston, MA

Re: Lost

#129 Post by sulldawga »

Ingram, having little skill in searching, watches out the entrance of the cave.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#130 Post by Rex »

Algrim finds a crack in the stone to the right of the secret door, something about it doesn't seem right. He pries at it with his dagger and out pops a carefully formed plug, perhaps 2x2 inches but strangely shaped so as to look like natural cracks in the stone. Once out he sees what can only be a Khuzdul keyhole.

For Lharzin.
There is a keyhole to the right of the door which opens the door when the key is turned to the right and shuts it when it is closed to the left. Unfortunately the key left here a very long time ago and the door has not been opened sense.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33222
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Lost

#131 Post by GreyWolfVT »

Algrim "This be a Khuzdul keyhole. Anyone remember how ta use one?" he informs the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 6990
Joined: Tue Mar 02, 2021 6:12 pm

Re: Lost

#132 Post by gurusql »

Beryl

"I assume with the key we would have to pick it. I have no skill in that area however."
User avatar
Marullus
Rider of Rohan
Rider of Rohan
Posts: 18167
Joined: Fri Jan 23, 2015 1:41 am

Re: Lost

#133 Post by Marullus »

"There's a keyhole... yes, right there," says Lharzin, eyes closed as she communes with the stone. " It opens the door when the key is turned to the right and shuts it when it is closed to the left. Unfortunately the key left here a very long time ago and the door has not been opened since. It will take a Locksmith... Algrim, you are a Tirion, aren't you?"
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#134 Post by Rex »

Marullus wrote: Wed May 29, 2024 1:10 pm "There's a keyhole... yes, right there," says Lharzin, eyes closed as she communes with the stone. " It opens the door when the key is turned to the right and shuts it when it is closed to the left. Unfortunately the key left here a very long time ago and the door has not been opened since. It will take a Locksmith... Algrim, you are a Tirion, aren't you?"

Algrim's Lockcraft ML is 85%.
User avatar
Ahlmzhad
Ranger Knight
Ranger Knight
Posts: 1748
Joined: Tue Jan 29, 2019 9:15 pm

Re: Lost

#135 Post by Ahlmzhad »

Murgar

Tries to listen to the chatter about Khuzdhul doors and stuff and his mind wanders off: How are the goats doing. I hope they've turned the cheese and started new batches.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33222
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Lost

#136 Post by GreyWolfVT »

Algrim lockpick attempt.
Non-Combat Skill Roll [1d100]=65
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#137 Post by Rex »

Algrim easily picks the lock and the door swings open with a slight groan from years of no use.

Critical success on the roll. Algrim, please roll a skill improvement roll for Lockcraft, 1d100+17, 86 or higher increases Lockcraft to 86.

The room beyond appears appears to have started as a natural cave and worked into its current shape. There is a table and benches that are in very bad shape. A stairway going up, an opening heading south, and a door heading west. Roughly 20 feet north-south and 30 feet east west.

You still have 2 questions. Actions?
Entryway.PNG
Entryway.PNG (217.67 KiB) Viewed 99 times
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33222
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Lost

#138 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 26019
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Lost

#139 Post by Rex »

GreyWolfVT wrote: Sat Jun 01, 2024 5:31 pm Algrim Lockcraft [1d100+17]=46+17=63
Bummer, didn't go up. But you got through the door easy enough which was the most important thing.
User avatar
sulldawga
Rider of Rohan
Rider of Rohan
Posts: 3883
Joined: Tue Jan 22, 2013 5:26 pm
Location: south of Boston, MA

Re: Lost

#140 Post by sulldawga »

Ingram pats Algrim on the back. Nicely done.

He takes a look at what's behind the door to the west without entering.

Maybe the door knows where we are?
Post Reply

Return to “Rex's HarnWorld Campaign (HarnMaster Sandbox)”