April 29th 1066:
Early evening.
Light sources. Lantern light.
Forest Trail to Helix. Duchy of Aerik.
The squires press on resourcefully, abandoning the mundane equipment unnecessary for the journey home. It is more hours than you expect but eventually you pass through the outwoods and smallholdings towards the more urban centre of Helix. You carry no 10'ft pole but a pennon decorated spear and the squires lift their shields, singing their tavern anthem. Bloodied and wounded, except
Sven, the homecoming is a triumph even if no parade heralds their safe return. You can pay the town crier to make a song and dance about it tomorrow with his daily broadcast. Certainly the resident bard can perform any eulogies your exaggeration and boastings can create if paid as well.
The journey back uncontested. The glimpses of raptors sniffing at your heels recedes as you clear the Moor. The forest echoing with the howl of a wolfpack, reminding you of the strange hybrid mongrel man and cheeky young'uns. A fat boar and piglets squeak across your path, safe from the hog roast for another day.
Your conversation probes some information.
"It is treasonous to speak of Perafin's death as anything but a tragic accident.
The bishop performed a seance with the deceased's spirit but no disclosure was made.
Lord Krothos has lofty ideas. Wanting to prove his right to govern through his own earning. He is equally praised as brave and noble or cowardly and craven. The villagers don't like him but he ordained the church of St Ygg's and brought a bit more order, bureaucracy, taxation, to the region.
He had power to grant land and title deeds and wishes to expand his realm into the tribal areas through trade or conquest.
His advisor Ollis has his ear and sways his counsel.
We will report to Krothos and bring him the sceptre. What he does next week is his imperative.
Mazzah the Magnificent, is a weirdo ... a wise old sage ... a charlatan sorcerer ... a wizard of inestimable power. He will turn you into a cat, mouse, rat, bat, toad, broomstick. He can write scrolls, create potions, enchant wonders ..."
So this first expedition will end here. I will work out some xp awards and division of treasures. I will post later in the new Old Manse thread, the squires reporting back.
You can continue here with comments and actions.
You can post in the
Brazen Strumpet Tavern your return to the village. Look through the Memorial and Tributes topics for ways to increase xp.