Into the Temple

wolfpack
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wolfpack
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Re: Into the Temple

#101 Post by wolfpack »



Moony scouts a spot 3/4 a mile from the temple that appears to be outside the dead zone. You move and quickly setup camp for the night

Please list and roll any spells used before you settle in for watches.
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Re: Into the Temple

#102 Post by spanningtree »

Ruthgar will settle in a meal followed by prayer. He'll take his usual watch.

Opting for CLW x 4, as a cleric do I need to declare spells?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Into the Temple

#103 Post by redwarrior »

Phil Before we settle in for the night, could I ask Ruthgar or Moony to heal my wounds from our battle?
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Re: Into the Temple

#104 Post by spanningtree »

Ruthgar will lay hands on Phil before the settling in for the night (if that is okay).

Cure light wounds [1d8] = 2
Cure light wounds [1d8] = 6

6HP healed.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Into the Temple

#105 Post by wolfpack »

spanningtree wrote:Ruthgar will settle in a meal followed by prayer. He'll take his usual watch.

Opting for CLW x 4, as a cleric do I need to declare spells?

yes clerics must declare spells
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Re: Into the Temple

#106 Post by wolfpack »

Ruthgar heals phil before the night begins

current HP's

Moony Half Elf Cleric/Ranger 1/1
HP - 13/13
Spells - 3/2 1st


Sandarin Human Paladin 2
HP - 13/6

Allan Human Monk 2
HP - 12/8

Saxony Quinn Human Fighter 2
HP - 17/16

Ruthgar Cass Human Cleric 2
HP - 20/20
spells - 4/2 1st

Phillionous Human Fighter 2
HP 18/17
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Re: Into the Temple

#107 Post by wolfpack »

Anything else before I move on?
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Re: Into the Temple

#108 Post by spanningtree »

Ruthgar settles in for the night.


Please continue!
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Into the Temple

#109 Post by wolfpack »

The group settle sin for the night with an uneasy feeling, the whole forest is quiet but for an occasional cricket and the air seems heavy.

Sax and Allan sit at the camp fire watching as their companions sleep fitfully.

Sax and Allan make a wisdom check using 3d6
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Re: Into the Temple

#110 Post by ravenn4544 »

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Re: Into the Temple

#111 Post by wolfpack »

wisdom roll for Sax

[3d6] = 13



Sax and Allan sit quietly around the fire, as they watch their friends toss and turn in fitful sleep they hear noise behind them outside the light of the fire. A wet almost dragging sound.

As they turn to watch they are shocked as a monstrosity enters the circle of light from their fire. It appears to have at one time been a bear, but that must of been long ago. Now it is a rotted corpse of a once great beast, empty black sockets where eyes used to be, it rears its head back as if to roar but noting comes out of its exposed esophagus. It begins methodically moving towards the party.

Image

You automatically win init
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Re: Into the Temple

#112 Post by Stirling »

Saxony

kicks out a load of spark and embers from the fire and runs with sword in hand to engage the zombear.

Two handed sword+1, str+1. [1d20+2] = 19+2 = 21 damage [1d10+2] = 6+2 = 8
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Re: Into the Temple

#113 Post by ravenn4544 »

Allan will alert those that are asleep with a shout as he joins in thier defense.

Staff Attack (20) [1d20] = 6 Staff Damage [1d6] = 2
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Re: Into the Temple

#114 Post by wolfpack »

Those just waking up can't attack this round, but you need to declare if you are putting on armor, grabbing weapons and fighting or what.
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Re: Into the Temple

#115 Post by spanningtree »

Ruthgar will garb his flail and shield.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Into the Temple

#116 Post by wolfpack »

The undead bear lunges at Sax while swiping 2 paws at Allan.

Both paws land on the unarmored monk (4 damage) as the zombie bear clamps down on the warriors shoulder but fails to puncture the metal armor.

saxony lands a mighty blow on the monstrosity cleaving off a large portion of rotten flesh but fails to drop it.
Declare actions for next round let me know if you are attacking or putting on armor
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Re: Into the Temple

#117 Post by redwarrior »

Phil grabs his shield and sword and moves towards the bear thing, looking for a chance to strike.
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Re: Into the Temple

#118 Post by Gerrin »

Sandarin Highhill

The young paladin grabs his sword and shield and runs towards the monstrosity.
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Re: Into the Temple

#119 Post by wolfpack »

anyone not putting on armor can attack this round so roll your attacks
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Re: Into the Temple

#120 Post by Spearmint »

Moony


throws his bone axe at the creature but misses.

Moony throws axe [1d20+1] = 5+1 = 6 damage to large creature [1d4] = 2
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