Character Generation
Re: Character Generation
atpollard:
I tossed in a couple of items not on the lists, and tried to estimate their costs based on the listed prices of stuff. It's all on the character sheet.
I tossed in a couple of items not on the lists, and tried to estimate their costs based on the listed prices of stuff. It's all on the character sheet.
FA FO
Re: Character Generation
I'm starting to list out some of my gear... I'm not sure of prices, but I've got 30,000 credits...Urson wrote:atpollard:
I tossed in a couple of items not on the lists, and tried to estimate their costs based on the listed prices of stuff. It's all on the character sheet.
I'm taking work (doctor/surgeon) clothing above social standing as that seems appropriate for a published and respected doctor...
Do all PC's get Gun Combat-0? They don't get Gun Combat through skills, but have "Weapon" on mustering out that can be a gun or a blade (if you don't do the all PCsget level-0 in all weapons, you might still want to add level-0 got Gun and or Blade if they are in the mustering out benefits).
I'm not sure what other gear we should be considering.
Re: Character Generation
Doctor is a strange class in the respect that it is the one of the VERY FEW class that didn't have Gun Combat on the skill tables.ffilz wrote:I'm starting to list out some of my gear... I'm not sure of prices, but I've got 30,000 credits...Urson wrote:atpollard:
I tossed in a couple of items not on the lists, and tried to estimate their costs based on the listed prices of stuff. It's all on the character sheet.
I'm taking work (doctor/surgeon) clothing above social standing as that seems appropriate for a published and respected doctor...
Do all PC's get Gun Combat-0? They don't get Gun Combat through skills, but have "Weapon" on mustering out that can be a gun or a blade (if you don't do the all PCsget level-0 in all weapons, you might still want to add level-0 got Gun and or Blade if they are in the mustering out benefits).
I'm not sure what other gear we should be considering.
Since you got a weapon on Muster Out, take Combat-0 with that weapon [(Pistol Cbt-0) or (Rifle Cbt-0)].
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Ok, I've amended to mustering out with a revolver and added Pistol-0. Samuel will purchase a Cutlass.atpollard wrote:Doctor is a strange class in the respect that it is the one of the VERY FEW class that didn't have Gun Combat on the skill tables.ffilz wrote:I'm starting to list out some of my gear... I'm not sure of prices, but I've got 30,000 credits...Urson wrote:atpollard:
I tossed in a couple of items not on the lists, and tried to estimate their costs based on the listed prices of stuff. It's all on the character sheet.
I'm taking work (doctor/surgeon) clothing above social standing as that seems appropriate for a published and respected doctor...
Do all PC's get Gun Combat-0? They don't get Gun Combat through skills, but have "Weapon" on mustering out that can be a gun or a blade (if you don't do the all PCsget level-0 in all weapons, you might still want to add level-0 got Gun and or Blade if they are in the mustering out benefits).
I'm not sure what other gear we should be considering.
Since you got a weapon on Muster Out, take Combat-0 with that weapon [(Pistol Cbt-0) or (Rifle Cbt-0)].
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Re: Character Generation
How are we dealing with some mustering results? High passage, travellers, etc?
Re: Character Generation
You get them!Monsieur Rose wrote:How are we dealing with some mustering results? High passage, travellers, etc?
High Passage = First Class Ticket to ANYWHERE.
Low Passage = Third Class Ticket (steerage) to any City of your choice.
Traveller's Aid Society = It exists here and still costs Cr 1,000,000 to join. It just has a slightly different function and benefits. If anyone gets TAS membership, I will tell you about it.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Hey atpollard,
I don't own the rules. Can you please let me know what my starting cash is, and what gear (if any) I've acquired so far? Thanks.
I don't own the rules. Can you please let me know what my starting cash is, and what gear (if any) I've acquired so far? Thanks.
Re: Character Generation
Okay, if I understand correctly P.T. Codswallop spent four terms in the "Other" career. That gives you 4 1d6 rolls on either Cash or Stuff. You can do a maximum of 3 rolls on Cash. You also get Cr (500 * Soc) for home area TL appropriate gear. See the resource pages.
Cash Table, get +1 since PT has Gambling skill.
Cash Table, get +1 since PT has Gambling skill.
- 1,000
- 5,000
- 10,000
- 10,000
- 10,000
- 50,000
- 100,000
- Low Passage
- +1 Int
- +1 Edu
- Gun
- High Passage
Re: Character Generation
Ok. I've rolled for cash and stuff, and updated my sheet, here: viewtopic.php?p=393262#p393262
Atpollard, I don't have an extensive list of what things cost so I made up some prices. Please feel free to correct me. Thanks.
Atpollard, I don't have an extensive list of what things cost so I made up some prices. Please feel free to correct me. Thanks.
Re: Character Generation
No character sheet other than this one.
As for "having danced a gig", that's basically guaranteed - at least during Jacques' hunting trip (assuming he wasn't by himself). He's got Streetwise, after all: ypu learn that by going to seedy places where people actually dance.
But my thought was that Remy is meant to be a Filipino-style warrior. And the legend goes that the local styles were masked as a dance... (I believe that the locals just liked dancing and so turned the repetitions into a dance).
Of course I suspect that there should be an unfamiliarity penalty due to the different dances. But even then, Remy has more than decent chances.
As for "having danced a gig", that's basically guaranteed - at least during Jacques' hunting trip (assuming he wasn't by himself). He's got Streetwise, after all: ypu learn that by going to seedy places where people actually dance.
But my thought was that Remy is meant to be a Filipino-style warrior. And the legend goes that the local styles were masked as a dance... (I believe that the locals just liked dancing and so turned the repetitions into a dance).
Of course I suspect that there should be an unfamiliarity penalty due to the different dances. But even then, Remy has more than decent chances.
Re: Character Generation
And if people are enjoying themselves, you can mess up and no one cares.
Re: Character Generation
Of course. But the point is to leave a good first impression* and to give a good example for our gentleman, nothing more !Leitz wrote:And if people are enjoying themselves, you can mess up and no one cares.
No, I don't expect he'd succeed in dancing the clothes off any of the ladies present, or at least not at the moment.
*Especially with the NPCs, you guys can make your own conclusions anyways !
BTW, how did we move from the OOC thread to chargen? Did I forget to copy the text in the OOC?
Re: Character Generation
No clue. Still, I'd agree that your high blade skill suggests a good bit of body control. The only suggestion would be to put a copy of your character sheet in the "List of Characters" thread.AsenRG wrote:BTW, how did we move from the OOC thread to chargen? Did I forget to copy the text in the OOC?
Re: Character Generation
Hi, everyone!
I'm raring to go and have started rolling up a character. The result so far is interesting:
STR: [2d6] = 11 DEX: [2d6] = 5 END: [2d6] = 5
INT: [2d6] = 9 EDU: [2d6] = 11 SOC: [2d6] = 2
So that's B559B2 in the Traveller shorthand, right? Strong, kinda clumsy and quick to get winded, and a social outcast. But reasonably intelligent and quite well educated.
I don't have the rulebook, so I do have some questions.
First, does the career matter for anything other than the set of skills that are available and the rolls needed to enlist, not die, get a commission/promoted, and muster out? IOW, once the PC hits action in the game, are two PCs with different former careers but the same skills at the same levels essentially the same (modulo attributes and such, of course)?
Second, it looks like not all professions have commission & promotion rolls. Is that just for military-style careers?
Third, what is the effect of getting a commission or promotion? It doesn't seem to give extra skills, from what I can see. Or is that in the mustering out table, which I can't find?
Finally, is there any skillset or career that this group needs, or does Traveller not work like that?
Thanks!
I'm raring to go and have started rolling up a character. The result so far is interesting:
STR: [2d6] = 11 DEX: [2d6] = 5 END: [2d6] = 5
INT: [2d6] = 9 EDU: [2d6] = 11 SOC: [2d6] = 2
So that's B559B2 in the Traveller shorthand, right? Strong, kinda clumsy and quick to get winded, and a social outcast. But reasonably intelligent and quite well educated.
I don't have the rulebook, so I do have some questions.
First, does the career matter for anything other than the set of skills that are available and the rolls needed to enlist, not die, get a commission/promoted, and muster out? IOW, once the PC hits action in the game, are two PCs with different former careers but the same skills at the same levels essentially the same (modulo attributes and such, of course)?
Second, it looks like not all professions have commission & promotion rolls. Is that just for military-style careers?
Third, what is the effect of getting a commission or promotion? It doesn't seem to give extra skills, from what I can see. Or is that in the mustering out table, which I can't find?
Finally, is there any skillset or career that this group needs, or does Traveller not work like that?
Thanks!
Re: Character Generation
That's for atpollard, but as far as skills go, I doubt it.Zhym wrote: First, does the career matter for anything other than the set of skills that are available and the rolls needed to enlist, not die, get a commission/promoted, and muster out? IOW, once the PC hits action in the game, are two PCs with different former careers but the same skills at the same levels essentially the same (modulo attributes and such, of course)?
OTOH, a Marine PC with only Cutlass-1 and Revolver-2 and a Rogue PC with the same skills would have different contacts and possibly outlook on life. It's unwise to underestimate contacts, IME.
Usually yes, though some non-military careers do have those. Check the houserules, though.Second, it looks like not all professions have commission & promotion rolls. Is that just for military-style careers?
Actually, they do give you an extra roll on an available table. And some promotions give you automatic skills on top of that.Third, what is the effect of getting a commission or promotion? It doesn't seem to give extra skills, from what I can see. Or is that in the mustering out table, which I can't find?
The answers might vary...Finally, is there any skillset or career that this group needs, or does Traveller not work like that?
But IME, Traveller doesn't work like that.
Re: Character Generation
Thanks.
If it doesn't really work like that, maybe I try to figure out what someone who is strong, reasonably smart, and surprisingly well-educated for his station tries to do for a living. Probably some sort of military service, hoping to advance in the ranks and gain social status that way.
Or he goes into a life of crime.
Maybe he tries for the navy, then goes into piracy if he can't make it there (or can't re-enlist)? Is that a feasible career path?
If it doesn't really work like that, maybe I try to figure out what someone who is strong, reasonably smart, and surprisingly well-educated for his station tries to do for a living. Probably some sort of military service, hoping to advance in the ranks and gain social status that way.
Or he goes into a life of crime.
Maybe he tries for the navy, then goes into piracy if he can't make it there (or can't re-enlist)? Is that a feasible career path?
Re: Character Generation
A few notes. You can rearrange your stats as you like, or keep them as is. The choice of career is a lot about the skill selection and mustering out benefits. However, atpollard tends to integrate character background so consider what you'd be interested in playing more than what's needed. For example, Remy and Diana are both good in at least one form of combat, but their backgrounds have a significantly greater impact on their play.
So, from what you have, several options arise. Dozens, actually, but I type slowly. Here are a few, mostly to show what Traveller can do.
- A sailor that worked recovery operations. Go some where, help refit and rebuild a ship. You did a lot of travel and had a lot of time to learn from the places you went and people you met.
- A poor kid who paid for college by bare knuckles boxing, and then became an explorer.
- An intimate companion for wealthy ladies; buff body and intelligent conversation.
Pretty much any career you like, you can integrate your characteristics and goals into.
So, from what you have, several options arise. Dozens, actually, but I type slowly. Here are a few, mostly to show what Traveller can do.
- A sailor that worked recovery operations. Go some where, help refit and rebuild a ship. You did a lot of travel and had a lot of time to learn from the places you went and people you met.
- A poor kid who paid for college by bare knuckles boxing, and then became an explorer.
- An intimate companion for wealthy ladies; buff body and intelligent conversation.
Pretty much any career you like, you can integrate your characteristics and goals into.