Part 3: Welcome to Tragidore!
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
Round 5 actions:
Orc Init[1d10] = 3 Players Init[1d10] = 9 Orcs get the upper hand!
Orcs Strike:
Orc dragging Theodore keeps retreating with his sack of ranger.
Orc on Eirik strikes at him but misses.
Two orcs tripping on the each other down for the round trying to get back up and fight.
Orc on Neev's Left misses badly with his spear dropping his spear and falling to the ground stunned for a round.
Orc on Neev's Right hits with his axe cutting in for 4 dmg!
Players Fight Valiantly:
Dune unconscious bleeding out Groans from the blood loss and pain.
Theodore bump on head and in a smelly sack being dragged off.
Gandrel invisible following the orc dragging Theodore.
Alanis Flaming sphere damage second round moving to orcs on Neev for 7 dmg!
Eirik disengages the orc on him what with 2 of the 3 down on the ground tripping over each other, he charges after the orcs on Neev hitting one for 5 dmg killing it!
Lubidius strikes at the orc still fighting him hitting for 8 dmg killing it!
Thifli gets up shakes off the stun of his battle fumble and bull rushes the two orcs on the ground striking at them hitting the top one for 6 dmg killing it!
Neev casts cure light wounds on Dune healing Dune 5 HP. Dune is not bleeding out any more.
BTW MW you rolled the flaming sphere dmg twice for round 5 so was that 7 dmg before you moved it?
Orc Init[1d10] = 3 Players Init[1d10] = 9 Orcs get the upper hand!
Orcs Strike:
Orc dragging Theodore keeps retreating with his sack of ranger.
Orc on Eirik strikes at him but misses.
Two orcs tripping on the each other down for the round trying to get back up and fight.
Orc on Neev's Left misses badly with his spear dropping his spear and falling to the ground stunned for a round.
Orc on Neev's Right hits with his axe cutting in for 4 dmg!
Players Fight Valiantly:
Dune unconscious bleeding out Groans from the blood loss and pain.
Theodore bump on head and in a smelly sack being dragged off.
Gandrel invisible following the orc dragging Theodore.
Alanis Flaming sphere damage second round moving to orcs on Neev for 7 dmg!
Eirik disengages the orc on him what with 2 of the 3 down on the ground tripping over each other, he charges after the orcs on Neev hitting one for 5 dmg killing it!
Lubidius strikes at the orc still fighting him hitting for 8 dmg killing it!
Thifli gets up shakes off the stun of his battle fumble and bull rushes the two orcs on the ground striking at them hitting the top one for 6 dmg killing it!
Neev casts cure light wounds on Dune healing Dune 5 HP. Dune is not bleeding out any more.
BTW MW you rolled the flaming sphere dmg twice for round 5 so was that 7 dmg before you moved it?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 3: Welcome to Tragidore!
the first roll was for the next nearest orc going into the next round when we were still on round 4 but after looking at the map I had changed my mind and had it go the arcs near neev. Sorry about that!!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
alright so I'll take the 7 dmg for round 5 ad 9 for round 6 when we get there. Just need Neev's action.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
With his attacker briefly stunned, Neev crouches down and grasps Dune's shoulder, says comforting prayers to his deity.
Cure Light Wounds: [1d8] = 5
Cure Light Wounds: [1d8] = 5
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
That concludes round 5 please see above for damage and heals.
Orc Init[1d10] = 8 Players Init[1d10] = 7 Players regain control of the battle!
Orc Morale Check[1d20] = 12 Orcs Battle on despite the drop in numbers.
Round 6:
Map:
Actions?
Orc Init[1d10] = 8 Players Init[1d10] = 7 Players regain control of the battle!
Orc Morale Check[1d20] = 12 Orcs Battle on despite the drop in numbers.
Round 6:
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 3: Welcome to Tragidore!
Seeing that the one orc is dead and the other one is outnumbered Alanis then swings around, bringing the sphere of swirling flames towards the remaining orcs. Aiming for the closest orc to him.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 3: Welcome to Tragidore!
Thifli jerks his axe from the orc he just killed and looks down with a wicked grin at the remaining orc next to him. "Got a little something for you. Your friend didn't seem to care to much for it, but maybe you'll like it."
Axe to the Face! Axe: to hit [1d20] = 19, damage = [1d8] = 3
Axe to the Face! Axe: to hit [1d20] = 19, damage = [1d8] = 3
Last edited by Dogma on Fri May 02, 2014 4:35 pm, edited 1 time in total.
Re: Part 3: Welcome to Tragidore!
Eirik swings his sword at the Orc to his left, Leave! Neev! Alone!
Attack: [1d20] = 12 Hit AC 4
Damage: [2d4] = 5
Attack: [1d20] = 12 Hit AC 4
Damage: [2d4] = 5
Re: Part 3: Welcome to Tragidore!
ooc thank ya bro
ybn1197 wrote:With his attacker briefly stunned, Neev crouches down and grasps Dune's shoulder, says comforting prayers to his deity.
Cure Light Wounds: [1d8] = 5
Re: Part 3: Welcome to Tragidore!
Dune doesn't give an attack after being healed but stays put on the ground, acting like he's still dieing.
Re: Part 3: Welcome to Tragidore!
Lubidius blinks for a moment; shocked that he has managed to drop a couple of orcs with only a few minor scratches to show for it; but happy it's not worse. Glancing around; he sees that his companions seem to have the situation well in hand; and with that in mind; he moves quickly after the orc carrying his friend in the sack....
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
Round 6 actions:
Players Turn the tides of battle:
Dune semi-conscious no longer bleeding to death lies there pretending to die.
Theodore in a smelly sack being dragged off.
Gandrel invisible following the orc dragging Theodore.
Alanis Flaming sphere damage second round moving to orcs on Neev for 9 dmg nearly killing it.
Eirik attacks the remaining orc by Neev and Dune hitting for 5 dmg finishing it off.
Lubidius decides to follow the trail of the dragged Theodore.
Thifli strikes the remaining orc by him in the face with his axe thus killing it with a wet thwack noise 3 dmg the orc is definately dead and Thifli's axe is stuck a bit in the orc's skull.
Neev Protects Dune on the defensive.
Orcs Fight on Stupidly:
Orc dragging Theodore keeps retreating with his sack of ranger.
Orc in the open goes to attack Alanis but hits air.
Orc by Thifli dead axe stuck in head.
Orc on Neev dead.
Round 6 end! 1 Orc Remains.
Players Turn the tides of battle:
Dune semi-conscious no longer bleeding to death lies there pretending to die.
Theodore in a smelly sack being dragged off.
Gandrel invisible following the orc dragging Theodore.
Alanis Flaming sphere damage second round moving to orcs on Neev for 9 dmg nearly killing it.
Eirik attacks the remaining orc by Neev and Dune hitting for 5 dmg finishing it off.
Lubidius decides to follow the trail of the dragged Theodore.
Thifli strikes the remaining orc by him in the face with his axe thus killing it with a wet thwack noise 3 dmg the orc is definately dead and Thifli's axe is stuck a bit in the orc's skull.
Neev Protects Dune on the defensive.
Orcs Fight on Stupidly:
Orc dragging Theodore keeps retreating with his sack of ranger.
Orc in the open goes to attack Alanis but hits air.
Orc by Thifli dead axe stuck in head.
Orc on Neev dead.
Round 6 end! 1 Orc Remains.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
When Gandrel hears Lub approaching, he will stop him from blundering too close to the Orc by intercepting him and whispering to him. This not at the expense of losing sight of the Orc. He will ask him to stop the others catching the Orc and hold them back while Gandrel continues shadowing the quarry.
Re: Part 3: Welcome to Tragidore!
Neev holds his action in order to defend Dune should it become necessary.
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
Round 7!
One orc remains rolling morale Orc Morale Check[1d20] = 12 11-12 Steady morale.... The last orc fights on stupidly!
Orc Init[1d10] = 1 Players Init[1d10] = 3 Here is a shocker the one orc gets the jump on the group of heroes.
Orc attack!
The last standing Orc: charges Alanis Orc Attack Alanis[1d20] = 13 Dmg[1d6] = 4 hits AC 5 for 4 dmg! Alanis is hit not sure if that ruins the flaming sphere or not.
Players swarm the orc!
One orc remains rolling morale Orc Morale Check[1d20] = 12 11-12 Steady morale.... The last orc fights on stupidly!
Orc Init[1d10] = 1 Players Init[1d10] = 3 Here is a shocker the one orc gets the jump on the group of heroes.
Orc attack!
The last standing Orc: charges Alanis Orc Attack Alanis[1d20] = 13 Dmg[1d6] = 4 hits AC 5 for 4 dmg! Alanis is hit not sure if that ruins the flaming sphere or not.
Players swarm the orc!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 3: Welcome to Tragidore!
The hit from the orc has shocked Alanis out of his cold murderous phase and upon seeing the remaining orc up close shrieks loudly, "GAHHHH!!!!! STINKING ORC WANTS BREAD AND HAS STABBED ME!!! NOOOOOOO!!!!!!" as he wails and attempts to protect what bread he has left, wildly swings his staff in the orcs general direction.
Quarterstaff: [1d20] = 10 Damage: S/M[1d6] = 4, L[1d6] = 4
Quarterstaff: [1d20] = 10 Damage: S/M[1d6] = 4, L[1d6] = 4
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 3: Welcome to Tragidore!
To be fair, Eirik is certainly surprised that he's still fightingGreyWolfVT wrote: Orc Init[1d10] = 1 Players Init[1d10] = 3 Here is a shocker the one orc gets the jump on the group of heroes.
Eirik points his sword at the survivor Drop your weapon. You have fought valiantly, but this battle is over!
- GreyWolfVT
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Re: Part 3: Welcome to Tragidore!
I didn't bother with a map as we all know the situation now 5 vs 1 orc is near Alanis.
Map Round 7 For the heck of it:
Map Round 7 For the heck of it:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
dune leans on neev's shoulder to catch his bearings..
Re: Part 3: Welcome to Tragidore!
Thifli stands over the body of the orc he just killed, uncertain as to waht to do next. He was certain the others could handle the remaining orc without him. His first instinct was to give chase to the one dragging off Theodore, but he didn't want to jeopardize their opportunity to track the orcs back to their lair by doing so. So for now he did nothing.
DM Edit: Thilfi will attempt to pry his axe from the orc's skull it's quite stuck might need to use some extra strength.
DM Edit: Thilfi will attempt to pry his axe from the orc's skull it's quite stuck might need to use some extra strength.