Time: 7:15
Weather: 45 degrees
Location: Steading Dungeon
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Magic in Effect:
Protection from Fire/Protection from Lightning (Most party members)
Control Temperature (Antheris) - 7 turns remaining
Levitate (Lorath) - 5 turns remaining
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Antheris: 45/48 (-30 lightning damage)
Vorsyin: 48/48
Gaerys: 50/60
Hollis: 50/50
Lorath: 40/40
Ethan: 65/71
Marcus: 31/35
Tybalt: 36/46
Nia: 33/33
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The party awakes, and quickly regains their bearings. Not a sound of giant or monster can be heard. They realize that their wounds, grievous in many cases, have largely healed.
The party's eyes adjust to the dim light of the fading torches. Lorath, who is now in physical form, recognizes that the party is in the giants' treasure room (Room 31). As the party looks around, they see a series of chests and coffers arranged against the walls of the chamber, as follows:
1. Huge Wooden Chest (unlocked)
2. Large Wooden Chest (unlocked)
3. Medium Iron Chest (locked)
4. Large Sack
5. Medium Iron Chest (unlocked)
6. Large Metal Coffer (locked)
7. Large Iron Chest (locked)
8. Small coffer (unlocked)
9. Medium fine steel chest (locked)
10. Small wooden chest, inlaid with Valeryian script.
Numbers are for DM's reference only.
Finally, the party sees a large growth of yellow mold in the south east corner of the room.
The party's rather drastic change in circumstances is the result of a party member's actions. I would not have let you all off the hook that easy. (Actually, I was enjoying the possibility of a few character deaths.
![Twisted Evil :twisted:](./images/smilies/o_icon_twisted.gif)