HP / XP / GP / Marching Order / Loot
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
I never listed spikes there are PIKES a weapon not spikes Dune. I PM'd folks on the information found when studying the symbols of the necklace, earring, and armor from the orcs here is where you can locate more information viewtopic.php?f=119&t=2436
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Gandrel takes any unclaimed arrows - unless anyone else wants any.
How are you on monitoring arrows Grey - how do you handle it?
How are you on monitoring arrows Grey - how do you handle it?
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
I handle it kind of loosely not a huge stickler on counting arrows. I lost count of how many the orcs would have shot lets say each quiver contains 10 more arrows.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Okay thanks - Gandrel's SOP will be to collect his arrows where possible - unless we're running away of course!
Re: HP / XP / GP / Marching Order / Loot
....as a caveat to that; Lubidius will do the same; is the maximum capacity the 24 mentioned in the PHB? If so....he will always attempt to keep a full quiver; or as close as possible.
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
Yes just go by the PHB on how many a quiver can take. Mind you other players are also using bows.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 28/31
Dune:15/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
300 bonus XP for each player for getting us to over 300 replies in the role play topics.
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 28/31
Dune:15/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
300 bonus XP for each player for getting us to over 300 replies in the role play topics.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
updated HP for the calm quiet travel up to one mile from Tragidore. As well as for the short 3-4 hour rest.
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 31/31
Dune:18/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 31/31
Dune:18/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
XP for the use of semi-nonlethal combat methods
To all add another 100 bonus XP each.
Loot from the four ruffians/bandits/vagabonds
250gp in copper and silver coins, a silver and ruby ring worth 50 gp, a jade headband worth 30gp, a gold and diamond necklace worth 200 gp, and a sack containing enough dried meat for 15 meals.
this was all on them or stashed behind the same bushes they were hiding behind. The jewelry was located in a chest.
To all add another 100 bonus XP each.
Loot from the four ruffians/bandits/vagabonds
250gp in copper and silver coins, a silver and ruby ring worth 50 gp, a jade headband worth 30gp, a gold and diamond necklace worth 200 gp, and a sack containing enough dried meat for 15 meals.
this was all on them or stashed behind the same bushes they were hiding behind. The jewelry was located in a chest.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
GreyWolfVT wrote:XP for the use of semi-nonlethal combat methods
To all add another 100 bonus XP each.
Loot from the four ruffians/bandits/vagabonds
250gp in copper and silver coins, a silver and ruby ring worth 50 gp, a jade headband worth 30gp, a gold and diamond necklace worth 200 gp, and a sack containing enough dried meat for 15 meals.
this was all on them or stashed behind the same bushes they were hiding behind.
ooc cool. Dune How are we dividing up money or is one guy our treasurer?
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
I'm just posting I naturally would assume split it up among everyone but that is entirely up to the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
XP after Orc Battle in Triagidore
11 Orcs of 12 slain.
1 Orc Almost Boss 65x1=65 x level = 195
2 Orc Guards 65x2=130 x level = 390
2 Orc Archers 15x2= 30 x level = 90
6 Orc Warriors 15x6=90 x level = 270
Total XP = 945
This group of orcs was a higher level than the orcs previously fought. They had more HP and so forth equal to I believe I was going by Level 2 or 3 fighters.
Bonus for no deaths 55XP
Total XP 1000 divided per member = 125XP each!
I also keep forgetting bonuses for fighters killing creatures and spells cast as well as thief skills successfully being used.....sorry about that.
11 Orcs of 12 slain.
1 Orc Almost Boss 65x1=65 x level = 195
2 Orc Guards 65x2=130 x level = 390
2 Orc Archers 15x2= 30 x level = 90
6 Orc Warriors 15x6=90 x level = 270
Total XP = 945
This group of orcs was a higher level than the orcs previously fought. They had more HP and so forth equal to I believe I was going by Level 2 or 3 fighters.
Bonus for no deaths 55XP
Total XP 1000 divided per member = 125XP each!
I also keep forgetting bonuses for fighters killing creatures and spells cast as well as thief skills successfully being used.....sorry about that.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
Alright instead of going back through all of the prior battle postings since the start of the game I'll just say all Figher class you all get 500 bonus XP for all kills thus far.
All Mages that have killed using thier spells bonus 500 XP each again for all successful castings of spells in battle that have killed.
Cleric for healing and so forth same as the others bonus 500xp.
Thief classes successful backstabs, hide in shadows and so forth a bonus 500 xp.
All Mages that have killed using thier spells bonus 500 XP each again for all successful castings of spells in battle that have killed.
Cleric for healing and so forth same as the others bonus 500xp.
Thief classes successful backstabs, hide in shadows and so forth a bonus 500 xp.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
GreyWolfVT wrote:alrighty if anyone was woundering about the loot on the dead orcs I can provide that .....
All were wearing studded and leather armor their armor smells of orc and is not in the best of conditions. There are a few that had wooden shields again not in the best of conditions. There are two quivers with 12 remaining arrows total between the two quivers. There are some battered and word axes, short swords, and two ugly looking spears as well as the one large club.
Total money found is 80 gold 8 coppers and 16 silver pieces.
Enjoy!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
do we have someone keeping the gold or do we just take our share?
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
nobody has said and none of the players have discussed it too far I keep track of it here and what you all do with it is fine by me. otherwise it is just left on the battlefield.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
I know it is evil or wrong but I am going to ask that players keep track of their own HP please. At least on the roller sheets so I can just check there.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Updated my sheet with my current hitpoints.
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
TY Talmor.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: HP / XP / GP / Marching Order / Loot
After the Ogre Battle:
4 x Ogres 270xp x 4 = 1080xp
1080xp / 8 players = 135xp per player.
4 x Ogres 270xp x 4 = 1080xp
1080xp / 8 players = 135xp per player.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling