Scroll 2 - Crows

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jemmus
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Scroll 2 - Crows

#1 Post by jemmus »

Jinsei was covered in sweat after a day’s hard kenjutsu training. It had started before dawn with training with cuts through tough rolled mats of straw with his ninjato.* And then with kata.** And then real dueling with bamboo swords. And finally, with more real dueling with bone-bruising bokken hardwood version of a steel ninjato.

It was the last day of the young shinobi’s three weeks of training granted him by the clan, upon completion of his introductory mission from the mountain village into the heart of the Takeda samurai clan's capital of Kofu. His group-- himself, Kaida (a shugenja), Fuma (another ninja (a.k.a. shinobi) and Minoru (also a shinobi ) had been sent to obtain and deliver a certain tea ceremony vessel from the grand residence of a newly-wealthy merchant. On the way from the Kumo clan's hidden mountain Village, they had encountered old, predatory oni of the mountains- and wisely outrun it and followed different route. And passed in disguise through Takeda samurai clan checkpoints at in the city. And avoided a battle with yakuza thug gangsters in dark backways of the city. They had penetrated into the interior of the merchant's vast mansion, and encountered the ghost of an ill-fated servant. But they had failed to take possession of and deliver the master craftsman's tea vessel. But in their Kumo clan's elders' eyes, they had succeeded. They had worked together, as an independent unit on its fledgling mission. They had found the objective (or at least its believed general area). No one had be lost death or capture and torture. And most important, no samurai or enemy ninja had been led back to the Village. For that, the young members of the clan were granted three weeks-- 30 days-- to train.

Tough Mozu-sensei*** with his weathered face said, Well done, Jinsei-kun. Today your last day of training. And then your nakama*** will leave the Village again. This time with no specific assignment-- other than to go and see and hear in Nippon and report back to the clan what you have observed. In other words, you have the freely-ranging Crow assignment. As you were told, you must report to the village at least once every month. In person, or by message. You weren’t told before, but messages should be sent to a tea house in Kofu called Uiguisu no Michi.***** The oiran****** there are members of our Kumo clan. Any messages to them should be in the form of a love-struck young samurai writing of his adventures to his lover.

Well. I’m sure you have heard that members of the clan have found a band of tengu deep in the mountains north of here. It’s believed that they may be guarding a giant cedar tree that is thousands of years old. Or maybe they are just attracted to it. It is kami, of course.

As you know, tengu are master swordsmen. There have been some humans in history who have claimed to be trained in kenjutsu by tengu, but only a very few. But there are many people who have encountered tengu and derived some benefit from it. There was an impoverished boy whom tengu gave a pair “one-tooth clog” to. Every time he fell down while wearing the clogs, a gold coin would appear. But the tengu warned him not to fall down too much or he would grow smaller. His greedy uncle took the clogs from him and fell down repeatedly. The boy went to his house and found a big pile of gold coins with a bug on it. He threw the bug away and took the coins home to his widowed mother. The bug was his uncle, of course.

So, if I were a young swordsman like yourself, I would go and try to meet these tengu. They are not necessarily hostile to humans, and they may provide some gift or boon. But you must remember that though they mayy look like humans and speak in the language of Nippon, they are not at all human. They are birds. Crows, to be specific. And they think like birds. They are quite intelligent like crows, but they do not at all understand how a human thinks. So they make give away something that has little value to them, but is very valuable to a human. Such as gold coins. On the other hand, they may think they are providing a human with help, when they are actually causing them harm to their situations-- or their health.

As I said, tomorrow will be last day of training-- for now. You have chosen kenjutsu as a skill to spend your effort and sweat and the limited and invaluable days of your life as a skill to work toward mastering. As have I. When I see you again, I expect you to have surpassed my skill with the sword. So you can be the teacher, and I the student. Good luck to you, Fuma and Kaida on your journeys as Crows.


Image

*A uniquely designed multi-purpose ninja sword
**”Forms.” Set moving patterns of attacks, defenses, and counterattacks against an imagined opponent.
***"Shrike-teacher"
****A set group, a tight circle of insiders
*****”Nightingale Path”
******Professional female entertainers; courtesans. Direct predecessors of the geisha
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Re: Scroll 2 - Crows

#2 Post by Rex »

Fuma

"Thank you Mozu-sensei."

Fuma prepares to set out to see these tengu in the morning.
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Re: Scroll 2 - Crows

#3 Post by Grognardsw »

In Jinsei’s hands, the ninjato gleamed dully—shorter than a katana, straight-edged, built for speed and stealth. With practiced precision, he moved through the katas, each slash a whisper, each block a breath. His feet barely touched the moss-covered earth, balance flowing like water over stone. The blade cut through the morning mist, tracing arcs of disciplined fury. He trained not for glory, but for clarity—each motion honing both mind and muscle. A fallen leaf drifted down; his blade met it midair, slicing it clean before it reached the ground. There were no spectators, no applause—only the rhythm of steel and stillness. In the solitude of motion, the ninja found truth: the weapon was not just for war, but for awakening. And so, he trained.

Later, Jinsei bowed to his Mozu-sensei. “Thank you sensei for your teaching and wisdom. I shall seek out the Tengu.”

The young shinobi noted the method for the monthly reporting to the village.

Jinsei considered the ways of crows. If the Tengu thought like crows, he should try to get in their minds as well. He recalled a saying from one of his teachers, “The bird perches quietly on the branch, knowing that stillness is the seed of insight.” Or was it, “The crow does not ask why the night is dark, it simply learns to fly within it?”
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Re: Scroll 2 - Crows

#4 Post by jemmus »

This is elective reading. It's to show the setting for merchants such as Ateno's merchant-bushi character.
It was the evening of the day before New Year's Eve. The day before the first day of spring. When the people of Nippon travel to their home villages, reunite with family, and enjoy cooking the special feast dishes of the season. And relax together and catch up on what had happened with each other throughout the outgoing year. And then pay visits to the local Shinto shrines to show their reverence to the kami and pray for health, safety and prosperity in the coming New Year.

Shohzoh's father said, Shohzoh-kun, Mother and I don't want to go either. But we were invited, and as you know, Tanaka Jiro is an important merchant in Kofu. He's got a web of connections going all the way to Kamakura. Where Minamoto no Yoritomo is based, and where he assembles bushi from the Takeda and other Minamoto clans for their war against the Taira.

What Tanaka Jiro has achieved is a system for buying and transporting armor and weapons made in mountainous Kai to Yoritomo far to the east. Then loading his pack trains with the abundant rice grown in the flat plains around Kamakura. For sale at high wartime shortage prices here. He's made a fortune doing this two-way trading. He's an important man among the merchants of Kofu city-- and a ruthless one. We can't afford to decline his invitation.


Tanaka Jiro's mansion was huge-- the size of four ordinary mansions in Kofu. Shohzoh knew that it had been a summer house for a nobleman in Heian-Kyo. But many nobles had fallen on hard times due to the disruptions of the war, and Jiro had been able to buy the extravagant villa at a good price. As Shohzoh and his parents entered its vast grounds (which were complete with a simulated river and beach), servants and caterers dashed with dishes and foodstuffs from a side gate to the house. Dinner itself was long. Before it, the guests-- the most prominent merchants of Kofu and their families, had sit for two hours in an outdoor collonaded pavilion and compliment the merchant's vast garden, hear poetry readings by old men and young dandies, and be entertained by oiran musicians. (Shohzoh did enjoy that part). The merchant's wife wore a bright, multi-colored kimono too showy for a woman her age. She had a face that reminded one of a fox covered in thick white makeup.

At last, at dinner, Jiro, his wife and children seated themselves so that a tokono shelved alcove was their backdrop. It had an ink painting of a swimming carp, an old katana in the tachi style, a ceramic vase with bright flowers. At the center of everything was a tea vessel. It was so prominently highlight that a guest could not but comment on it. Jiro's wife said (in an affected high-born accent), That humble little thing? I'm fond of it, that's all. Another guest said, Interesting. the dark color is at the top and the sky blue is at the bottom. Is that the "Earth above Heaven" style I've heard of. The wife replied, Why yes, Yamamura-san, it is. You have erudition in the arts, I see. Murata replied, Oh no, not at all. Do you know the artist's name? The woman offhandedly said, I believe the man's name is... Kaneta. They are surprised exclamations around the tables. The famous Kaneta? Splendid! It must be priceless! Other guests have blank looks, as if they've never heard the name. Some join in. A Kaneta? In little backwoods Kofu? But one man--the merchant Yamata Taro-- quietly snorted to himself. The merchant Tanaka Jiro said, The man makes a fortune for one day's work. You pay for the name. He could sell a lump of clay from his workshop for a gold koban. The wife gave him a quick scowl.

At last the dinner was over. Shohzoh's father said,
There, Shohzoh, is an example of what happens to some people with little education rise quickly to great wealth. There's no shame in being born in a low station. But when you flaunt your wealth and try to put on airs, you only embarrass yourself.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
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Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 2 - Crows

#5 Post by Marullus »

Marullus wrote: Thu May 04, 2023 6:49 pm After a pause, she speaks again, her eyes lowered. "As you are my nakadan, I will speak of the gifts of my mother." She fidgets with her fingers on her lap. "For those that will infiltrate, I can make the ghost reveal itself to your eyes, should it be present, but only for the the span of an hour. My own sight also sees at night as if it were day and if I encounter difficulty I can ask locks or bindings to release themselves. Otherwise, I have several ways to facilitate escape should it be necessary by my ability with the elements - blinding with light, obscuring with smoke, disturbing the earth or making it slick with mud, or the most minor of illusions. If you become debilitated, I can aid you enough to escape, rather than face death... all of these things, though, must be held in reserve or risk our exposure."
Marullus wrote: Sat Dec 21, 2024 2:01 am Kaida thanks the masters for the opportunity to learn and their grace and understanding.

Once released, she returns to her hut and is greeted by Adzuki, who thumps his tail in excitement at her return. Alone and safe, she buries her face in the large dog's fur. Her uselessness to her nakama grieves her. She looks over her collected scrolls and books - she acquired no more in the city. Her meager collection can hardly aid her. Perhaps as a Raven flying wider from the Village, she will fare better. At least she will be able to travel as a Shugenja, and bring Adzuki with her. Curled in his fur she dries her tears and sleeps.

She steels herself the next day and goes to the waterfalls and the small shrine. She centers herself and opens her eyes to the kakuri-yo. They know her here, and know her as her mother's child, eager to learn, eager to grow.
We established before that she is being taught by the spirits, so I figure that's where we start? I am hoping for private instruction in Way of Water and Way of Fire to add some capabilities before we go out again. Is that possible? Let me know the attributes of the water, fire, or dragon spirit who is teaching their ways?
Marullus wrote: Tue Dec 24, 2024 1:54 am Rules Discussion:
Including these house rules. :)

First thing: you might need to copy/paste special values-only on column B of the Skill section. This eliminates the formulas for initial Skill values. These are fixed after creation and we don't want it to recalculate as your attributes improve.

Second thing: apply each week of study to one Skill.
You have a base learning rate that depends on your class, which is 1-3. This is the initial points your Skill raises. The quality of your teacher can then raise it by +1
  • If the teacher is higher level than you
  • Another +1 if they are fully level 6
  • If they are a Master (skill 100)
  • If it is a one of your class's bonus skills.

These are the factors the GM is stating either when he rolls your mentor on the tables or when he is coloring NPCs. If you go to one of the masters he laid out (like the old blind swordsman) more of those automatically apply.
...then there is a whole additional process for Private Study, which the GM says applies for everyone here. You also gain skill equal to 1/10th of the difference between your skill and the mentor's skill. If they are a Master with 100, that's easy to figure. Otherwise he needs to decide what the teacher's skill is.

For Kaida... learning from the spiritual dragon rolled above. (A dragon is a water spirit that breathes fire - he confirmed both of those are kosher. Other schools determined at another time.)

Week 1: study Way of Fire!
Learning Rate 3 + 1 superior level + 1 6th level + 1 Master of Skill + 1 Bonus Skill = 7. Plus private instruction: 100 Skill - 25 Skill = 75/10=7.5, rounded= 8. 7+8 = 15. 25+15= 40.
House rule: one spell = Wings of Heaven

Week 2: study Way of Water!
Learning Rate 3 + 1 superior level + 1 6th level + 1 Master of Skill + 1 Bonus Skill = 7. Plus private instruction: 100 Skill - 25 Skill = 75/10=7.5, rounded= 8. 7+8 = 15. 25+15= 40.
House rule: one spell = Mists of Illusion

Week 3: study Way of Water!
Learning Rate 3 + 1 superior level + 1 6th level + 1 Master of Skill + 1 Bonus Skill = 7. Plus private instruction: 100 Skill - 40 Skill = 60/10= 6.. 7+6 = 13. 40+13= 53.
House rule: one spell = Mask of Deception

Third thing - raise attributes.
Total skill points =43. 43 / 20 = two attribute points.
We will raise Will from 23 to 25.

House rules:
...for all the martial types, every 10 points by which you raise a physical skill, you can add one point to an attribute. (Raising mental skills, like spell schools, is 20-to-1.)


Other leveling things...
  • Change level to 2 on the development sheet (probably cell H5) - this will add the new level to BCS across the sheet.
  • Use the die roller to roll a new hit die and add it to your hit points. [For Shugenja, 1d3. See page 40 for other classes.]
    Level 2 hit points [1d3]=1
  • For Shugenja or Gakusho, roll 1d10+2 for second level and add it to your power score.
    Kaida Power [1d10+2]=7+2=9

Marullus wrote: Mon May 08, 2023 10:07 pm
(I will leave space for you to add RP for the dragon mentor. :) )

Chiding herself, Kaida moves to exit the bounds of The Village. Toward one of the many small waterfalls surrounding The Village. Or to the shrine outside the The Village, perched among the pines on it's silent mountain side.

Sitting cross-legged, she extends her awareness, her spirit opening its eyes in the kakuri-yo. She burns her offerings, allowing the smoke to rise and entice the spirits to her. She converses with the minor water spirits of the water, the fire spirits in the brazier, but she raises her appeal as daughter of the dragon, to plead for her kin to guide her. When the dragon appears to her, she quells her fears, presenting herself with humble confidence.

"I am Kaida, daughter of Sui Riu, the dragon of the rain. I have gone forth with my father's kin to prove myself, and come now before you and my mother. How shall I address you, dragon-san?"
"It has been difficult to find my place in this world, between worlds. My human family needs me to be capable in their stealthy ways, my spiritual self calls out for its own action. I go forth now as a raven - I will see and learn all the more. I would learn more of the ways of the dragon, that I may serve well."
Over the weeks that follow, she compensates for her self-percieved failings using the magic blossoming within her. She may not move silently as a shinobi, but she can become completely invisible. She may not run up walls or cling to ceilings, but by the dragon's way she can fly above them. She seeks to understand her true nature in all ways - to achieve moksha - and learns more of maya - the illusion that presents itself as reality. It is a heady lesson, that maya itself can obey her, that she can craft the illusions that others will see as real.
jemmus wrote: Mon Jun 02, 2025 12:05 am Well. I’m sure you have heard that members of the clan have found a band of tengu deep in the mountains north of here. It’s believed that they may be guarding a giant cedar tree that is thousands of years old. Or maybe they are just attracted to it. It is kami, of course.

Image
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Screenshot_20250608_151227_Chrome.jpg (268.59 KiB) Viewed 221 times
Kaida rejoins Jinsei around the cook fire. Adzuki ("Red Bean") pads along beside her, tongue lolling, nose sniffing at the smells of meal. They have seen little of each other over the last few weeks. He has heard the rumor that she sat above the waterfalls cross-legged for days, though for what mystical pursuit is unsure. She casts her eyes down as she greets those around the fire, accepting her portion of rice and fish in a bowl.

"Crows," she discusses with quiet excitement. "will you seek training with the kenku? I..." she trails off. "I cannot help wondering at the knowlege of the Ways of Wood that could be shared by the ancient cedar."

"How much clan clothing do we intend to bring? Any? Some? I thought perhaps to ask for a locking box in which we could hide them with a false bottom... my books and scrolls can disguise it. But to carry such a trunk we might need a donkey or mule to carry it, but I worry to ask..."


OOC:
So, in the All Ninja game, gear was by clan provision and we stocked up on ninja garb and disguises. Going out as Crows, what's the expectation? What is the cover for us wandering the countryside? Kaida can do so as an Eta Shugenja or in a disguise. I like "rare book merchants" and it is why we pick up our merchant friend, he legitimizes the cover. But what do the shinobi do?

Kaida can turn in two ninja garb and court clothes for 32 sp. She can bring her own nascent library (she wants to be able to continue study) or is it best to return to it here?

We can get a Porters Box for 10sp or a Strongbox for 12 sp. But I feel like the latter requires a work horse, which is 100 sp and a bigger deal?
Last edited by Marullus on Wed Jun 11, 2025 12:21 pm, edited 1 time in total.
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Re: Scroll 2 - Crows

#6 Post by jemmus »

Kawaishi-sensei says to the nakama, as a Crow group, you will need some money, as would any ordinary traveler. The Kumo clan will grant you these coins for your use in your service to the clan. She hands Fuma, Jinsei and Kaida each a bag of coins.

Fuma and Jinsei think about the considerations Kaida has raised. In what guise would the young shinobi travel to the site of the tengu? And beyond, in their further explorations of Nippon? The nakama was told that the tengu were seen on Oh-Sugi-Yama*, a mountain in northern Kai near Shinano province. It is around six ri east of a village named Chino-to.
Image

Kaida had consulted with Kawaishi-sensei about inviting her friend Ishikawa Shōzō to travel with the nakama. Kawaishi-sensei had said, Crow groups often travel with people who are not of the clan. It becomes an almost inevitable thing along the way. It would be good to have a bushi with you, for the direct combat that is also inevitable. But one thing you must know that even more almost inevitable-- your friend Ishikawa Shōzō will learn that you are all ninja. It is virtually impossible for hensu-jutsu to continuously succeed for long. Since you so trust Shōzō, that is not such a terrible thing.

The clan elders know of the Ishikawa family of merchants. They have agreed that he may travel with the nakama. But you are informed there are three things that must never happen, in order of gravity. He must not reveal to anyone that you are ninja; he must not learn which ninja clan you belong to; and he must never learn the location of The Village. He must not even suspect in which direction in relation to Kofu it lies. If he does any of these three things, he must be erased. It will be your responsibility, Kaida-san, to see that that is accomplished. Leaving no doubt that the erasure is full, and final. I will speak to Fuma and Jinsei about Shōzō also and inform them of the clan's consent. And the terms of its consent. Good luck in your travels, Kaida-san. Work hard, pay attention to everything, and be clever.


*"Great Cedar Mountain/Mountain of the Great Cedar"


The Nakasendo ("Central Mountain Road)" is one of two major highways in Nippon. The other (the Tohkaido "Eastern Sea Road") runs along the southern coast).
A ri is 2.5 miles long. A character can travel their Base Movement Allowance (BMA) in ri per day. For example, a character with BMA 7 can move 7 ri per day.
Each hex on the map is 3 ri. The character with BMA 7 can travel 2.33 ri per day. But the rules generously let us round up, so the character goes a full three hexes per day.

In Nippon, custom doesn't allow camping overnight on the road. One would be suspected of being bandits or having some other reason to avoid civil society. Travelers must stay at an inn, a residence, or perhaps a roadside shrine or town temple. Or, get out of public view in a woods or forest. In which case one would technically be trespassing, because every inch of know land is owned by someone (the Emperor, a kuge aristocrat, or one of the great Buddhist temples in Heian-kyo. But in most places, being observed in such a place is unlikely. By other humans, at least.

Fuma, Jinsei and Kaida, please roll your starting money.
Gold coins - 3D3
Silver - 3D6
Copper - 3D6, multiple the result by 10.
We'll add everyone's results together and divide by 3 PCs. All for one and one for all in the Kumo clan and its nakama.

With hensu-jutsu (disguise) BCSs of 5, Fuma and Jinsei have two guises they can use. The clan imposed the fisherman/fish seller one on them, but they have one more to choose. I think you can expect a lot of traveling by road and passing through villages along the way. There are samurai magistrates in most villages, and the roads are patrolled by samurai. A fisherman out on the highway with a shugenja, gakusho and bushi might not make much sense to them. But who knows? The characters could have a plausible explanation.
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Re: Scroll 2 - Crows

#7 Post by Marullus »

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Re: Scroll 2 - Crows

#8 Post by Rex »

Fuma

[3d3]=6 gp [3d6]=10 sp [3d6x10]=10x10=100 cp

Can't get much more average than that.
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Re: Scroll 2 - Crows

#9 Post by Grognardsw »

Mo’ Money [3d3]=6, [3d6]=8, [3d6x10]=8x10=80

For disguise, would a gardener work? Creating and maintaining Japanese gardens, as well as more manual outdoor work such as tree cutting, coi pond digging, rock gathering.
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Re: Scroll 2 - Crows

#10 Post by Rex »

Fuma

What professions would be considered normal to see traveling?
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Re: Scroll 2 - Crows

#11 Post by jemmus »

A gardener could work. When on the road, you'd need a plausible reason for being traveling rather than tending your employer's garden. It wouldn't necessarily have to be consistent plausible reason. Just one for the particular encounter at the time. The same goes for all of guises mentioned below.

All of the "legitimate" professions (bushi, budoka, shugenja, gakusho) travel around looking for experience to help them master their skills. (For bushi, this is called a "sword quest").Classic fantasy game adventurers. Ninja and yakuza do the same, but with their professions concealed.

The rulebook says that gakusho is a favorite disguise for ninja, because they're mysterious mountain dwellers tend to wander Nippon. If the stranger acts a little odd in town, it might because he's a strange mountain hermit, and not someone concealing their identity.

There are many pilgrims in Nippon, traveling to famous shrines, temples, and famous beautiful spots (Mt. Fuji, waterfalls, picturesque islands, etc.) They can be any type of person such as a merchant, artisan, townsman, artist, poet, monk, oiran (geisha), etc. or any of the "legitimate" professions. They usually wear a distinctive pilgrim's costume.
Image

Merchants travel with goods to sell at some destination. Often they have peasant or ronin guards with them, so being in the guise of one of those could be an option if there's a merchant in the group. You'd need weapons other than your conspicuous ninja-to swords, though.

O-shi are traveling peddlers selling religious trinkets.

Artists and poets travel, but pulling that off might require good skill in sumi-e painting or poetry (or at least decent literacy).

My PC in Marullus's game traveled as a budoka on the equivalent of a sword quest for a martial arts budoka. I thought it worked out pretty well, because no props or profession-specific equipment had to be lugged around. (I stole the idea from one of the early players in this game. :) )
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
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Re: Scroll 2 - Crows

#12 Post by jemmus »

Here's the nakama members' starting money, per PC.
6 gp 14 sp 80 cp
30 cp (the days in a month) = 1 sp
12 sp (the months in a year) = 1 gp
1 gp = 1 koku(the amount of rice needed to feed an adult for a year)

I don't know if all of us have the rulebooks, so to get a sense of what that's worth, here are some prices.

Bowl of rice and cup of tea (the minimum nourishment per day to survive, not traveling) - 1 cp
Traveler's food (minimum nourishment per day while on the road) - 2 cp
Night in an inn, w/ dinner - 1 sp
Straw hat (recommended for travel) - 2 cp
Straw raincoat (also recommended) - 1 cp
6 bandages (heal one HP each) - 1 sp
Flint and steel - 10 cp
Rope (hemp) - 1 cp/ft
Rope (braided hair) - 4 cp/ft
Furoshiki (sack (equivalent of a pack, but light)) - 1 cp
Doctor's kit - 5 gp
Work horse - 100 sp

If you don't have the books and need a price for something, let me know and I'll give you a quote. The books' prices list is pretty brief and doesn't cover much.

Please update your sheets with you cash and any purchases. Please enter weights in the encumbrance section of the Development tab.
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Marullus
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Re: Scroll 2 - Crows

#13 Post by Marullus »

Kaida suggests purchasing a lockbox and a work horse for traveling. A false bottom can hide your ninja garb.

She will return her ninja garbs and can just barely afford both, but then is traveling broke. If anyone wants to chip in and defray the cost. (100sp for the horse and 12sp for the lockbox. She rolled 96 sp if i convert the gp, plus 20sp for returning two sets of ninja garb she won't use. She will hide Samurai Court garb in the false bottom for herself, which augments her hensu-jutsu.)
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Re: Scroll 2 - Crows

#14 Post by Grognardsw »

The rulebook says that gakusho is a favorite disguise for ninja, because they're mysterious mountain dwellers tend to wander Nippon. If the stranger acts a little odd in town, it might because he's a strange mountain hermit, and not someone concealing their identity.
Jinsei will go with a gakusho disguise. That seems much simpler than a gardener.
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Re: Scroll 2 - Crows

#15 Post by Rex »

Grognardsw wrote: Wed Jun 11, 2025 2:44 am
The rulebook says that gakusho is a favorite disguise for ninja, because they're mysterious mountain dwellers tend to wander Nippon. If the stranger acts a little odd in town, it might because he's a strange mountain hermit, and not someone concealing their identity.
Jinsei will go with a gakusho disguise. That seems much simpler than a gardener.
This seems the easiest choice, would they travel in a group?
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Re: Scroll 2 - Crows

#16 Post by Marullus »

From last discussion:
Marullus wrote: Wed Oct 18, 2023 7:04 pm
Marullus wrote: Mon May 08, 2023 11:02 pm Fuma and Jinsei get 2 disguises, Minato and Kaida get 3. Stats
Marullus wrote: Tue May 09, 2023 5:49 pm I would choose one from each social strata for Kaida if we can be original.

A wandering priest
Wandering Priest: The Ninja can reel off theological jargon and will
be able to hold up his end of a theological dispute. Of course, any
attempt to perform priestly magic will fail, although the Ninja can go
through the motions of trying to use occult power believably.
A merchant (of fish or from "another province")
Merchant: The Ninja can haggle with the best of them and is able to
quote market conditions fluently. The arrogance of the merchant
class is accurately portrayed.
A Buke daughter
Has the manners to pass amongst the Buke class, to serve tea, to fake cultured upbringing of fine arts, etc.
In this case, being an Eta Shugenja is her true identity and permissible for travel. It then also allows her to use Ledgermain to make money and/or upset people as she goes.

I will probably keep her three disguises the same as they cover most of the ideas here.

She's the Face for the group of sneaky people - good hensu-jutsu and a really good rhetoric skill (the social skill for the game) and her Buke Daughter guise allows higher social standing (the final arbiter for social conflicts in this system).

I can use any of these roles to fit what the group wants to do for our Crow travel.
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Re: Scroll 2 - Crows

#17 Post by Marullus »

jemmus wrote: Sun Jun 08, 2025 10:43 pm The nakama was told that the tengu were seen on Oh-Sugi-Yama*, a mountain in northern Kai near Shinano province. It is around six ri east of a village named Chino-to.

Kaida had consulted with Kawaishi-sensei about inviting her friend Ishikawa Shōzō to travel with the nakama. Kawaishi-sensei had said, Crow groups often travel with people who are not of the clan. It becomes an almost inevitable thing along the way. It would be good to have a bushi with you, for the direct combat that is also inevitable. But one thing you must know that even more almost inevitable-- your friend Ishikawa Shōzō will learn that you are all ninja. It is virtually impossible for hensu-jutsu to continuously succeed for long. Since you so trust Shōzō, that is not such a terrible thing.

The clan elders know of the Ishikawa family of merchants. They have agreed that he may travel with the nakama. But you are informed there are three things that must never happen, in order of gravity. He must not reveal to anyone that you are ninja; he must not learn which ninja clan you belong to; and he must never learn the location of The Village. He must not even suspect in which direction in relation to Kofu it lies. If he does any of these three things, he must be erased. It will be your responsibility, Kaida-san, to see that that is accomplished. Leaving no doubt that the erasure is full, and final. I will speak to Fuma and Jinsei about Shōzō also and inform them of the clan's consent. And the terms of its consent. Good luck in your travels, Kaida-san. Work hard, pay attention to everything, and be clever.


With hensu-jutsu (disguise) BCSs of 5, Fuma and Jinsei have two guises they can use. The clan imposed the fisherman/fish seller one on them, but they have one more to choose. I think you can expect a lot of traveling by road and passing through villages along the way. There are samurai magistrates in most villages, and the roads are patrolled by samurai. A fisherman out on the highway with a shugenja, gakusho and bushi might not make much sense to them. But who knows? The characters could have a plausible explanation.
Marullus wrote: Wed Jun 11, 2025 2:25 am Kaida suggests purchasing a lockbox and a work horse for traveling. A false bottom can hide your ninja garb.
Revised:
Kaida offers to pool funds, or supply her own in entirety, to get a work horse for their travels and provisions.
"I suggest we go to the valley village, where we can meet Ishikawa Shōzō," she says, more confident than she was before the last mission. "We can travel with him as he is a legitimate merchant. I am a scribe, others to blend with such companions. Conceal your shinobi materials for now and we can hide them among the lockboxes. No?"
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Re: Scroll 2 - Crows

#18 Post by jemmus »

To answer Rex's question, gakusho travel solo or in groups.

With a horse you might want a porter's trunk (10 sp). They come with a complex lock. You could also hire a porter instead of buying a horse (2 sp/day, including meals and lodging). But humans have more personality and human motives than horses, of course....
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 2 - Crows

#19 Post by Rex »

Fuma

I will go with a gakusho as well then. Horse, not human. We are hiding secrets.
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Re: Scroll 2 - Crows

#20 Post by jemmus »

I'm sorry, I meant to say shugenja mountain hermits, not gakusho temple or shrine priests or monks. So Jinsei's and Fuma's second hensu-jutsu guise is shugenja, unless you say otherwise. Fuma and Jinsei, please purchase shugenja garb and staff (a special one with jangling bronze rings at the top for 3 sp. This means that they and Kaida (a real shugenja) appear to be a group of traveling shugenja.
Image
Need Fuma's and Jinsei's replies to Kaida's proposals about:
Buying a horse and a chest;
Pooling money to buy them group group ownership or not; and
Meeting Shohzoh in the valley village (Chino-cho, near Great Cedar Mountain? Or a closer one, such as Hokuto-cho outside of Kofu?)
viewtopic.php?p=766341#p766341
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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