Chapter 3: Rafting down the pink river
Re: Chapter 3: Rafting down the pink river
Garrant
The wizard assesses the situation and realises the optimum time for the safe use of Lightning Bolt has passed so instead he casts Magic Missile on A.
Magic Missile damage: [4d4+4]=13+4=17
Retain 1st lvl evo (vs 16):[_4d6]=(3+1+4+3)=11
The wizard assesses the situation and realises the optimum time for the safe use of Lightning Bolt has passed so instead he casts Magic Missile on A.
Magic Missile damage: [4d4+4]=13+4=17
Retain 1st lvl evo (vs 16):[_4d6]=(3+1+4+3)=11
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34149
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chapter 3: Rafting down the pink river
Boff seeing a crossbow leveled at the molten creature shrugs and joins in.
Short Bow [1d20+3]=7+3=10 Damage [1d6]=6
Short Bow [1d20+3]=3+3=6 Damage [1d6]=3
Short Bow [1d20+3]=7+3=10 Damage [1d6]=6
Short Bow [1d20+3]=3+3=6 Damage [1d6]=3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Rafting down the pink river
Since a few of our players have ghosted the game I will act for them.
Siouxsie
Wanting to tip this encounter into the parties favor, she calls a blessing down and cast Faerie Fire on the two creatures.
Hex
Seeing the fire being moving quickly down the hill he will cast Paralyzation trying to get it done before he gets in hand-to-hand range. "Raffi move back"
Raffi
Raffi hears his masters orders and moves back from the incoming creature. Raffi slides a bit on the way down, but maintains his control.
DEX [_4d6]=(2+4+5+5)=16
Frannie
Not wanting to get into the hand-to-hand with these fearsome beings will hold back for now.
Siouxsie
Wanting to tip this encounter into the parties favor, she calls a blessing down and cast Faerie Fire on the two creatures.
Hex
Seeing the fire being moving quickly down the hill he will cast Paralyzation trying to get it done before he gets in hand-to-hand range. "Raffi move back"
Raffi
Raffi hears his masters orders and moves back from the incoming creature. Raffi slides a bit on the way down, but maintains his control.
DEX [_4d6]=(2+4+5+5)=16
Frannie
Not wanting to get into the hand-to-hand with these fearsome beings will hold back for now.
Re: Chapter 3: Rafting down the pink river
Engage
Early Afternoon of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Qleceec (AC 1, HP 44/63) (Potion of Fire Resistance: 7)
Boff (AC 5, HP 60/61)
Androgost (AC -6, HP 53/65, Armor 14/26) (Resist Fire: 56, Enlarge 14.5' tall, 67)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Siouxsie (AC 2, HP 48/48)
Frannie (AC 4, HP 19/26)
Hex (AC 0, HP 11/27, Armor 7/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Nah Olos (AC 4, HP 45/53) (Improved Invisibility: 9)
Siouxsie cast Faerie Fire adding a Purple glow to the both the flame creature (Red A) and the molten metal being (Red B). And granting +2 to hit these creatures for all.
Nah Olos fires his crossbow using a +2 magical bolt at the fire being, there is definitely an effect, but a small one to the being. He is ready to move for a rear attack with his next action.
Hex attempts to cast Paralyzation on the fire being, but it has no effect. Is it immunity to this or just happened to avoid it this time.
Raffi moves down the hill and Frannie holds her position, more out of fear than anything else.
Garrant casts Magic Missile on the fire being injuring the creature.
Androgost finds the off the trail a little slippery, but his increased size is a boon. He lands a heavy blow with his heavy long sword.
Note that you do not get you normal strength bonus AND your enlarged strength bonus, I am removing a +1/+1. Also 3/2 mean you get one attack this round, save the second roll for next round.
Qleceec also lands an impressive blow on the molten being.
Boff thinks about his bow and in the end fires two shots, Androgost the giant runs right through the field of fire. Boff has his first shot bouncing off the molten man and catching fire and the second one misses and lucky does not result in friendly fire.
The fire creature attempts to wave his flaming arm at Hex. Hex takes 13 points of fire damage.
The molten man attempts to strikes Qleceec and land successful blow. The damage would normally be 14 points (some of this is considered earth damage and some fire). The potion effect is to reduce this by 4 points to 10.
This will take it to the next action for the party.
Map
Rolls
Early Afternoon of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Qleceec (AC 1, HP 44/63) (Potion of Fire Resistance: 7)
Boff (AC 5, HP 60/61)
Androgost (AC -6, HP 53/65, Armor 14/26) (Resist Fire: 56, Enlarge 14.5' tall, 67)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Siouxsie (AC 2, HP 48/48)
Frannie (AC 4, HP 19/26)
Hex (AC 0, HP 11/27, Armor 7/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Nah Olos (AC 4, HP 45/53) (Improved Invisibility: 9)
Siouxsie cast Faerie Fire adding a Purple glow to the both the flame creature (Red A) and the molten metal being (Red B). And granting +2 to hit these creatures for all.
Nah Olos fires his crossbow using a +2 magical bolt at the fire being, there is definitely an effect, but a small one to the being. He is ready to move for a rear attack with his next action.
Hex attempts to cast Paralyzation on the fire being, but it has no effect. Is it immunity to this or just happened to avoid it this time.
Raffi moves down the hill and Frannie holds her position, more out of fear than anything else.
Garrant casts Magic Missile on the fire being injuring the creature.
Androgost finds the off the trail a little slippery, but his increased size is a boon. He lands a heavy blow with his heavy long sword.
Note that you do not get you normal strength bonus AND your enlarged strength bonus, I am removing a +1/+1. Also 3/2 mean you get one attack this round, save the second roll for next round.
Qleceec also lands an impressive blow on the molten being.
Boff thinks about his bow and in the end fires two shots, Androgost the giant runs right through the field of fire. Boff has his first shot bouncing off the molten man and catching fire and the second one misses and lucky does not result in friendly fire.
The fire creature attempts to wave his flaming arm at Hex. Hex takes 13 points of fire damage.
The molten man attempts to strikes Qleceec and land successful blow. The damage would normally be 14 points (some of this is considered earth damage and some fire). The potion effect is to reduce this by 4 points to 10.
This will take it to the next action for the party.
Map
Re: Chapter 3: Rafting down the pink river
Qleceec
Qleceec continues to attack B.
Long sword +2 [1d20+3]=20+3=23 [1d20+3]=14+3=17 to hit [1d8+4]=2+4=6 [1d8+4]=3+4=7 s/m damage [1d12+4]=12+4=16 [1d12+4]=7+4=11 lg damage
Natural 20. I hadn't deleted out the previous d20 rolls so did after rolling.
Qleceec continues to attack B.
Long sword +2 [1d20+3]=20+3=23 [1d20+3]=14+3=17 to hit [1d8+4]=2+4=6 [1d8+4]=3+4=7 s/m damage [1d12+4]=12+4=16 [1d12+4]=7+4=11 lg damage
Natural 20. I hadn't deleted out the previous d20 rolls so did after rolling.
-
- Rider of Rohan
- Posts: 8466
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter 3: Rafting down the pink river
Androgst struggles - and revels - in his new size and strength. He is less effective at first but gets sizable feet beneath him and lands a solid blow!
Long Sword: [1d20+4]=2+4=6 SM:[1d8+3]=4+3=7 L: [1d12+3]=6+3=9
Long Sword: [1d20+4]=12+4=16 SM:[1d8+3]=7+3=10 L: [1d12+3]=1+3=4
Thx for updating bonuses last round. I didn’t add those to these rolls (pain to do on the phone!).
Long Sword: [1d20+4]=2+4=6 SM:[1d8+3]=4+3=7 L: [1d12+3]=6+3=9
Long Sword: [1d20+4]=12+4=16 SM:[1d8+3]=7+3=10 L: [1d12+3]=1+3=4
Thx for updating bonuses last round. I didn’t add those to these rolls (pain to do on the phone!).
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34149
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chapter 3: Rafting down the pink river
Boff decides perhaps now is a good time to drink his flying potion while backing away so he can avoid any melee combat while trying to drink the potion.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- cybersavant
- Ranger Lord
- Posts: 2620
- Joined: Sun Dec 29, 2019 3:23 am
- Location: Saskatoon
- Contact:
Re: Chapter 3: Rafting down the pink river
Nah Olos sidesteps a few feet so he can swing his sword in a rear attack
bastard sword +2 thac0 12
bastard sword +2 thac0 12
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Re: Chapter 3: Rafting down the pink river
Garrant
If possible Garrant will move 10' down the trail back towards A. He will cast another Magic Missile at A:
Magic Missile damage: [4d4+4]=10+4=14
If possible Garrant will move 10' down the trail back towards A. He will cast another Magic Missile at A:
Magic Missile damage: [4d4+4]=10+4=14
Re: Chapter 3: Rafting down the pink river
Engage
Early Afternoon of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Qleceec (AC 1, HP 44/63) (Potion of Fire Resistance: 6)
Boff (AC 5, HP 60/61) (Potion of Flying : 50)
Androgost (AC -6, HP 47/65, Armor 12/26) (Resist Fire: 55, Enlarge 14.5' tall, 66)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Siouxsie (AC 2, HP 48/48) (Protection from Fire: 90)
Frannie (AC 4, HP 19/26)
Hex (AC 0, HP 8/27, Armor 6/8) (Alter Self: 19+)
Raffi (AC -1, HP 21/21, Armor 8/8)
Nah Olos (AC 4, HP 45/53) (Improved Invisibility: 8)
Qleceec and Androgost continue to engage the molten metal being (Red B). Between the two of them they land three large blows for 28+11+4 = 43 HP of damage. The molten man is obviously knocked around especially from Qleceec critical attack, but the being seems to not hesitate in its actions.
Boff move backs off the trail and manages to keep his footing as he drinks his flying potion
Garrant backs down the hill, keeps his footing even with a slide and fires another Magic Missile spell at the fire creature. This does 17 HP of damage.
Siouxsie casts Protection from Fire on herself.
Hex not liking this situation tries to move back 10' and casts Alter Self to turn into a Sylph in Plate Mail with wings sticking out the back.
Frannie for some reason has a heroic response to this and slams her Hammer right through the fire creature with no effect.
Raffi remains in place down the hill.
Nah Olos moved behind the fire creature and attempt to plant his sword in the back of the creature, but does not land a successful blow.
At this point a large, no giant, okay huge foot (at least 20 feet long if not more) made of earth and stone with four toes starts coming out of the ceiling. The entire foot up to the ankle is visible.
The Magma man starts to heat up and glow more red. Qleceec and Androgost your weapons and armor (and everything metal is getting hot), but there is no game effect at this time. It chooses to strike at Androgost, and manages to land a blow doing 16 points. The Resist Fire cuts this in half.
The Fire creature takes a swipe at Hex as he is retreating. Landing a minor blow for only 4 points.
Actions?
Map
Rolls
Early Afternoon of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Qleceec (AC 1, HP 44/63) (Potion of Fire Resistance: 6)
Boff (AC 5, HP 60/61) (Potion of Flying : 50)
Androgost (AC -6, HP 47/65, Armor 12/26) (Resist Fire: 55, Enlarge 14.5' tall, 66)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Siouxsie (AC 2, HP 48/48) (Protection from Fire: 90)
Frannie (AC 4, HP 19/26)
Hex (AC 0, HP 8/27, Armor 6/8) (Alter Self: 19+)
Raffi (AC -1, HP 21/21, Armor 8/8)
Nah Olos (AC 4, HP 45/53) (Improved Invisibility: 8)
Qleceec and Androgost continue to engage the molten metal being (Red B). Between the two of them they land three large blows for 28+11+4 = 43 HP of damage. The molten man is obviously knocked around especially from Qleceec critical attack, but the being seems to not hesitate in its actions.
Boff move backs off the trail and manages to keep his footing as he drinks his flying potion
Garrant backs down the hill, keeps his footing even with a slide and fires another Magic Missile spell at the fire creature. This does 17 HP of damage.
Siouxsie casts Protection from Fire on herself.
Hex not liking this situation tries to move back 10' and casts Alter Self to turn into a Sylph in Plate Mail with wings sticking out the back.
Frannie for some reason has a heroic response to this and slams her Hammer right through the fire creature with no effect.
Raffi remains in place down the hill.
Nah Olos moved behind the fire creature and attempt to plant his sword in the back of the creature, but does not land a successful blow.
At this point a large, no giant, okay huge foot (at least 20 feet long if not more) made of earth and stone with four toes starts coming out of the ceiling. The entire foot up to the ankle is visible.
The Magma man starts to heat up and glow more red. Qleceec and Androgost your weapons and armor (and everything metal is getting hot), but there is no game effect at this time. It chooses to strike at Androgost, and manages to land a blow doing 16 points. The Resist Fire cuts this in half.
The Fire creature takes a swipe at Hex as he is retreating. Landing a minor blow for only 4 points.
Actions?
Map
Re: Chapter 3: Rafting down the pink river
Could you indicate it's rough location on the map please. I might decide to lightning bolt it if it's possible, but it's probably to far away.
Re: Chapter 3: Rafting down the pink river
At the center (top) of the island there is all green magic that is flowing up to the ceiling. At a height of about 150-200 feet is the exact location of the huge foot.
Re: Chapter 3: Rafting down the pink river
Garrant
Thanks
Garrant let's fly with his final magic missile spell at A.
Magic Missile damage: [4d4+4]=8+4=12
Thanks
Garrant let's fly with his final magic missile spell at A.
Magic Missile damage: [4d4+4]=8+4=12
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34149
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chapter 3: Rafting down the pink river
Boff will try and switch from bow to sword and will attempt to fly up behind the non magma creature/foe and attack it when able to.
Longsword +2 Attack [1d20+3]=1+3=4 Damage Lg [1d12+3]=7+3=10 M [1d8+3]=4+3=7
Longsword +2 Attack [1d20+3]=1+3=4 Damage Lg [1d12+3]=7+3=10 M [1d8+3]=4+3=7
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Rider of Rohan
- Posts: 8466
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter 3: Rafting down the pink river
Androgst sees the giant foot plunge down in awe. What a foe to challenge and overcome! His name and legacy would live immortalized!!
Invigorated, he strikes true!
Long Sword: [1d20+4]=20+4=24 SM:[1d8+3]=8+3=11 L: [1d12+3]=3+3=6
Enlarge bonus not applied
Invigorated, he strikes true!
Long Sword: [1d20+4]=20+4=24 SM:[1d8+3]=8+3=11 L: [1d12+3]=3+3=6
Enlarge bonus not applied
- cybersavant
- Ranger Lord
- Posts: 2620
- Joined: Sun Dec 29, 2019 3:23 am
- Location: Saskatoon
- Contact:
Re: Chapter 3: Rafting down the pink river
cybersavant wrote: ↑Sat Jun 07, 2025 7:44 am Nah Olos continues swing his sword in a rear attack
bastard sword +2 thac0 12
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>