Kinslayer OOC III

archolewa
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archolewa
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Re: Kinslayer OOC III

#41 Post by archolewa »

Edeldhur wrote: Wed May 28, 2025 2:35 pm I don't think we had a character creation thread, so I guess I will start adding my stuff here - I am thinking:
Y'all are just going to be rolling in divine magic aren't you? :D

I think it all looks good so far. We can probably have your character join the team when they bring everyone to the Monastery. I'm sure Astrid will be thrilled to have yet another cleric join the team. :SAN:

I'm assuming Thorin is also a member of the Order of the Weeping Eye, along with Kasper?

Edit: One note on stats. If your primary goal with 16 Con is to increase survivability, you might be better served putting that 16 into Dexterity instead. That 2 point bonus to AC is (imo) going to be more valuable than a few extra HP. Astrid has 16 Dexterity, and between her plate mail, 16 Dexterity, and Tower Shield she's sitting at -1 AC vs 2 attacks. Enemies with 1-2 HD need to roll a nat 20 to hit her.

If you had 16 Dexterity, and took proficiency in Tower Shield rather than Throwing Hammer (or rather than Mace), and got yourself some plate you'd also be sitting at -1 AC vs 2 attacks, and 1 AC vs the rest.
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Re: Kinslayer OOC III

#42 Post by Edeldhur »

archolewa wrote: Wed May 28, 2025 2:50 pm
Edeldhur wrote: Wed May 28, 2025 2:35 pm I don't think we had a character creation thread, so I guess I will start adding my stuff here - I am thinking:
Y'all are just going to be rolling in divine magic aren't you? :D

I think it all looks good so far. We can probably have your character join the team when they bring everyone to the Monastery. I'm sure Astrid will be thrilled to have yet another cleric join the team. :SAN:

I'm assuming Thorin is also a member of the Order of the Weeping Eye, along with Kasper?

Edit: One note on stats. If your primary goal with 16 Con is to increase survivability, you might be better served putting that 16 into Dexterity instead. That 2 point bonus to AC is (imo) going to be more valuable than a few extra HP. Astrid has 16 Dexterity, and between her plate mail, 16 Dexterity, and Tower Shield she's sitting at -1 AC vs 2 attacks. Enemies with 1-2 HD need to roll a nat 20 to hit her.

If you had 16 Dexterity, and took proficiency in Tower Shield rather than Throwing Hammer (or rather than Mace), and got yourself some plate you'd also be sitting at -1 AC vs 2 attacks, and 1 AC vs the rest.
To be honest, I am not THAT inspired to play a Cleric :P

I am moving away from MU types for a change of pace, and because learning spells is a pain in the ass (sorry archolewa).
Mountebank is not my cup of tea - I suck at playing 'Charisma based' characters. And even more at playing characters with 4hp per level.
I would like to play a Thief, but that is just a MUCH worse Lupine - with 4hp per level and leather armor they definitely cannot melee. And ranged weapons... What are the rules for firing into melee? I could not find them.
I was trying to find a way to build a Thief 'specialized' in daggers. Dual wielding in melee and throwing them at range. But I don't think it has any chance of survival. Plus daggers are not 'Off-Hand'.

The only thing going for 'Martial' classes I feel is removed by the introduction of Weapon Feats. Because now they just cannot pick up any weapon and use it decently.
I can't find a reason to play a Fighter over a Dwarf or Halfling, unless you want to use a large weapon.

So yeah, maybe I need to mull it over further.
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Re: Kinslayer OOC III

#43 Post by archolewa »

Edeldhur wrote: Wed May 28, 2025 3:47 pm
To be honest, I am not THAT inspired to play a Cleric :P

I am moving away from MU types for a change of pace.
Mountebank is not my cup of tea - I suck at playing 'Charisma based' characters.
I would like to play a Thief, but that is just a MUCH worse Lupine - with 4hp per level and leather armor they definitely cannot melee. And ranged weapons... What are the rules for firing into melee? I could not find them.
There aren't any, other than possibly penalties for partial cover, which I haven't really been using. So I've been allowing people to fire into Melee without any real penalties. Plus you get a +1 to hit if you're within the ranged weapon's close range. So ranged weapons are actually pretty potent here. The major downsides are action economy penalties (and action economy is important so I think it's a fair trade off). You literally cannot fire a ranged weapon if you're in melee. So if you go to fire your bow, but an enemy closes into melee first, your action is wasted. You also can't move backwards and shoot. You can move closer to an enemy and shoot. You can stay still and shoot, but if you want to put some distance, you can't attack the same round. Also, you need to count arrows. A Thief can also backstab with a ranged (or thrown) weapon so long as you're in that weapon's close range, which is not melee and grows as you improve on the weapon.
I was trying to find a way to build a Thief 'specialized' in daggers. Dual wielding in melee and throwing them at range. But I don't think it has any chance of survival.
Well, dual wielding daggers is a bad idea. They aren't offhand weapons in DDX, and you suffer heavy penalties if you dual wield with non-offhand weapons. You could take a buckler though to give you a bit of extra AC, or bolas if you want to be able to restrain a target.

But I think that a Thief with a brace of throwing daggers would be more survivable than you think. You can still backstab (well, sneak attack) with thrown daggers, so you don't have to close into melee, and you have three characters with reasonable melee survivability on the team, so you could hide behind them and chuck daggers from the shadows. You might have problems outside, but in dungeons you'd actually probably be safer than Mordred. Plus, starting at level 3 means you'll be able to start Skilled.

You'd probably want to let Corvin still take point on scouting.
The only thing going for 'Martial' classes I feel is removed by the introduction of Weapon Feats. Because now they just cannot pick up any weapon and use it decently.
I cannot find a reason to play a Fighter over a Dwarf or Halfling, unless you want to use a large weapon.
Large weapons really are the big thing that Fighters have over Dwarves and Halflings. Large weapons are REALLY powerful because of the way Weapon Feats and weapon AC bonuses work. They do obscene damage, have powerful riders, give as good or almost as good AC as shields against many opponents and put less pressure on your (very infrequent) Weapon Feats to get the most out of them. The other team has a Fighter with a Halberd as a henchwoman. She's put that hook ability the Halberd has to very effective use.

Fighters also have access to Tower shields. Tower shields give you -2 AC vs 2 attacks at basic proficiency vs the -1 vs 2 with a medium shield. Your shield is probably going to be sitting at basic for a while, so a Fighter is going to be getting a better AC. Tower shields also can be used to attack from Skilled onward. So a Fighter could get two attacks at level 3 if they wanted to.

Fighters also have better stat requirements. Both Strength and Dexterity are powerful (especially Dexterity). Constitution is frankly the weakest stat in the game. It very, very rarely comes up as a Statistic check, and its Stat bonus only applies until level 9. The fact that both Dwarves and Halflings require a high Constitution hurts them in my opinion. A -1 to AC and a +1 to hit/damage with melee weapons is way better than +1 HP/level plus one of the above, and it keeps being valuable. Past level 9 that high Constitution becomes steadily less important, if not outright dead weight. Granted if you're going all in on combat, maybe it doesn't matter. But this means that a Fighter can shove their 9 into Constitution, and have room to make one of their mental skills good if they want to be good at out of combat skill checks. So Fighters are a bit less pigeon-holed than dwarves or halflings in my opinion.

I hear you on the "can use any weapon decently." But, ehhh. I roll for the properties on a magic weapon, but I generally handpick the weapon type based on my players' capabilities. So it's not like you'll find a Shortsword+3,+20 vs Demons and shake your fist at the sky because you've Grandmastered Longsword instead. Does that stretch verisimilitude? Yeah, I guess. But I don't think it's any worse than a guy in plate armor getting bathed in magic dragonfire and coming out only a little crispy on the edges.

And the weapons in this game are (IMO) fun!
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Re: Kinslayer OOC III

#44 Post by archolewa »

Other thoughts: A fighter can take a point in the one handed weapon of their choice, and a point in all 3 shields. This means they can use *any* magic armor or shield found, and armor is something I'm more likely to roll for rather than handplace (AC is powerful yo!).

Fighters can use spears. Dwarves and Halflings can't. Spears are *really* good because they are +2/+4/+6/+8 against *all* opponents armed or unarmed. That is *really really good.* Especially since multi attacks only trigger when you hit on a 2+ on the d20, and because of the -5 to hit penalty when using Smash.
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Re: Kinslayer OOC III

#45 Post by Edeldhur »

archolewa wrote: Wed May 28, 2025 4:20 pmWell, dual wielding daggers is a bad idea. They aren't offhand weapons in DDX, and you suffer heavy penalties if you dual wield with non-offhand weapons.
Well, they should be - dual daggers is as iconic as it gets. Dagger and shield? Bleh!
archolewa wrote: Wed May 28, 2025 4:20 pmYou'd probably want to let Corvin still take point on scouting.
I see what you did there - because Lupines are better thieves than thieves right? :D
archolewa wrote: Wed May 28, 2025 4:20 pmI hear you on the "can use any weapon decently." But, ehhh. I roll for the properties on a magic weapon, but I generally handpick the weapon type based on my players' capabilities. So it's not like you'll find a Shortsword+3,+20 vs Demons and shake your fist at the sky because you've Grandmastered Longsword instead. Does that stretch verisimilitude? Yeah, I guess. But I don't think it's any worse than a guy in plate armor getting bathed in magic dragonfire and coming out only a little crispy on the edges.
But that is actually my point. In a world where drops are not tailored to the players, Fighters have a real advantage. That advantage is gone when everyone gets exactly their 'preferred' weapon.

Anyway, I think I am straying too far afield here. Bottom line - I love the game, the players, and you as a DM archolewa, but the mechanical considerations are bugging the heck out of me :P

I feel like it is hard to make a simple character who is not gimped for being simple, because there are 'optimal' chances and 'best' options for if you want to do this or that.
All of the things you have just pointed out, and which might be considered 'strengths' of DDX, I find them mind numbing. I think it is all a matter of layers of complexity, and the Weapon Feats completely kill it for me.

But please, I am not dissing the system or its specificities or complexities. These are all personal preferences and points of view (as an example, BX, S&W and AD&D resonate a ton with me but a lot of people hate it with a passion :D). I think I am slowly realizing there might be more crunch in DDX than what I am willing to chew, unfortunately. Which is a damn shame.

With all that being said, I just got inspired to create an Halfling character - I'll give it a try.
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Re: Kinslayer OOC III

#46 Post by archolewa »

Yeah, the character building can be a bit mind numbing. All that said, this isn't 3.5E or Pathfinder. All the optimal talk is just nibbling around the edges. An extra +1 to hit here, -1 AC there. Any build will work just fine. You really can't gimp your character. Even dual wielding daggers won't hurt your main attack. Your offhand attack will rarely hit. But that's no worse than having a free hand.
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Re: Kinslayer OOC III

#47 Post by Edeldhur »

archolewa wrote: Wed May 28, 2025 6:01 pm Yeah, the character building can be a bit mind numbing. All that said, this isn't 3.5E or Pathfinder. All the optimal talk is just nibbling around the edges. An extra +1 to hit here, -1 AC there. Any build will work just fine. You really can't gimp your character. Even dual wielding daggers won't hurt your main attack. Your offhand attack will rarely hit. But that's no worse than having a free hand.
Yeah but the guy next to me, built like a tank, will have no issues hitting with his shield.
So the badass thief with dual daggers looks like a sucker next to the sword and board guy, better armored, hitting harder and more often. So a 'better' option. And definitely a gimped character.
This is the kind of stuff I mean.

In any case - Halfling WIP here: viewtopic.php?p=764978#p764978
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Re: Kinslayer OOC III

#48 Post by archolewa »

I think that looks reasonable so far. Do you want the Halfling to be one of the Halflings the group saved? Or a family member or something similar?
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Re: Kinslayer OOC III

#49 Post by Edeldhur »

One of the saved ones ;)
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Re: Kinslayer OOC III

#50 Post by archolewa »

Edeldhur wrote: Wed May 28, 2025 7:28 pm One of the saved ones ;)
Sounds good. We'll pause the adventure at this point then until you have a chance to have your character ready. This seems like a perfect time for your character to approach Corvin and the others. This does mean you'll be starting without any gear, but we can say that your character's gear is back at his village, but the group will be passing through that village on their way to the Monastery. So they can swing by to pick it up on their way.
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Re: Kinslayer OOC III

#51 Post by Edeldhur »

archolewa wrote: Wed May 28, 2025 7:34 pm
Edeldhur wrote: Wed May 28, 2025 7:28 pm One of the saved ones ;)
Sounds good. We'll pause the adventure at this point then until you have a chance to have your character ready. This seems like a perfect time for your character to approach Corvin and the others. This does mean you'll be starting without any gear, but we can say that your character's gear is back at his village, but the group will be passing through that village on their way to the Monastery. So they can swing by to pick it up on their way.
That works. I will try to get the character up soon.
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Re: Kinslayer OOC III

#52 Post by Edeldhur »

archolewa wrote: Wed May 28, 2025 7:34 pm
Edeldhur wrote: Wed May 28, 2025 7:28 pm One of the saved ones ;)
Sounds good. We'll pause the adventure at this point then until you have a chance to have your character ready. This seems like a perfect time for your character to approach Corvin and the others. This does mean you'll be starting without any gear, but we can say that your character's gear is back at his village, but the group will be passing through that village on their way to the Monastery. So they can swing by to pick it up on their way.
I think he is basically done :D
Let me know if I am missing anything - viewtopic.php?p=764978#p764978
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Re: Kinslayer OOC III

#53 Post by archolewa »

Edeldhur wrote: Thu May 29, 2025 9:57 am I think he is basically done :D
Let me know if I am missing anything - viewtopic.php?p=764978#p764978
I think this looks good. Still needs gear of course, but you don't really need to fill that out until we reach Jalko's village, or even really until we get ready to start the next adventure. Feel free to put what you have in the Kinslayer Player Characters thread viewtopic.php?t=13582, and then you can introduce your character when you're ready.
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Re: Kinslayer OOC III

#54 Post by Edeldhur »

archolewa wrote: Thu May 29, 2025 11:48 am
Edeldhur wrote: Thu May 29, 2025 9:57 am I think he is basically done :D
Let me know if I am missing anything - viewtopic.php?p=764978#p764978
I think this looks good. Still needs gear of course, but you don't really need to fill that out until we reach Jalko's village, or even really until we get ready to start the next adventure. Feel free to put what you have in the Kinslayer Player Characters thread viewtopic.php?t=13582, and then you can introduce your character when you're ready.
Gold as per level 1 character?
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Re: Kinslayer OOC III

#55 Post by archolewa »

Edeldhur wrote: Thu May 29, 2025 1:39 pm
Gold as per level 1 character?
Yes. Do everything by the book, then divide remaining gold by 10 at the end (since in universe we use a silver standard).
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Re: Kinslayer OOC III

#56 Post by archolewa »

Edeldhur wrote: Thu May 29, 2025 4:47 pm During the trip, a halfling steps forward to Corvin, Astrid, Sebastian and Kasper, silent at first. His lean frame is taut with tension, weathered by hardship, his short black hair clinging to a brow furrowed by too many sleepless nights. His grey eyes scan the group - sharp, but heavy with something like grief. When he speaks, his voice is quiet, rough-edged - "Name’s Jalko. I was one of the folk you saved… one of the lucky ones. I... I saw what Mordred did. I didn’t know him well, but I saw enough. He kept us alive. He kept me alive. Whatever curse he carried, he carried it for someone else, or so I heard... That takes guts. That takes heart"
Nice intro! I'll let shaidar respond before the henchmen. Just don't forget to put your character in the Kinslayer Player Characters thread (viewtopic.php?t=13582). That's where I go when I need to look up statistics and the like for checks or whatever.
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Re: Kinslayer OOC III

#57 Post by Edeldhur »

archolewa wrote: Thu May 29, 2025 4:52 pm
Edeldhur wrote: Thu May 29, 2025 4:47 pm During the trip, a halfling steps forward to Corvin, Astrid, Sebastian and Kasper, silent at first. His lean frame is taut with tension, weathered by hardship, his short black hair clinging to a brow furrowed by too many sleepless nights. His grey eyes scan the group - sharp, but heavy with something like grief. When he speaks, his voice is quiet, rough-edged - "Name’s Jalko. I was one of the folk you saved… one of the lucky ones. I... I saw what Mordred did. I didn’t know him well, but I saw enough. He kept us alive. He kept me alive. Whatever curse he carried, he carried it for someone else, or so I heard... That takes guts. That takes heart"
Nice intro! I'll let shaidar respond before the henchmen. Just don't forget to put your character in the Kinslayer Player Characters thread (viewtopic.php?t=13582). That's where I go when I need to look up statistics and the like for checks or whatever.
Will do!
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Re: Kinslayer OOC III

#58 Post by Edeldhur »

And done!
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Re: Kinslayer OOC III

#59 Post by shaidar »

Nice pic!
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Re: Kinslayer OOC III

#60 Post by Edeldhur »

Too many freckles :P
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