Holds his breath as long as he can then comes up for air, realising after a moment he is not longer immersed in the sarcophagus murky water but kneeling in a wide pool that is in a dark, chill and fetid chamber.
There is no illumination and no noise apart from your spluttering. You have your trusty spear and shield and whatever you carry, you will have to decide if you left your backpack it in the store room as the area was being explored. I would think it more probable items listed as 'backpack' were set aside but you have what you carry or have pouched.
You have the enchanted longsword which when drawn would illuminate a 20'ft radius.
The pool is a 10'ft square of waist deep murky water. The chamber is has marble tiles rather than stone flagstones, the room has a religious or meditative feel as stone benches are around the pool and the plasterwork walls are decorated in faded frescoes depicting worship of Chaotic or Evil aligned beings. The two doors are typical crypt ones, reinforced Oak panelling, swollen into the doorframes from the damp atmosphere. You hear the occasional plink-plonk of dripping water, a receding ghostly echo comes from the south passage.
The open passage continues to the east but that is as far as you can see on first glances.
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