I told you guys this game was crunchy.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
I added the Pious Layman details into a tab by that name on your sheet so you have the full text. Minoru is a great name for the Pious guy, btw.ffilz wrote: ↑Wed Apr 05, 2023 2:59 am Well, here's a start. I have picked any skills, but going for speed and deftness with everything else decent. Will probably tune some things to optimize saving throw BCS and other derived scores.
https://docs.google.com/spreadsheets/d/ ... ue&sd=true
Looking for skill suggestions.
Role horse, and maybe monkey or rabbit.
Also thinking of the pious option, please post the details.
Sounds great.Grognardsw wrote: ↑Wed Apr 05, 2023 1:40 pm Thanks for the updates. Work is busy so I’m hoping to progress my character by end of week.
Thanks Marullus. Looks good!Marullus wrote: ↑Wed Apr 05, 2023 1:22 pm That looks really good, Rex! The re-do lost my fixes, so I've redone them here. Since you are looking to not choose sword, I am showing it here with Bow instead, and with the Gimmick collapsable bow instead of the Gimmick scabbard.
- Bow is also highly strength based, with its own method of scaling damage based on the strength you can put into the pull. It is complex, combining strength, arrow type, and range. I've laid it all out on the sheet for you as long as you're STR remains between 21 and 30. (When you advance in downtime, your big bump is STR 31.)
- I tweaked two points from Health to Wit, which bumps your perception and ninjutsu skills. (In most cases, attributes are useful divisible by 3 (for saves) and divisible by 5 (for initial skills).)
- With your high strength, you are also capable of wearing partial ninja armor, so you have a better AC.
Role-wise, this makes you not only the Monkey, but also a great Dog. You do access and then armed overwatch. Cool stuff.
Bushido-Ninja Rex 3.xlsx
Losing initiative FOREVER does suck. That's why I kept Deftness higher than Speed. But I would suggest playing around with it and seeing what you like. My suggestion was just a rough estimate. I do think that if you're taking Pious, you might as well take some Wits/Will to go with it.
I'm working with the assumption that Jemmus IS okay with switching out from mandatory sword to allowing a choice of Bugei since the clan explicitly doesn't like swords. (I set Rex to swap the sword for bow, for example.) If Jemmus wants to keep mandatory sword, he will need to speak up.
An interesting question. In the game, the spear (yari) is governed by a separate sojutsu skill. It weighs 10 pounds, requires a minimum strength of 10, is also long range, and does 1d10 lethal damage. It offers two maneuvers that both similar and different from the Bo: It does a butt strike rather than a second strike (same half BCS but second strike does the 1d6 on both, butt strike does 1d10 on the main one and 1d3 on the second one) and also allows a Thrust attack which is like a Bash attack in that it has a percent change of success equal to damage done and then knocks them back a yard, forfeits an action and requires a (will) save to avoid a Stun (but won't knock prone). Where the bash attack applies to any hit, the thrust attack must be declared, reduces the damage done from 1d10 to 1d6, and gives a +1 BCS.Rex wrote: ↑Wed Apr 05, 2023 4:24 pm No idea about in game, but in real life the Bo is a pretty effective weapon in the hands of a master. The Shaolin prefer it and the spear (they are the same training for the Shaolin) to the sword and consider it a better weapon even though they have no restriction on the use of a sword.
I have it hosted here. If you PM me your email address, Rex, I can grant you read-write privileges (instead of anyone-who-clicks-the-link).