##Armor Classes
none: 0
light: 1
heavy: 2
v. heavy: 4
power: 6
##Hitting People
This is not how to succeed in life.
Each opponent rolls 2d10 and adds their Armor Class. One die is a Face Die.
* Using a weapon in its preferred arena gives +2.
* Being a fighter gives +1.
* Using a light weapon lets you roll 3d10, drop the lowest.
* Some talents give a bonus. E.g., "Weapon of Choice" makes both your dice Face Dice.
The higher roll inflicts damage. On a tie, both opponents inflict damage.
##Shooting at People
Each opponent rolls 2d10. One of the Shooter's dice is a Face Die. The Target adds their Armor Class.
If the Shooter's roll is higher, or on a tie, the Target suffers harm.
##Damage
* Light, ranged, and reach weapons do 1 damage.
* Heavy weapons do 2 damage.
* V. heavy weapons do 2 damage, or 4 damage if you win by 5+.
* If the Face Die shows 0 (10), +1 damage.
##Defend action
* You gain +2 to AC for this round. You cannot initiate combat against anyone. Also, pick one:
** You defend a companion, and divert any attacks against them to yourself
** Attacks made against you do one point of damage less than usual