The Barrowmoor, southwest of Helix, Duchy of Ironguard.
Conditions: Windy but clear skies.
Visibility: down to 60'ft in all directions once on the Moor.
Lantern (Sundance).
3.30pm.
The secret room has not been disturbed since being opened by Eldon previously. The alcoves have been casually searched and the trinkets sacked up. The sack was left in place in favour of carrying an urn if I remember correctly.
You have free rein. So between the searchers and those guarding you can have a more in-depth study of the amphora that you passed over before. Choosing those jars with more crafting (a snake handled vase over a plain one), those with better symmetry or more pleasing to the eye, smoother finishes over ones with lumps or scratches.
Contents are examined. Sundance, studies a few proffered wares under a detect magic spell. Nothing radiates any aura of enchantment though. But among the old grains, pulses and beans stored in some jars you find a string of pearls, a set of bamboo like reed sticks with phosphorus match-heads that burn some type incense and in one pot bellied pot, you find a glass orb which contains a sand diorama that can be shaken like a snow globe.
Eldon & Dalin load up the horse with chosen vessels. Savant measures the interior chambers with a view to some renovations and creating a future Mound stronghold. Sundance watches out for poltergeist activity. Outside Tamson guards the entrance and Fapp patrols on the back of warg Chewwy.
You see hundreds of giant ants, each as long as a short sword blade, swarming, nipping, biting. They relentlessly tear apart the chitinous body of the scorpion but still not satisfied, scuttle along the grassy trails leading to the nearby mounds. A line if creatures are advancing towards the barrow that you explore.
actions please.