![Image](https://i.imgur.com/J4nrsfY.jpg)
For discussing things that come up during CharGen
I'm excited to see what kind of Motley Band we end up with.This is the land of Nippon that the rather motley band of fellow travelers set out on, seeking practice at their professions, wealth perhaps, honor and glory. For this one, a sword quest, to test his mettle against the weapons and claws of all of the world. For that one, an escape from the dull, crass life of a merchant. For another, something beyond a life spent in a gambling den, hustling for coins every day and surrendering most of them to the bosses, the gang, and the local rulers and their samurai police. And for yet others, perhaps a chance to erase the family’s shame at their lord’s defeat in battle, and become not criminals, but samurai once again.
jemmus wrote: ↑Tue Apr 13, 2021 11:32 pm...individual bushi ride forward and issue challenges. "I am Ikeda no Tsuneyoshi, son of Ikeda no Tsunehiro, who took six heads at the Battle of Uji Bridge. My grandfather was Seta no Hideteru, who slew the great earth spider of Izumo. I challenge any one of you to single combat!"
jemmus wrote: ↑Fri Apr 16, 2021 2:27 pmOnly landowning samurai and ronin have family names. For example, Neno no Saburo ("Saburo of Neno," with Neno being the name of a place). It's the same as aristocratic European names (de Tocqueville, von Richthofen, etc.) Other castes have only a given name ("Saburo")
jemmus wrote: ↑Thu Apr 15, 2021 5:15 pmAt this point in Nippon's history an Okinawan would be considered a foreigner. He/she would probably be assumed to be Chinese. The character would probably speak Japanese with an accent. If you roll a high rank, we could maybe assume that the character is a delegate from Okinawa's ruler or a big trading house. In that case, you would have an appointed madoguchi ("window"), which is a kind of local chaperone who helps a foreigner adjust to Japan.
jemmus wrote: ↑Tue Apr 13, 2021 11:32 pm*Not exactly historically accurate for this period, but this is Nippon, not 12th century Japan. We haven't gotten to the yokai and bakemon yet. Which are historically accurate(!)Related links for Shinano:
Period map - https://www.classicalimages.com/product ... nce-nagano
Wiki - https://en.wikipedia.org/wiki/Shinano_Province
Also, providing a focus within Shinano on Mount Togakushi and its five shrines.
https://en.wikipedia.org/wiki/Togakushi_Shrine
Born to a Low Ronin family, displaced from their place of honor as the Samurai of Mount Togakushi after the Minamoto defeated and replaced the Daiymo his family served. Their honor was broken and their lands disbursed as spoils to the Minamoto's loyal families.
Genyo was born proud, taught the honor of his grandfather, (Togakushi no Daisuke "the Great Help"), and the duties of his father, (Togakushi no Katashi "the Hard one". He trained at the hand of his father who made ends meet by tracking down offenders for greater families, and bears no love for the Minamoto and little more for the Taira. He watched his father struggle and when he recently died, took up his father's no-dachi and function to serve the greater families and survive. To gain honor for service, his father served as madoguchi to Okinawa no Ryō, a Buddhist who visited the Togakushi Shrines for seven years, hosted in young Kentaro's home. His influence balanced the father's severity with his buddhist nature, love of music, and fascination with every tale of the rich local folklore. He gifted the boy Kentaro his Samisen when he returned to his native land.
Kentaro is skilled in three areas: His grandfather's legacy as a Buke [sword, bow, and horse] for which he bears his heavy armor and dai-sho; his father's hard life as a bounty-catcher for greater families [Sumai, Hojojutsu, and Tracking] for which he bears his father's poweful No-Dachi; and his passion for music which he uses to provide entertainment and convey local folklore traditions (a passion from his Buddhist mentor for which he himself has mediocre skill) [Musical Instrument, Folkore, Court Dance, Popular Dance], for which he carries the Samisen.
spanningtree wrote: ↑Mon Apr 19, 2021 6:09 pm I think I am getting closer with this: https://drive.google.com/file/d/1z28jSK ... sp=sharing
I have some questions though:
Any ruling on armor and mages? I was intending to move the character down to partial samurai but am not sure where the standing is on that.
How is initial Ki derived?
The birth table indicates 5 dice for this character, is that 5d6? What coin type is the resulting number?
How are initial spells from the chosen schools determined?
Please excuse the questions! Getting there!
I don't assume EVERYONE is. I chose to make my character intensely local, with a healthy dose of superstition driven by his knowledge of local folklore.
Did you roll your initial status from the Birth Table on page 39? Not sure what you mean by "move down to partial samurai."spanningtree wrote: ↑Mon Apr 19, 2021 6:09 pmAny ruling on armor and mages? I was intending to move the character down to partial samurai but am not sure where the standing is on that.
Initial Ki is basically "number of skills at 99 plus your level" with some fine tuning circumstances later on in play. That means almost all characters start with a Ki of 1, EXCEPT for Shugenja - since they are mental-based and multiply all literacy scores by x2, they can potentially start with up to 4 KI based on what literacy skills their caste gives them and what level they begin at.
That's under "1083.0 INHERITANCE" - you are going to roll x dice for each coin type. So with a 5, that is:spanningtree wrote: ↑Mon Apr 19, 2021 6:09 pmThe birth table indicates 5 dice for this character, is that 5d6? What coin type is the resulting number?
Your initial spell schools have a score equal to your Wits. So, compare your Wits score to p. 68 and you can know the spells at your score or lower within your discipline.spanningtree wrote: ↑Mon Apr 19, 2021 6:09 pmHow are initial spells from the chosen schools determined?
My character wears his AC 8, 40lb, heavy armor at the unencumbered level, usually in his dangerous mountain home area. I also hope that his status with the local mountain village Heimin is sufficient that he's recognizable and perhaps considered a town protector. I personally look forward to playing through the occasional -15 penalty to Initial Attitude as he ventures elsewhere.jemmus wrote: ↑Thu Apr 15, 2021 5:03 pm Wearing armor in civilized areas
Wearing armor in civilized areas makes NPCs suspicious (unless, of course, the wearer is a part of the local soldiery). There is a -15 penalty to Initial Attitude rolls for characters who are over-armored. 2010.2 (p.2 of the GM's section). I'm going to say that the penalty also applies on roads between major towns. (People will suspect armored characters of being bandits or otherwise not having peaceful intentions). The penalty won't apply if the character is on a minor road to a wilder place, such as the mountains or a swamp. But a lesser penalty may apply when passing through villages along the way.
In some urban areas, wearing any armor is prohibited by law. Carrying weapons may also be prohibited or restricted, especially for non-buke. 1090.2 (p.42 of the player's section) Characters will probably learn of any prohibitions through Rumors well before entering an area with a ban.
I think I got some pretty good roles on birth and weapons, maybe instead of trying to wedge a square peg into a round hole I should retool as a Bushi? Thoughts? I would have fun with either but feel like I'm looking a gift horse in the mouth.Marullus wrote: ↑Mon Apr 19, 2021 9:43 pm At STR 7 your damage modifier is -1 (same at 5-7, it goes back to 0 if you go back up to 8).
I am super impressed you rolled a Master Quality Katana and Wakizashi; it's honestly a shame you don't have the strength to wield them (with +3 BCS and +3 damage). Might be worth considering STR 10 to at least wield the Wakizashi with it being such rare legendary quality...
Don't forget to buy your other gear.![]()
A Bushi might make more sense, but I think it could also be interesting, you have inherited a nearly legendary daisho yet you have chosen a path other than the warrior. Why?spanningtree wrote: ↑Mon Apr 19, 2021 10:03 pmI think I got some pretty good roles on birth and weapons, maybe instead of trying to wedge a square peg into a round hole I should retool as a Bushi? Thoughts? I would have fun with either but feel like I'm looking a gift horse in the mouth.Marullus wrote: ↑Mon Apr 19, 2021 9:43 pm At STR 7 your damage modifier is -1 (same at 5-7, it goes back to 0 if you go back up to 8).
I am super impressed you rolled a Master Quality Katana and Wakizashi; it's honestly a shame you don't have the strength to wield them (with +3 BCS and +3 damage). Might be worth considering STR 10 to at least wield the Wakizashi with it being such rare legendary quality...
Don't forget to buy your other gear.![]()