Names for the party/group of Investigators:
- The Blackwood Investigators
- The Blackwood Scholars
- Blackwood Investigations, Inc.
- The Blackwood Horror
- Blackwood's Codex
https://en.wikipedia.org/wiki/The_Ghost_ClubTo satisfy his interest in the supernatural, he joined The Ghost Club.
The Ghost Club is a paranormal investigation and research organization, founded in London in 1862.[1] It is widely believed to be the oldest such organization in the world.[1] Since 1862 it has primarily investigated ghosts and hauntings.
Tired of your investigators dying in quick succession
when jaunting around the world in a desperate bid to save
humanity? Wishing that sometimes your investigator could
make a stand instead of hiding and waiting for the eldritch
horror to pass? Pulp Cthulhu ups the ante and provides you
with tougher, more capable heroes—ready to take on the
villainous machinations of the Cthulhu Mythos!
PULP-O-METER:
HOW MUCH PULP?
Do you prefer no-holds-barred, full-on, high-octane games,
or a somewhat gentler version of pulp? The level of pulp
action is designed to be customizable. Choosing which
level of pulp is right for your games is very much a personal
preference and Keepers are advised to try things out before
deciding on a pulp level that is best for them and their
players. Don’t be afraid to mix things up even further if
it helps you to reach the style of game you are aiming for.
Here’s some advice on which rules are better suited to
differing levels of pulp:
- Low pulp is most akin to standard games of Call of
Cthulhu. Use hero generation (Chapter 2: Creating Pulp
Heroes, page 15) as is, but either limit Pulp Talents
(page 23) to one or do away with them completely. You
will probably also want to use the optional hit point
rule to reduce the heroes’ hit points (page 42). Also
don’t allow heroes to take psychic skills or weird science
(Chapter 6: Pulp Magic, Psychic Powers, and Weird
Science, page 81). In terms of spending Luck to affect
the game (Chapter 4: Game System, page 60), you may
prefer to limit the amount of Luck points a player can
burn to affect a skill roll, and refrain from using the
Avoiding Certain Death rule (page 61).- Mid pulp is the standard for Pulp Cthulhu: use all of
the rules in this book, and allow players to take two
Pulp Talents for their heroes (Step Three: Determine
Pulp Talents, page 23).- High pulp increases the heroes’ abilities to dramatically
affect skill rolls. Use all of the rules presented in this
book and allow players to choose up to four Pulp
Talents for their characters. Likewise, players should
have access to psychic skills and weird science. No limit
on spending Luck should be set.
Base CoC is more Lovecraftian. This request was for Pulp Noir which implies more capable heroes engaged in more consistent action. There's a "scale of pulp" in the book - perhaps we should settle on one for our world build?
...not really sure how to build that
capture the Lovecraftian spirit and game type that CoC represents
not to take some 1920’s Mythosbusters approach
this medium, affords opportunity for deep investigation, role play and the cultivation of horror
The noir is as much about atmosphere
Personally, I am leaning more to a Low to Medium setting rather than a high pulp to keep an edge of danger. I don't want to cross over into Buck Rogers territory.
when you play CoC, you know you're getting yourself into an "in over your head" situation. It would be a lot harder to create that situation and sense of inevitability in a High Pulp campaign.
That is very interesting Rex. I was actually looking at 20's and 30's historical timelines for Boston and saw "WBZ (AM) radio begins broadcasting" in 1924. That got me thinking about how I could incorporate radio somehow. I think it would be interesting to incorporate The Shadow, but with a very distinct Lovecraftian theme. Food for thought I guess. Thank you for posting that.Rex wrote: ↑Tue Dec 15, 2020 4:43 pm I was thinking a bit like "The Shadow" , my Dad had the entire collection of the original radio shows, have listened to them all multiple times.
https://en.wikipedia.org/wiki/The_Shadow