Adventure #001 - Grakhirt's Lair

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wolfpack
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Re: Adventure #001 - Grakhirt's Lair

#401 Post by wolfpack »

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Re: Adventure #001 - Grakhirt's Lair

#402 Post by Odin One Eye »

Storm11 go ahead and roll my initiative and to hit please.
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Re: Adventure #001 - Grakhirt's Lair

#403 Post by Storm11 »

Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair

#404 Post by Odin One Eye »

ken-do-nim wrote:
Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.
Are you sure you want to go last?
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Re: Adventure #001 - Grakhirt's Lair

#405 Post by ken-do-nim »

Odin One Eye wrote:
ken-do-nim wrote:
Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.
Are you sure you want to go last?
Terribly sorry for the delay.

[1d6] = 5
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Re: Adventure #001 - Grakhirt's Lair

#406 Post by Odin One Eye »

Combat: Round 1


Segment 12: Suddenly a large norker wielding a thrown axe and a footman's mace busts through the north door! He begins to bark orders to the other 2 norkers who are about to engage the party.

Segment 11: Nothing

Segment 10: Parn begins to cast Faerie Fire

Segment 9: Nothing

Segment 8: The large norker throws his axe at Slatra but misses.

Segment 7: Parn finishes casting his spell and the party notices that all of the norkers are surrounded in a soft glowing aura. From this point on everyone receives a +2 to hit. Slatra swings with all of her might and hits one of the smaller norkers for 6 damage. He doubles over in pain and looks very hurt!

Segment 6: Rolograg swings at one of the approaching norkers and misses!

Segment 5: Nothing

Segment 4: One of the smaller norkers swings his axe at Slatra and misses. The other norker in the front swings at Rolograg and misses terribly, dropping his axe!

Segment 3: Nothing

Segment 2: Kelben swings at a norker and misses, while Artemus guards the west door and notices no activity.

Segment 1: Gorash swings at the wounded norker and misses.
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Re: Adventure #001 - Grakhirt's Lair

#407 Post by Odin One Eye »

Please roll me new initiatives and to hits for round 2. Also go ahead and state what weapon you are using thanks.
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Re: Adventure #001 - Grakhirt's Lair

#408 Post by Rex »

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Re: Adventure #001 - Grakhirt's Lair

#409 Post by GreyWolfVT »

Kelben switches from sling to his dagger and moves to attack in melee.
Init [1d6] = 2
Dagger [1d20] = 10 to hit, [1d4] = 4 s/m dmg, [1d3] = 3 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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