[1d20+3] = 13+3 = 16
DAMAGE [1d6+7] = 4+7 = 11
Adventure #001 - Grakhirt's Lair
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
Storm11 go ahead and roll my initiative and to hit please.
Re: Adventure #001 - Grakhirt's Lair
url=http://www.unseenservant.com/default.as ... acid=15394][1d6] = 1[/url]
[1d20] = 13 : [1d6] = 1 : [1d20-2] = 5-2 = 3 : [1d4] = 1
[1d20] = 13 : [1d6] = 1 : [1d20-2] = 5-2 = 3 : [1d4] = 1
Greys Campaign.
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
Are you sure you want to go last?ken-do-nim wrote:Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
- ken-do-nim
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Re: Adventure #001 - Grakhirt's Lair
Terribly sorry for the delay.Odin One Eye wrote:Are you sure you want to go last?ken-do-nim wrote:Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
[1d6] = 5
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
Combat: Round 1
Segment 12: Suddenly a large norker wielding a thrown axe and a footman's mace busts through the north door! He begins to bark orders to the other 2 norkers who are about to engage the party.
Segment 11: Nothing
Segment 10: Parn begins to cast Faerie Fire
Segment 9: Nothing
Segment 8: The large norker throws his axe at Slatra but misses.
Segment 7: Parn finishes casting his spell and the party notices that all of the norkers are surrounded in a soft glowing aura. From this point on everyone receives a +2 to hit. Slatra swings with all of her might and hits one of the smaller norkers for 6 damage. He doubles over in pain and looks very hurt!
Segment 6: Rolograg swings at one of the approaching norkers and misses!
Segment 5: Nothing
Segment 4: One of the smaller norkers swings his axe at Slatra and misses. The other norker in the front swings at Rolograg and misses terribly, dropping his axe!
Segment 3: Nothing
Segment 2: Kelben swings at a norker and misses, while Artemus guards the west door and notices no activity.
Segment 1: Gorash swings at the wounded norker and misses.
Segment 12: Suddenly a large norker wielding a thrown axe and a footman's mace busts through the north door! He begins to bark orders to the other 2 norkers who are about to engage the party.
Segment 11: Nothing
Segment 10: Parn begins to cast Faerie Fire
Segment 9: Nothing
Segment 8: The large norker throws his axe at Slatra but misses.
Segment 7: Parn finishes casting his spell and the party notices that all of the norkers are surrounded in a soft glowing aura. From this point on everyone receives a +2 to hit. Slatra swings with all of her might and hits one of the smaller norkers for 6 damage. He doubles over in pain and looks very hurt!
Segment 6: Rolograg swings at one of the approaching norkers and misses!
Segment 5: Nothing
Segment 4: One of the smaller norkers swings his axe at Slatra and misses. The other norker in the front swings at Rolograg and misses terribly, dropping his axe!
Segment 3: Nothing
Segment 2: Kelben swings at a norker and misses, while Artemus guards the west door and notices no activity.
Segment 1: Gorash swings at the wounded norker and misses.
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
Please roll me new initiatives and to hits for round 2. Also go ahead and state what weapon you are using thanks.
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra attacks the Norker again with her staff.
Initiative, Staff, In Range [1d6+1] = 1+1 = 2
Quarter Staff (2-handed) [1d20] = 13 to hit [1d6+1] = 5+1 = 6 damage
Slatra attacks the Norker again with her staff.
Initiative, Staff, In Range [1d6+1] = 1+1 = 2
Quarter Staff (2-handed) [1d20] = 13 to hit [1d6+1] = 5+1 = 6 damage
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben switches from sling to his dagger and moves to attack in melee.
Init [1d6] = 2
Dagger [1d20] = 10 to hit, [1d4] = 4 s/m dmg, [1d3] = 3 lrg dmg
Init [1d6] = 2
Dagger [1d20] = 10 to hit, [1d4] = 4 s/m dmg, [1d3] = 3 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling