IC V

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riftstone
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Re: IC V

#101 Post by riftstone »

Thordin the dwarf will approach the broken door and the darkness beyond, still holding the rowan shield and keeping the magic sword in his hand at the ready.
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Luis
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Re: IC V

#102 Post by Luis »

Checking the new door our friendly scout jokes: "When we own this place remind me to keep a master key to all these locks."

Saul doesn't forget to check for traps.
Sorry, hanging out with friends.
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Bouv
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Re: IC V

#103 Post by Bouv »

Tratiln walks slowly around, poking randomly with his quarterstaff here and there. He will also take this time to search for secret doors.
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thirdkingdom
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Re: IC V

#104 Post by thirdkingdom »

Bouv wrote:Tratiln walks slowly around, poking randomly with his quarterstaff here and there. He will also take this time to search for secret doors.
Tratiln finds no secret doors as he paces about the room. He does, however, notice that the destruction seems to be fairly recent, at least some of it. Some fragments of wood still retain their natural color, not having faded to the silver-grey of old wood yet. There are several discolored patches on the floor where it appears a cask of wine or barrel of beer has been shattered that, while not wet, still remains slightly sticky to the touch.
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sulldawga
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Re: IC V

#105 Post by sulldawga »

Marodin

Marodin will follow Thordin closely, or stand beside him if room allows.
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rremedio
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Re: IC V

#106 Post by rremedio »

Meagnor the Elf will follow Thordin from a distance, with his bow ready.
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Re: IC V

#107 Post by frobozz »

Lanny the elf

Lanny looks around at all the rotting vegetation and shattered wine barrels.

"This hardly looks like a crypt. It seems to be more of a wine cellar. And yet, it appears that something has been through here somewhat recently and ransacked the place. Possibly a hungry animal?"

Lanny keep his bow ready as he looks at the stout wooden door.

"Whatever creature it was must have broken through this door to get to the rotting food and wine."

Lanny starts to look closely for any animal tracks or other animal signs in the sticky patches of wine or near any of the rotting food. He will have an arrow ready to fire when any party member approaches or tries to open the door.
Tracking: Wis+1=16
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thirdkingdom
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Re: IC V

#108 Post by thirdkingdom »

The party moves slowly down the corridor, weapons draw and readied. It is about forty feet long, at the end of which is another door. There are also two doors set into the length of the hallway, located about twenty feet from the cold storage door. All three doors have been violently ripped from their hinges and discarded.

The two doorways in the length of the hallway open into empty rooms; nothing appears to be in either. The doorway at the end of the hall leads to another set of stairs, going down.
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Luis
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Re: IC V

#109 Post by Luis »

"I'm not liking the looks of this."

Saul takes a look at the smashed doors and the dark staircase and he worries that whatever is responsible for the destruction they witnessed is hiding in the dark.

"Why don't you stay up here with your torches while I sneak down and see what I can see with my goggles? I'll signal you when it's safe to go down."

I reckon I can use Move Silently and Hide in Shadows here, right?
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sulldawga
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Re: IC V

#110 Post by sulldawga »

Marodin will more closely examine one of the apparently empty rooms while Saul scouts ahead.
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Re: IC V

#111 Post by thirdkingdom »

Marodin examines the two side rooms as Saul slowly eases down the stairs. The two rooms are virtually empty, except for a smattering of debris. It appears as if the rooms were never used; there is no sign of any work having been done to ready the rooms for use.

Saul edges down the stairs, goggles on. After an slight turn around the building the stairs open up into a hallway. A number of rooms lead off from the hallway. Using the heatvision abilities of this goggles, Saul discerns a cold draft emanating from a door at the end of the hallway. He inches along the hallway, until perhaps twenty feet from the staircase the toe of his boot catches an ill-placed rock and sends it flying down the hallway. Saul is aware of the grave-like silence of the place when it crashes with a loud clatter against a wall. Moments later he hears an incoherent, gurgling roar from further down the hallway, and the sound of crashing.
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Luis
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Re: IC V

#112 Post by Luis »

Saul bolts up the stairs and positions himself at the top of the staircase.

"We are definitively NOT alone here!"
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Re: IC V

#113 Post by thirdkingdom »

The young scout bounds back up the stairs, taking the steps three at a time. Behind him he can hear the same liquid, roaring and the sound of heavy, somehow liquid treads.
Actions, everyone? Let us shoot for a 24-hour turnaround, again. To reiterate, the party is currently in a ten-foot wide corridor, that is about 40' long. There is a door midway on each side; Marodin is currently in one room. Remember that in corridors only three PCs will have line of sight; the two in the front row and whomever is behind Thordin.
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Re: IC V

#114 Post by Bouv »

Tratiln will stow his quarterstaff again and draw his sword and shield, taking up his standard position in the battle formation. "Any idea what maybe approaching?"
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Re: IC V

#115 Post by sulldawga »

Marodin

The cleric will come out of the side room and take his place beside Thordin in the front rank.

"Semele, stand near the mages and use Benediction now, please."
Making the assumption that the oncoming enemy is unarmed...

Masterwork Warhammer (specialized, vs unarmed opponent) +4, d6+2

-2 AC bonus vs two attacks per round from unarmed opponents
Last edited by sulldawga on Tue Jul 16, 2013 2:45 am, edited 1 time in total.
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riftstone
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Re: IC V

#116 Post by riftstone »

Thordin the dwarf will move forward, very slowly but making sure he is at point, towards the roaring and intercept anything that is following Saul and strike with Dannedd Blaidd.

"Steady yourselves for impact!"
Magic Sword and Rowan Shield, AC 2 [0 vs. one opponent], +7 to hit with magic sword, 1d12+3 damage, 1 chance to deflect [first attack or monster's bite if it has one], save vs. death ray at 7 or higher.
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Re: IC V

#117 Post by zebediah »

Drudsa the dabbler

Cursing his own limited arcane skills for not having a spell that could be useful Drudsa grabs one of his silver pellets and prepares his sling.
+0 to attack roll, range 40/80/160, 1d4 damage.
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riftstone
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Re: IC V

#118 Post by riftstone »

Thordin the dwarf

"Everyone, split into the rooms. Marodin, we hold the hall."
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Re: IC V

#119 Post by Luis »

It dawns on Saul what's on his friends's mind.

"Do it! They'll draw it it while we attack from behind!"
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Re: IC V

#120 Post by Finglas »

Bregalad the elf

Bregalad will attempt to blind the creature with his Light spell, as soon as it is within sight.
If successful, the creature has a -4 penalty to melee attacks and is unable to perform ranged attacks. (page 138 in the rule book)
TK, how many rounds does it take to get a torch lit? Bregalad suspects flaming oil may be needed for this encounter.
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