The Lichway, The Lost Shrine of Ancient Evil
The Dark Mountains, Gran March, Greyhawk
Day Twenty. Long after midnight. Thursday, December 1st, 576 CY
DOOOOOM!
DOOOOOM!!
DOOOOOM!!!
In the heinous church of abominations, all the arcane slabs that line the towering walls of the lichway rupture and burst as one! Each is a crypt unleashing its living dead!
Hell vomits forth the damned! And its accursed filth is without number.
Mouser is injured in the shower of rock shards (5hp damage) as countless withered corpses (Xs) crawl down the walls to the lichway floor! It is like the horrific hellscape etched upon the Stonegate.
Urdur, Mouser and Rudolf try to escape with their lives! A mad delirious plunge through nightmare and shadow with their charge, young Amity cradled in Urdur's unseen arms. They pass the loathsome geometry of the blasphemous monolith and race down the immense lichway!
Behind them, Ingrid stays back long enough to heal Jerome with the mercy and grace of her god (+6hp). The half-dead paladin rises, his strength returning. (+6 to Strength) Brevos and Telkis see that Jerome can stand and they join the desperate flight, waving the rest to hurry now, while they still can!
Long Bo instead enters the chamber of skulls.
Seeking a way out, he finds only a crypt. Here too, the dead do rise. Three stone doors open in a turning corridor, releasing the fell stench of death and three abhorrent, ghastly shapes:
A corpulent, pale woman with hideous undead fetuses crawling out of her overlarge mouth. (X4)
A gigantic, obese man whose skin is rotted away. Crawling maggots the size of potatoes writhe in him, devouring his dead grey skin. (X5)
The third dead horror is eclipsed by the enormous pair. Only its fearsome mask can be seen. (X5)
In a dread voice that chills the soul, the masked thing commands:
"Enter, Gift to the Nothing! Welcome To The Tombs of The Greater Repugnances.
Look Now Upon Vorgen Pox!"
The vile, bloated couple flail their piglike forelimbs and shriek to Bo as one:
"Look Now Upon Eizethrat Nexx and Gorgulos Nexx! Come Forth and Lay Thy Hands Upon Our Horrid Flesh!"
The wise druid remembers these names, and many more.
Actions?!
Map:
One square = 5 feet. Lighter areas are visible. All else is from memory. Asterisks and black dots by the room numbers don't represent anything.
Map Detail:
Behind the DM Screen:
PC Status:
- Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 18/31
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 14/19, Spells: 2/2 1st lvl, 0/1 2nd lvl
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 22/22, Spells: 2/5 1st lvl and 2/4 2nd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 2/20, Laying Hands: 0/1, Deafened, -7 to Strength
Long Bo, Human Druid 4: Move: 9", AC: 2(1), HP: 23/30, Spells: 3/6 1st lvl, 3/3 2nd lvl and 2/2 3rd lvl, Torch, -7 to Strength
Rudolf Rassendyll, Halfling Thief 4: Move: 9", AC: 3, HP: 14/16
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 22/34, Torch left behind
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 2/11, Spells: 2/3 1st lvl and 0/2 2nd lvl, Torch left behind
- Detect Magic: (Bo): Duration: 3 rounds.
Entangle (Bo): Target: Center of skull chamber. Duration: 2 rounds. Vine-web creature is unaffected.
Silence, 15' Radius (Ingrid): Duration: 1 round.
Invisibility (Urdur): Target: self
Player Resources: