- Acolyte - (Mr Stereo1)
- Crafter
- Hunter - Alarik (cybersavant)
- Warrior - Mateusz (tibbius)
I'll post the scene intro this evening, so you can see how your characters might fit in. Current players should be able to reply to the forum.
Hah! Okay, my brain was locked onto AD&D "classes", forgetting that a skill based system lets you build your class as you go. So Healer would be the 'career'. I was originally thinking of Acolyte being a pseudo-cleric, but that's not a requirement.Mr Stereo1 wrote:So, uh, my healer's a bit of an ass. Tell me if gets annoying, but I'm aiming for bitter/depressed rather than misanthropic. Something like a more biting Dolorous Edd, if you've read ASOIAF, I guess.
Am I right in remember it's base morale 4 for being militia members or something similar, or should I go roll 1d6 for that?
Oh, right! The reroll didn't change anything though. No hit, high DC, so the earth's getting fucked up I guess?Leitz wrote:Mr Stereo1, Initiative isn't a Morale check. Because Alaric warned you, there's no surprise, and no Morale Check. Initiative for each round is the sum of the character's Morale + 1d6.
Make sense? No morale check until you actually get bit, or 27,315 more rats show up.
Assume Skill-0, and 1d6 damage.cybersavant wrote:since a bow is useless now, what are the stats for the short sword Alarik picked up at the camp?
The average person believes in magic and the supernatural, and few would cross a devout priest or a "wise woman" without some hesitation. How much the characters actually believe is up to you, but belief and reality may not match.Mr Stereo1 wrote:If we're in medieval Europe do we have strong believes about consecrated ground and last rites and such that means we need to cart the bodies back into town or get a priest out? I'd want to put some effort into honoring them, even if we are inevitably going to steal their shit.
Thank you. I like some rules, as they give a resolution structure and let the story-teller focus on the story. Having rules for different skills, and ways characters can transform over time, helps me as a player, too. I can build a plan and implement it in the world presented by the story-teller.tibbius wrote:You're a good storyteller. We basically used only the combat rules, which were ok. Honestly I think rules do not make a game, but these at least didn't break this one.