You decide to investigate the double doors between the stairs. Illiro listens at the doors and hears nothing. Someone else—it doesn't really matter who, this time—also listens, with the same result. Grond puts his shoulder into the left door, which opens with a protesting groan. Grond and Tanta lead the way in.
You are in a large chapel, about 60' long and 50' wide, with double doors set in the middle of the eastern wall. No other exits are apparent. At the far end of the room, a granite altar stands in the center of an apse on a raised dais. Dusty shafts of light filter into the chapel from narrow openings high in the 20'-tall stone walls. Dax marvels at the workmanship. The system of tunnels and crystals needed to direct natural light into a room this deep in the mountain must be magnificent.
Faded tapestries to dwarven dieties line the walls on either side of the apse. The walls are likewise decorated with dwarven religious scenes carved into the stone. Dax names some of them for you: Moradin forging the dwarves out of earth and stone; Clanggeddin Silverbeard, leading a mighty battle, dual battleaxes in his hands, a huge smile on his face; Dumathoin, laying veins of gold, silver, and mithril into the earth; Abbathor, greedily eying the precious metals his brother Dumathoin is laying down. Other scenes depict Barrownar Truesilver and Vergadain. Each of the carved scenes has sockets where gems—long since looted—must once have been set.
The strongest shaft of light shines directly on the altar. Atop the altar, sparking in the light, is an anvil with a silvery hammer resting on top of it.
Actions?
Map:
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Status: Grond (F1): 7/7; Twiddle (½1): 4/4; Molly (½1): 3/3; Cy (C1): 5/5; Iliro (E1): 6/6; Dax (D1): 9/9; Tanta (½1): 5/5
Effects: None
Light sources: None