Rex wrote:
He gets 3/2 attacks, so 2 attacks next round?
Do I roll for Keeng?
3/2 yes he gets 1 attack every odd number round and 2 every even number round at least that is my break down of it.
You certainly can roll for the lackeys if you wish to if not i roll whatever is missed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
the roller doesn't always agree with the DM either but this time it did give a good roll.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Also, fwiw, I didn't think that fighting undead was cliche. I didn't see it coming at all, actually. Now I'm wondering if there an evil necromancer hanging out in the castle... I'm which case we can try and strike a deal maybe.
Rusty Tincanne wrote:Wow. Thank goodness for henchmen!
Also, fwiw, I didn't think that fighting undead was cliche. I didn't see it coming at all, actually. Now I'm wondering if there an evil necromancer hanging out in the castle... I'm which case we can try and strike a deal maybe.
I only call it cliche because every time a DM tells me there are skeletons in the "room" I always attack them just expecting them to animate at any moment usually when my back is turned. I can honestly say there is no necromancer here.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
I've been on the road for work today and will be the next two days. I'll update the game later this week most likely on Friday.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Hey I like it Upchuck is a goblin LE Shaman naturally he is going to heal himself first. Only case I might see that otherwise is if it is the "leader" or something that can intimidate the shaman into healing it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
I will be leaving Thursday for my annual shack trip for a week. Oct 18 -26th. Please NPC my characters as needed.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
Dram wrote:I will be leaving Thursday for my annual shack trip for a week. Oct 18 -26th. Please NPC my characters as needed.
Ok so kill off Dram's characters will do
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
sorry I mean to update my games but it's a bit tricky now with the web blocking/filtering at work i can only post from my phone which makes die rolls a little trickier for me. I'll try to work on the updates for my games tonight from home where i can use a computer.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Rusty Tincanne wrote:hey GW. I made an error when posting last turn. I re-listed Biskins' free hit from the previous round, then his 18 to hit/1 to damage. And I forgot to include Madadam's CLW roll:CLW [1d8] = 3 So the damage to Skeleton 11 was only 1HP total, with 3HP going to Madadam, putting him back at 6/9 HP.
Sorry about that. If you're okay using those results, I'll post up rolls for this turn.
That's cool Rusty. I did question the "free hit" two rounds in a row but figured i messed up my last post since i did find I had it listed as round 2 twice so i just rolled with it. But no since you caught it as well that is fine to use the CLW I wont worry about the skeleton HP since even with out the 1 hp to it the results are about the same.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
I am going to be away from the internet until November 26th. Might be able to post on Thanksgiving day, but not sure until then. Feel free to NPC my PC.
Happy Thanksgiving,
Rex
no worries Rex i like to usually pause the games for holidays anyway.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Ioun Stones: There are 14 sorts of useful ioun stones. These magical stones
always float in the air and must be within 3’ of their owner to be efficacious.
The new possessor of the stones must hold each and then release it, so it takes
up a circling orbit, whirling and trailing, circling at 1’ to 3’ radius of his or her
head. Thereafter, they must be grasped or netted to separate them from their
owner. The owner may voluntarily seize and stow the stones (at night, for
example) to keep them safe. He or she would of course lose the benefits during
that time. From 1-10 ioun stones will be found. Dice for the property of each
stone, a duplication indicating a stone which is burned out and useless:
Dice
Roll Color of Stone Shape Use
1 pale blue rhomboid adds 1 point to strength (18
maximum)
2 scarlet & blue sphere adds 1 point to intelligence
(18 maximum)
3 incandescent blue sphere adds 1 point to wisdom (18
maximum)
4 deep red sphere adds 1 point to dexterity (18
maximum)
5 pink rhomboid adds 1 point to constitution
(18 maximum)
6 pink & green sphere adds 1 point to charisma (18
maximum)
7 pale green prism adds 1 level of experience
8 clear spindle sustains person without food
or water
9 iridescent spindle sustains person without air
10 pearly white spindle regenerates 1 h.p. of damage/
turn
11 pale lavender ellipsoid absorbs spells up to 4th level*
12 lavender & green ellipsoid absorbs spells up to 8th level**
13 vibrant purple prism stores 2-12 levels of spells
14 dusty rose prism gives +1 protection
15-20 dull gray any burned out, “dead” stone***
* After absorbing 10-40 spell levels the stone burns out and turns to dull
gray, forever useless.
** After absorbing 20-80 spell levels the stone burns out and turns dull gray,
forever useless.
*** Adds 10 points to psionic strength total, 50 maximum points.
Whenever ioun stones are exposed to attack, they are treated as armor class
−4 and take 10 hit points of damage to destroy. They save as if they were of
hard metal, +3.
2nd Edition DMG:
Ioun Stones: These magical stones always float in the air and
must be within 3 feet of their owner to be of any use. When a character
first acquires the stones, he must hold each and then release it,
so it takes up a circling orbit, whirling and trailing, circling 1d3 feet
from his head. Thereafter, the stones must be grasped or netted to
separate them their owner. The owner may voluntarily seize and
stow the stones (at night, for example) to keep them safe, but he
loses the benefits of the stones during that time. 1d10 ioun stones
will be found, though there are 14 different kinds, in all. Roll 1d20 to
determine the property of each stone, a duplication indicating a
stone which is burned out and useless but counts as one of the
number found:
Whenever ioun stones are exposed to attack, they are treated as
Armor Class –4 and take 10 points of damage to destroy. They save
as if they were of hard metal—+3 bonus.
(I could not find a table for the Ioun Stones in the 2E DMG!)
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
per the generator I used for the treasure the gray stones are burned out and contain zero magic the reaction to the throw in the air was entirely made up by me since the stones are dead/used up/burnt out.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne